Mercurial > sdl-ios-xcode
annotate src/video/e_sqrt.h @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | 7a610f25c12f |
children | 782fd950bd46 c121d94672cb |
rev | line source |
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1 /* @(#)e_sqrt.c 5.1 93/09/24 */ |
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2 /* |
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3 * ==================================================== |
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4 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
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5 * |
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6 * Developed at SunPro, a Sun Microsystems, Inc. business. |
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7 * Permission to use, copy, modify, and distribute this |
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8 * software is freely granted, provided that this notice |
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9 * is preserved. |
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10 * ==================================================== |
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11 */ |
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12 |
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13 #if defined(LIBM_SCCS) && !defined(lint) |
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14 static char rcsid[] = "$NetBSD: e_sqrt.c,v 1.8 1995/05/10 20:46:17 jtc Exp $"; |
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15 #endif |
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16 |
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17 /* __ieee754_sqrt(x) |
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18 * Return correctly rounded sqrt. |
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19 * ------------------------------------------ |
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20 * | Use the hardware sqrt if you have one | |
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21 * ------------------------------------------ |
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22 * Method: |
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23 * Bit by bit method using integer arithmetic. (Slow, but portable) |
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24 * 1. Normalization |
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25 * Scale x to y in [1,4) with even powers of 2: |
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26 * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then |
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27 * sqrt(x) = 2^k * sqrt(y) |
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28 * 2. Bit by bit computation |
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29 * Let q = sqrt(y) truncated to i bit after binary point (q = 1), |
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30 * i 0 |
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31 * i+1 2 |
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32 * s = 2*q , and y = 2 * ( y - q ). (1) |
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33 * i i i i |
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34 * |
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35 * To compute q from q , one checks whether |
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36 * i+1 i |
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37 * |
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38 * -(i+1) 2 |
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39 * (q + 2 ) <= y. (2) |
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40 * i |
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41 * -(i+1) |
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42 * If (2) is false, then q = q ; otherwise q = q + 2 . |
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43 * i+1 i i+1 i |
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44 * |
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45 * With some algebric manipulation, it is not difficult to see |
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46 * that (2) is equivalent to |
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47 * -(i+1) |
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48 * s + 2 <= y (3) |
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49 * i i |
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50 * |
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51 * The advantage of (3) is that s and y can be computed by |
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52 * i i |
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53 * the following recurrence formula: |
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54 * if (3) is false |
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55 * |
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56 * s = s , y = y ; (4) |
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57 * i+1 i i+1 i |
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58 * |
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59 * otherwise, |
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60 * -i -(i+1) |
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61 * s = s + 2 , y = y - s - 2 (5) |
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62 * i+1 i i+1 i i |
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63 * |
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64 * One may easily use induction to prove (4) and (5). |
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65 * Note. Since the left hand side of (3) contain only i+2 bits, |
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66 * it does not necessary to do a full (53-bit) comparison |
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67 * in (3). |
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68 * 3. Final rounding |
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69 * After generating the 53 bits result, we compute one more bit. |
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70 * Together with the remainder, we can decide whether the |
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71 * result is exact, bigger than 1/2ulp, or less than 1/2ulp |
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72 * (it will never equal to 1/2ulp). |
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73 * The rounding mode can be detected by checking whether |
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74 * huge + tiny is equal to huge, and whether huge - tiny is |
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75 * equal to huge for some floating point number "huge" and "tiny". |
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76 * |
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77 * Special cases: |
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78 * sqrt(+-0) = +-0 ... exact |
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79 * sqrt(inf) = inf |
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80 * sqrt(-ve) = NaN ... with invalid signal |
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81 * sqrt(NaN) = NaN ... with invalid signal for signaling NaN |
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82 * |
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83 * Other methods : see the appended file at the end of the program below. |
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84 *--------------- |
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85 */ |
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86 |
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87 /*#include "math.h"*/ |
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88 #include "math_private.h" |
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89 |
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90 #ifdef __STDC__ |
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91 double SDL_NAME(copysign)(double x, double y) |
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92 #else |
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93 double SDL_NAME(copysign)(x,y) |
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94 double x,y; |
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95 #endif |
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96 { |
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97 u_int32_t hx,hy; |
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98 GET_HIGH_WORD(hx,x); |
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99 GET_HIGH_WORD(hy,y); |
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100 SET_HIGH_WORD(x,(hx&0x7fffffff)|(hy&0x80000000)); |
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101 return x; |
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102 } |
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103 |
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104 #ifdef __STDC__ |
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105 double SDL_NAME(scalbn) (double x, int n) |
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106 #else |
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107 double SDL_NAME(scalbn) (x,n) |
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108 double x; int n; |
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109 #endif |
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110 { |
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111 int32_t k,hx,lx; |
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112 EXTRACT_WORDS(hx,lx,x); |
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113 k = (hx&0x7ff00000)>>20; /* extract exponent */ |
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114 if (k==0) { /* 0 or subnormal x */ |
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115 if ((lx|(hx&0x7fffffff))==0) return x; /* +-0 */ |
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116 x *= two54; |
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117 GET_HIGH_WORD(hx,x); |
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118 k = ((hx&0x7ff00000)>>20) - 54; |
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119 if (n< -50000) return tiny*x; /*underflow*/ |
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120 } |
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121 if (k==0x7ff) return x+x; /* NaN or Inf */ |
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122 k = k+n; |
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123 if (k > 0x7fe) return huge*SDL_NAME(copysign)(huge,x); /* overflow */ |
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124 if (k > 0) /* normal result */ |
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125 {SET_HIGH_WORD(x,(hx&0x800fffff)|(k<<20)); return x;} |
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126 if (k <= -54) { |
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127 if (n > 50000) /* in case integer overflow in n+k */ |
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128 return huge*SDL_NAME(copysign)(huge,x); /*overflow*/ |
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129 else return tiny*SDL_NAME(copysign)(tiny,x); /*underflow*/ |
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130 } |
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131 k += 54; /* subnormal result */ |
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132 SET_HIGH_WORD(x,(hx&0x800fffff)|(k<<20)); |
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133 return x*twom54; |
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134 } |
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135 |
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136 #ifdef __STDC__ |
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137 double __ieee754_sqrt(double x) |
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138 #else |
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139 double __ieee754_sqrt(x) |
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140 double x; |
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141 #endif |
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142 { |
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143 double z; |
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144 int32_t sign = (int)0x80000000; |
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145 int32_t ix0,s0,q,m,t,i; |
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146 u_int32_t r,t1,s1,ix1,q1; |
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147 |
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148 EXTRACT_WORDS(ix0,ix1,x); |
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149 |
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150 /* take care of Inf and NaN */ |
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151 if((ix0&0x7ff00000)==0x7ff00000) { |
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152 return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf |
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153 sqrt(-inf)=sNaN */ |
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154 } |
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155 /* take care of zero */ |
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156 if(ix0<=0) { |
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157 if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */ |
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158 else if(ix0<0) |
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159 return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ |
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160 } |
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161 /* normalize x */ |
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162 m = (ix0>>20); |
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163 if(m==0) { /* subnormal x */ |
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164 while(ix0==0) { |
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165 m -= 21; |
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166 ix0 |= (ix1>>11); ix1 <<= 21; |
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167 } |
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168 for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1; |
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169 m -= i-1; |
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170 ix0 |= (ix1>>(32-i)); |
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171 ix1 <<= i; |
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172 } |
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173 m -= 1023; /* unbias exponent */ |
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174 ix0 = (ix0&0x000fffff)|0x00100000; |
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175 if(m&1){ /* odd m, double x to make it even */ |
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176 ix0 += ix0 + ((ix1&sign)>>31); |
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177 ix1 += ix1; |
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178 } |
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179 m >>= 1; /* m = [m/2] */ |
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180 |
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181 /* generate sqrt(x) bit by bit */ |
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182 ix0 += ix0 + ((ix1&sign)>>31); |
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183 ix1 += ix1; |
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184 q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */ |
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185 r = 0x00200000; /* r = moving bit from right to left */ |
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186 |
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187 while(r!=0) { |
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188 t = s0+r; |
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189 if(t<=ix0) { |
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190 s0 = t+r; |
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191 ix0 -= t; |
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192 q += r; |
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193 } |
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194 ix0 += ix0 + ((ix1&sign)>>31); |
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195 ix1 += ix1; |
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196 r>>=1; |
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197 } |
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198 |
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199 r = sign; |
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200 while(r!=0) { |
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201 t1 = s1+r; |
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202 t = s0; |
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203 if((t<ix0)||((t==ix0)&&(t1<=ix1))) { |
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204 s1 = t1+r; |
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205 if(((int32_t)(t1&sign)==sign)&&(s1&sign)==0) s0 += 1; |
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206 ix0 -= t; |
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207 if (ix1 < t1) ix0 -= 1; |
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208 ix1 -= t1; |
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209 q1 += r; |
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210 } |
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211 ix0 += ix0 + ((ix1&sign)>>31); |
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212 ix1 += ix1; |
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213 r>>=1; |
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214 } |
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215 |
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216 /* use floating add to find out rounding direction */ |
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217 if((ix0|ix1)!=0) { |
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218 z = one-tiny; /* trigger inexact flag */ |
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219 if (z>=one) { |
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220 z = one+tiny; |
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221 if (q1==(u_int32_t)0xffffffff) { q1=0; q += 1;} |
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222 else if (z>one) { |
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223 if (q1==(u_int32_t)0xfffffffe) q+=1; |
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224 q1+=2; |
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225 } else |
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226 q1 += (q1&1); |
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227 } |
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228 } |
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229 ix0 = (q>>1)+0x3fe00000; |
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230 ix1 = q1>>1; |
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231 if ((q&1)==1) ix1 |= sign; |
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232 ix0 += (m <<20); |
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233 INSERT_WORDS(z,ix0,ix1); |
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234 return z; |
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235 } |
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236 |
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237 /* |
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238 Other methods (use floating-point arithmetic) |
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239 ------------- |
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240 (This is a copy of a drafted paper by Prof W. Kahan |
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241 and K.C. Ng, written in May, 1986) |
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242 |
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243 Two algorithms are given here to implement sqrt(x) |
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244 (IEEE double precision arithmetic) in software. |
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245 Both supply sqrt(x) correctly rounded. The first algorithm (in |
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246 Section A) uses newton iterations and involves four divisions. |
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247 The second one uses reciproot iterations to avoid division, but |
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248 requires more multiplications. Both algorithms need the ability |
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249 to chop results of arithmetic operations instead of round them, |
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250 and the INEXACT flag to indicate when an arithmetic operation |
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251 is executed exactly with no roundoff error, all part of the |
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252 standard (IEEE 754-1985). The ability to perform shift, add, |
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253 subtract and logical AND operations upon 32-bit words is needed |
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254 too, though not part of the standard. |
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255 |
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256 A. sqrt(x) by Newton Iteration |
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257 |
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258 (1) Initial approximation |
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259 |
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260 Let x0 and x1 be the leading and the trailing 32-bit words of |
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261 a floating point number x (in IEEE double format) respectively |
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262 |
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263 1 11 52 ...widths |
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264 ------------------------------------------------------ |
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265 x: |s| e | f | |
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266 ------------------------------------------------------ |
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267 msb lsb msb lsb ...order |
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268 |
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269 |
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270 ------------------------ ------------------------ |
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271 x0: |s| e | f1 | x1: | f2 | |
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272 ------------------------ ------------------------ |
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273 |
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274 By performing shifts and subtracts on x0 and x1 (both regarded |
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275 as integers), we obtain an 8-bit approximation of sqrt(x) as |
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276 follows. |
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277 |
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278 k := (x0>>1) + 0x1ff80000; |
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279 y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits |
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280 Here k is a 32-bit integer and T1[] is an integer array containing |
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281 correction terms. Now magically the floating value of y (y's |
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282 leading 32-bit word is y0, the value of its trailing word is 0) |
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283 approximates sqrt(x) to almost 8-bit. |
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284 |
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285 Value of T1: |
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286 static int T1[32]= { |
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287 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592, |
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288 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215, |
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289 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581, |
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290 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,}; |
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291 |
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292 (2) Iterative refinement |
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293 |
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294 Apply Heron's rule three times to y, we have y approximates |
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295 sqrt(x) to within 1 ulp (Unit in the Last Place): |
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296 |
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297 y := (y+x/y)/2 ... almost 17 sig. bits |
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298 y := (y+x/y)/2 ... almost 35 sig. bits |
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299 y := y-(y-x/y)/2 ... within 1 ulp |
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300 |
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301 |
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302 Remark 1. |
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303 Another way to improve y to within 1 ulp is: |
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304 |
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305 y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x) |
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306 y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x) |
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307 |
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308 2 |
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309 (x-y )*y |
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310 y := y + 2* ---------- ...within 1 ulp |
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311 2 |
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312 3y + x |
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313 |
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314 |
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315 This formula has one division fewer than the one above; however, |
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316 it requires more multiplications and additions. Also x must be |
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317 scaled in advance to avoid spurious overflow in evaluating the |
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318 expression 3y*y+x. Hence it is not recommended uless division |
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319 is slow. If division is very slow, then one should use the |
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320 reciproot algorithm given in section B. |
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321 |
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322 (3) Final adjustment |
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323 |
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324 By twiddling y's last bit it is possible to force y to be |
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325 correctly rounded according to the prevailing rounding mode |
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326 as follows. Let r and i be copies of the rounding mode and |
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327 inexact flag before entering the square root program. Also we |
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328 use the expression y+-ulp for the next representable floating |
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329 numbers (up and down) of y. Note that y+-ulp = either fixed |
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330 point y+-1, or multiply y by nextafter(1,+-inf) in chopped |
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331 mode. |
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332 |
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333 I := FALSE; ... reset INEXACT flag I |
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334 R := RZ; ... set rounding mode to round-toward-zero |
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335 z := x/y; ... chopped quotient, possibly inexact |
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336 If(not I) then { ... if the quotient is exact |
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337 if(z=y) { |
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338 I := i; ... restore inexact flag |
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339 R := r; ... restore rounded mode |
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340 return sqrt(x):=y. |
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341 } else { |
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342 z := z - ulp; ... special rounding |
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343 } |
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344 } |
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345 i := TRUE; ... sqrt(x) is inexact |
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346 If (r=RN) then z=z+ulp ... rounded-to-nearest |
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347 If (r=RP) then { ... round-toward-+inf |
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348 y = y+ulp; z=z+ulp; |
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349 } |
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350 y := y+z; ... chopped sum |
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351 y0:=y0-0x00100000; ... y := y/2 is correctly rounded. |
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352 I := i; ... restore inexact flag |
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353 R := r; ... restore rounded mode |
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354 return sqrt(x):=y. |
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355 |
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356 (4) Special cases |
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357 |
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358 Square root of +inf, +-0, or NaN is itself; |
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359 Square root of a negative number is NaN with invalid signal. |
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360 |
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361 |
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362 B. sqrt(x) by Reciproot Iteration |
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363 |
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364 (1) Initial approximation |
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365 |
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366 Let x0 and x1 be the leading and the trailing 32-bit words of |
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367 a floating point number x (in IEEE double format) respectively |
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368 (see section A). By performing shifs and subtracts on x0 and y0, |
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369 we obtain a 7.8-bit approximation of 1/sqrt(x) as follows. |
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370 |
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371 k := 0x5fe80000 - (x0>>1); |
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372 y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits |
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373 |
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374 Here k is a 32-bit integer and T2[] is an integer array |
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375 containing correction terms. Now magically the floating |
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376 value of y (y's leading 32-bit word is y0, the value of |
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377 its trailing word y1 is set to zero) approximates 1/sqrt(x) |
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378 to almost 7.8-bit. |
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379 |
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380 Value of T2: |
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381 static int T2[64]= { |
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382 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866, |
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383 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f, |
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384 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d, |
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385 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0, |
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386 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989, |
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387 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd, |
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388 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e, |
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389 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,}; |
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390 |
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391 (2) Iterative refinement |
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392 |
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393 Apply Reciproot iteration three times to y and multiply the |
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394 result by x to get an approximation z that matches sqrt(x) |
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395 to about 1 ulp. To be exact, we will have |
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396 -1ulp < sqrt(x)-z<1.0625ulp. |
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397 |
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398 ... set rounding mode to Round-to-nearest |
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399 y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x) |
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400 y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x) |
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401 ... special arrangement for better accuracy |
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402 z := x*y ... 29 bits to sqrt(x), with z*y<1 |
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403 z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x) |
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404 |
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405 Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that |
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406 (a) the term z*y in the final iteration is always less than 1; |
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407 (b) the error in the final result is biased upward so that |
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408 -1 ulp < sqrt(x) - z < 1.0625 ulp |
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409 instead of |sqrt(x)-z|<1.03125ulp. |
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410 |
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411 (3) Final adjustment |
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412 |
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413 By twiddling y's last bit it is possible to force y to be |
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414 correctly rounded according to the prevailing rounding mode |
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415 as follows. Let r and i be copies of the rounding mode and |
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416 inexact flag before entering the square root program. Also we |
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417 use the expression y+-ulp for the next representable floating |
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418 numbers (up and down) of y. Note that y+-ulp = either fixed |
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419 point y+-1, or multiply y by nextafter(1,+-inf) in chopped |
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420 mode. |
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421 |
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422 R := RZ; ... set rounding mode to round-toward-zero |
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423 switch(r) { |
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424 case RN: ... round-to-nearest |
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425 if(x<= z*(z-ulp)...chopped) z = z - ulp; else |
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426 if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp; |
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427 break; |
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428 case RZ:case RM: ... round-to-zero or round-to--inf |
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429 R:=RP; ... reset rounding mod to round-to-+inf |
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430 if(x<z*z ... rounded up) z = z - ulp; else |
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431 if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp; |
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432 break; |
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433 case RP: ... round-to-+inf |
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434 if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else |
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435 if(x>z*z ...chopped) z = z+ulp; |
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436 break; |
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437 } |
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438 |
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439 Remark 3. The above comparisons can be done in fixed point. For |
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440 example, to compare x and w=z*z chopped, it suffices to compare |
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441 x1 and w1 (the trailing parts of x and w), regarding them as |
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442 two's complement integers. |
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443 |
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444 ...Is z an exact square root? |
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445 To determine whether z is an exact square root of x, let z1 be the |
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446 trailing part of z, and also let x0 and x1 be the leading and |
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447 trailing parts of x. |
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448 |
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449 If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0 |
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450 I := 1; ... Raise Inexact flag: z is not exact |
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451 else { |
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452 j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2 |
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453 k := z1 >> 26; ... get z's 25-th and 26-th |
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454 fraction bits |
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455 I := i or (k&j) or ((k&(j+j+1))!=(x1&3)); |
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456 } |
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457 R:= r ... restore rounded mode |
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458 return sqrt(x):=z. |
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459 |
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460 If multiplication is cheaper then the foregoing red tape, the |
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461 Inexact flag can be evaluated by |
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462 |
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463 I := i; |
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464 I := (z*z!=x) or I. |
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465 |
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466 Note that z*z can overwrite I; this value must be sensed if it is |
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467 True. |
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468 |
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469 Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be |
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470 zero. |
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471 |
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472 -------------------- |
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473 z1: | f2 | |
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474 -------------------- |
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475 bit 31 bit 0 |
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476 |
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477 Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd |
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478 or even of logb(x) have the following relations: |
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479 |
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480 ------------------------------------------------- |
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481 bit 27,26 of z1 bit 1,0 of x1 logb(x) |
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482 ------------------------------------------------- |
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483 00 00 odd and even |
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484 01 01 even |
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485 10 10 odd |
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486 10 00 even |
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487 11 01 even |
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488 ------------------------------------------------- |
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489 |
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490 (4) Special cases (see (4) of Section A). |
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491 |
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492 */ |
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493 |