annotate README.MacOS @ 1584:b786d9c15e42

Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:22:40 +0000
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2 ==============================================================================
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3 Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
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4 ==============================================================================
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6 These instructions are for people using the Apple MPW environment:
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7 http://developer.apple.com/tools/mpw-tools/
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9 CodeWarrior projects are available in the CWprojects directory.
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11 ==============================================================================
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12 I. Building the Simple DirectMedia Layer libraries:
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13 (This step isn't necessary if you have the SDL binary distribution)
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15 First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
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16 SDL directory.
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18 Start MPW
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20 Set the current directory within MPW to the SDL toplevel directory.
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22 Build "SDL" (Type Command-B and enter "SDL" in the dialog)
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24 If everything compiles successfully, you now have the PPC libraries
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25 "SDL" and "SDLmain.o" in the 'lib' subdirectory.
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27 ==============================================================================
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28 II. Building the Simple DirectMedia Layer test programs:
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30 First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
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31 the main SDL directory, and move the makefiles in the new test subdirectory
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32 to the SDL 'test' subdirectory.
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34 Start MPW
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36 Set the current directory within MPW to the SDL 'test' subdirectory.
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38 Build the programs that have an associated MPW makefile (file ending
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39 with .make), including "testwin", "testalpha", and "graywin".
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41 Copy the SDL library file into the test directory, and run!
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43 ==============================================================================
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44 III. Building the Simple DirectMedia Layer demo programs:
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46 Copy one of the test program Makefiles to the demo directory
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47 and modify it to match the sources in the demo.
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49 ==============================================================================
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50 IV. Enjoy! :)
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51
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52 If you have a project you'd like me to know about, or want to ask questions,
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53 go ahead and join the SDL developer's mailing list by sending e-mail to:
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55 sdl-request@libsdl.org
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57 and put "subscribe" into the subject of the message. Or alternatively you
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58 can use the web interface:
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60 http://www.libsdl.org/mailman/listinfo/sdl
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62 ==============================================================================
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