Mercurial > sdl-ios-xcode
annotate INSTALL @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | 00e7c6b7eb03 |
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0 | 1 |
2 To compile and install SDL: | |
3 | |
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4 0. If you have downloaded this from the website, skip to the next step. |
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5 If you have checked this out from subversion, you'll need to run |
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6 ./autogen.sh to build the configure script. |
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0 | 8 1. Run './configure; make; make install' |
9 | |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
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10 If you are compiling for Windows using gcc, read the FAQ at: |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
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11 http://www.libsdl.org/faq.php?action=listentries&category=4#42 |
0 | 12 |
13 If you are compiling using Visual C++ on Win32, you should read | |
14 the file VisualC.html | |
15 | |
16 2. Look at the example programs in ./test, and check out the HTML | |
17 documentation in ./docs to see how to use the SDL library. | |
18 | |
19 3. Join the SDL developer mailing list by sending E-mail to | |
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20 sdl-request@libsdl.org |
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21 and put "subscribe" in the subject of the message. |
0 | 22 |
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23 Or alternatively you can use the web interface: |
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24 http://www.libsdl.org/mailing-list.php |
0 | 25 |
26 That's it! | |
27 Sam Lantinga <slouken@libsdl.org> |