Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateYUVOverlay.3 @ 4128:b74570c53159 SDL-1.2
Updated MacOS Classic version, added version resource to MPW build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Dec 2007 03:04:31 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_CreateYUVOverlay \- Create a YUV video overlay |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. | |
12 .PP | |
13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. | |
14 .SH "SEE ALSO" | |
15 .PP | |
16 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR | |
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parents:
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |