Mercurial > sdl-ios-xcode
annotate src/audio/windx5/directx.h @ 1365:b70f45aa5d0c
Add missing clause
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 16 Feb 2006 22:33:34 +0000 |
parents | 450721ad5436 |
children | bb6839704ed6 |
rev | line source |
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1 |
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2 #ifndef _directx_h |
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3 #define _directx_h |
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4 |
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5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ |
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6 |
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It's now possible to build SDL without any C runtime at all on Windows,
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7 #include "SDL_windows.h" |
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8 #include <mmsystem.h> |
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9 #ifndef WIN32 |
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10 #define WIN32 |
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11 #endif |
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12 #undef WINNT |
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13 |
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14 /* Far pointers don't exist in 32-bit code */ |
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15 #ifndef FAR |
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16 #define FAR |
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17 #endif |
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18 |
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19 /* Error codes not yet included in Win32 API header files */ |
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20 #ifndef MAKE_HRESULT |
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21 #define MAKE_HRESULT(sev,fac,code) \ |
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22 ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) |
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23 #endif |
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24 |
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25 #ifndef S_OK |
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26 #define S_OK (HRESULT)0x00000000L |
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27 #endif |
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28 |
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29 #ifndef SUCCEEDED |
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30 #define SUCCEEDED(x) ((HRESULT)(x) >= 0) |
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31 #endif |
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32 #ifndef FAILED |
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33 #define FAILED(x) ((HRESULT)(x)<0) |
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34 #endif |
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35 |
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36 #ifndef E_FAIL |
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37 #define E_FAIL (HRESULT)0x80000008L |
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38 #endif |
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39 #ifndef E_NOINTERFACE |
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40 #define E_NOINTERFACE (HRESULT)0x80004002L |
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41 #endif |
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42 #ifndef E_OUTOFMEMORY |
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43 #define E_OUTOFMEMORY (HRESULT)0x8007000EL |
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44 #endif |
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45 #ifndef E_INVALIDARG |
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46 #define E_INVALIDARG (HRESULT)0x80070057L |
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47 #endif |
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48 #ifndef E_NOTIMPL |
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49 #define E_NOTIMPL (HRESULT)0x80004001L |
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50 #endif |
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51 #ifndef REGDB_E_CLASSNOTREG |
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52 #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L |
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53 #endif |
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54 |
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55 /* Severity codes */ |
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56 #ifndef SEVERITY_ERROR |
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57 #define SEVERITY_ERROR 1 |
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58 #endif |
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59 |
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60 /* Error facility codes */ |
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61 #ifndef FACILITY_WIN32 |
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62 #define FACILITY_WIN32 7 |
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63 #endif |
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64 |
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65 #ifndef FIELD_OFFSET |
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66 #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) |
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67 #endif |
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68 |
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69 /* DirectX headers (if it isn't included, I haven't tested it yet) |
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70 */ |
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71 /* We need these defines to mark what version of DirectX API we use */ |
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72 #define DIRECTDRAW_VERSION 0x0700 |
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73 #define DIRECTSOUND_VERSION 0x0500 |
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74 #define DIRECTINPUT_VERSION 0x0500 |
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75 |
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76 #ifdef __GNUC__ |
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77 #define NONAMELESSUNION |
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78 #endif |
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79 #include <ddraw.h> |
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80 #include <dsound.h> |
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81 #include <dinput.h> |
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82 |
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83 #endif /* _directx_h */ |