Mercurial > sdl-ios-xcode
annotate INSTALL @ 2359:b70b96e615d2 gsoc2008_iphone
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver:
- OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp).
- OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added.
- OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this.
Some other notable differences:
- OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently).
- No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 23:31:42 +0000 |
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2 To compile and install SDL: | |
3 | |
4 1. Run './configure; make; make install' | |
5 | |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
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6 If you are compiling for Windows using gcc, read the FAQ at: |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
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7 http://www.libsdl.org/faq.php?action=listentries&category=4#42 |
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9 If you are compiling using Visual C++ on Win32, you should read | |
10 the file VisualC.html | |
11 | |
12 2. Look at the example programs in ./test, and check out the HTML | |
13 documentation in ./docs to see how to use the SDL library. | |
14 | |
15 3. Join the SDL developer mailing list by sending E-mail to | |
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16 sdl-request@libsdl.org |
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17 and put "subscribe" in the subject of the message. |
0 | 18 |
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19 Or alternatively you can use the web interface: |
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20 http://www.libsdl.org/mailing-list.php |
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22 That's it! | |
23 Sam Lantinga <slouken@libsdl.org> |