Mercurial > sdl-ios-xcode
annotate README.MacOS @ 1584:b786d9c15e42
Fixed bug #61
Date: Mon, 24 Feb 2003 13:35:11 +0800
From: "Leonidas"
Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment
I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver.
But I found something weird.
Here's the original codes to set a mouse device into IMPS/2 mode in libSDL.
In the file src/video/fbcon/SDL_fbevents.c
In function static int set_imps2_mode(int fd)
...
Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80};
Uint8 reset = 0xff;
fd_set fdset;
struct timeval tv;
int retval = 0;
// Set mouse device fd into IMPS/2 mode
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
// ??? then RESET it..???
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
retval = 1;
}
}
...........
Since it sets IMPS/2 mode then reset it, so you will never get a mouse into
IMPS/2 mode to use its wheel.
What I did to make the wheel usable is remove the RESET codes.
....
if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) {
/*
if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) {
}
*/
retval = 1;
}
....
And in FB_OpenMouse(_THIS)
Make the device /dev/psaux to be setted into imps2 mode such that it can be
detected its a imps/2 mouse or not.
(my mouse device is on ps2, but the codes only set /dev/input/mice device
originally)
Then I have done, I can use the mouse wheel when SDL uses frame buff driver.
I dont exactly know I did right or wrong, I just change it for my usuage.
Correct me please, if I did something wrong.
Best regards,
Li Tsung Lin
IAP Product Dept. Engineer
EeRise Corp. (Image Processing System, Computer Vision System)
Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 22 Mar 2006 07:22:40 +0000 |
parents | 37e3ca9254c7 |
children |
rev | line source |
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0 | 1 |
2 ============================================================================== | |
3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC | |
4 ============================================================================== | |
5 | |
6 These instructions are for people using the Apple MPW environment: | |
7 http://developer.apple.com/tools/mpw-tools/ | |
8 | |
9 CodeWarrior projects are available in the CWprojects directory. | |
10 | |
11 ============================================================================== | |
12 I. Building the Simple DirectMedia Layer libraries: | |
13 (This step isn't necessary if you have the SDL binary distribution) | |
14 | |
15 First, unpack the MPWmake.sea.hqx archive and move SDL.make into the | |
16 SDL directory. | |
17 | |
18 Start MPW | |
19 | |
20 Set the current directory within MPW to the SDL toplevel directory. | |
21 | |
22 Build "SDL" (Type Command-B and enter "SDL" in the dialog) | |
23 | |
24 If everything compiles successfully, you now have the PPC libraries | |
25 "SDL" and "SDLmain.o" in the 'lib' subdirectory. | |
26 | |
27 ============================================================================== | |
28 II. Building the Simple DirectMedia Layer test programs: | |
29 | |
30 First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to | |
31 the main SDL directory, and move the makefiles in the new test subdirectory | |
32 to the SDL 'test' subdirectory. | |
33 | |
34 Start MPW | |
35 | |
36 Set the current directory within MPW to the SDL 'test' subdirectory. | |
37 | |
38 Build the programs that have an associated MPW makefile (file ending | |
39 with .make), including "testwin", "testalpha", and "graywin". | |
40 | |
41 Copy the SDL library file into the test directory, and run! | |
42 | |
43 ============================================================================== | |
44 III. Building the Simple DirectMedia Layer demo programs: | |
45 | |
46 Copy one of the test program Makefiles to the demo directory | |
47 and modify it to match the sources in the demo. | |
48 | |
49 ============================================================================== | |
50 IV. Enjoy! :) | |
51 | |
52 If you have a project you'd like me to know about, or want to ask questions, | |
53 go ahead and join the SDL developer's mailing list by sending e-mail to: | |
54 | |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
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55 sdl-request@libsdl.org |
0 | 56 |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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57 and put "subscribe" into the subject of the message. Or alternatively you |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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58 can use the web interface: |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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59 |
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
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60 http://www.libsdl.org/mailman/listinfo/sdl |
0 | 61 |
62 ============================================================================== | |
63 |