annotate build-scripts/updaterev.sh @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents e99358ca7a8d
children
rev   line source
2982
b64c1d23039b Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/sh
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2 #
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3 # Generate a header file with the current source revision
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4
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5 cd `dirname $0`
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6 srcdir=..
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7 header=$srcdir/include/SDL_revision.h
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8
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9 rev=`sh showrev.sh`
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e99358ca7a8d Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
Sam Lantinga <slouken@libsdl.org>
parents: 4419
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10 if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
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5e7e1f1a4056 Changed revision details to be a string (an hg changeset) instead of an int.
Ryan C. Gordon <icculus@icculus.org>
parents: 2982
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11 echo "#define SDL_REVISION \"$rev\"" >$header.new
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b64c1d23039b Make the current revision number available
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12 if diff $header $header.new >/dev/null 2>&1; then
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13 rm $header.new
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14 else
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15 mv $header.new $header
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16 fi
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17 fi