Mercurial > sdl-ios-xcode
annotate include/SDL_blendmode.h @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | aa8888658021 |
children | e743b9c3f6d6 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_blendmode.h |
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25 * |
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26 * Header file declaring the SDL_BlendMode enumeration |
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27 */ |
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28 |
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29 #ifndef _SDL_blendmode_h |
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30 #define _SDL_blendmode_h |
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31 |
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32 #include "begin_code.h" |
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33 /* Set up for C function definitions, even when using C++ */ |
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34 #ifdef __cplusplus |
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35 /* *INDENT-OFF* */ |
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36 extern "C" { |
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37 /* *INDENT-ON* */ |
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38 #endif |
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39 |
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40 /** |
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41 * \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
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42 */ |
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43 typedef enum |
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44 { |
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45 SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */ |
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46 SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst |
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47 (alpha is mask) */ |
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48 |
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49 SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */ |
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50 SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ |
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51 SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */ |
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52 } SDL_BlendMode; |
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53 |
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54 /* Ends C function definitions when using C++ */ |
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55 #ifdef __cplusplus |
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56 /* *INDENT-OFF* */ |
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57 } |
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58 /* *INDENT-ON* */ |
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59 #endif |
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60 #include "close_code.h" |
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61 |
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62 #endif /* _SDL_video_h */ |
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63 |
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64 /* vi: set ts=4 sw=4 expandtab: */ |