annotate Makefile.minimal @ 1584:b786d9c15e42

Fixed bug #61 Date: Mon, 24 Feb 2003 13:35:11 +0800 From: "Leonidas" Subject: [SDL] Re: Trigger mouse wheel event -- not in X-environment I have looked into the codes for the IMPS/2 mouse wheel mode of fbcon driver. But I found something weird. Here's the original codes to set a mouse device into IMPS/2 mode in libSDL. In the file src/video/fbcon/SDL_fbevents.c In function static int set_imps2_mode(int fd) ... Uint8 set_imps2[] = {0xf3, 200, 0xf3, 100, 0xf3, 80}; Uint8 reset = 0xff; fd_set fdset; struct timeval tv; int retval = 0; // Set mouse device fd into IMPS/2 mode if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { // ??? then RESET it..??? if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { retval = 1; } } ........... Since it sets IMPS/2 mode then reset it, so you will never get a mouse into IMPS/2 mode to use its wheel. What I did to make the wheel usable is remove the RESET codes. .... if ( write(fd, &set_imps2, sizeof(set_imps2)) == sizeof(set_imps2) ) { /* if (write(fd, &reset, sizeof (reset)) == sizeof (reset) ) { } */ retval = 1; } .... And in FB_OpenMouse(_THIS) Make the device /dev/psaux to be setted into imps2 mode such that it can be detected its a imps/2 mouse or not. (my mouse device is on ps2, but the codes only set /dev/input/mice device originally) Then I have done, I can use the mouse wheel when SDL uses frame buff driver. I dont exactly know I did right or wrong, I just change it for my usuage. Correct me please, if I did something wrong. Best regards, Li Tsung Lin IAP Product Dept. Engineer EeRise Corp. (Image Processing System, Computer Vision System) Hsin Tien, Taipei Hsien, Taiwan, R.O.C.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:22:40 +0000
parents 38c1eb6b0083
children 64710b9f3eeb
rev   line source
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b2b476a4a73c Added documentation on how to build a completely useless SDL library. :)
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1 # Makefile to build the SDL library
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2
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3 INCLUDE = -I./include
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4 CFLAGS = -g -O2 $(INCLUDE)
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5 AR = ar
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6 RANLIB = ranlib
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7
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8 TARGET = libSDL.a
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9 SOURCES = \
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10 src/*.c \
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11 src/audio/*.c \
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12 src/cdrom/*.c \
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13 src/cpuinfo/*.c \
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14 src/events/*.c \
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15 src/file/*.c \
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16 src/joystick/*.c \
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17 src/stdlib/*.c \
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18 src/thread/*.c \
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19 src/timer/*.c \
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20 src/video/*.c \
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38c1eb6b0083 By default all the real targets have dummy audio/video and disk audio.
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21 src/audio/dummy/*.c \
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22 src/video/dummy/*.c \
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23 src/joystick/dummy/*.c \
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24 src/cdrom/dummy/*.c \
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25 src/thread/generic/*.c \
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26 src/timer/dummy/*.c \
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27 src/loadso/dummy/*.c \
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28
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29 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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30
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31 all: $(TARGET)
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32
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33 $(TARGET): $(OBJECTS)
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34 $(AR) crv $@ $^
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35 $(RANLIB) $@
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36
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37 clean:
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38 rm -f $(TARGET) $(OBJECTS)