annotate src/audio/macrom/SDL_romaudio.c @ 59:b685c94f8db7

Ryan's IMPS/2 mouse fix
author Sam Lantinga <slouken@lokigames.com>
date Mon, 11 Jun 2001 15:48:32 +0000
parents 45b1c4303f87
children e8157fcb3114
rev   line source
0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #if TARGET_API_MAC_CARBON
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29 # include <Carbon.h>
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30 #else
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31 # include <Sound.h> /* SoundManager interface */
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32 # include <Gestalt.h>
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33 #endif
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34
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35 #include <stdlib.h>
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36 #include <stdio.h>
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37
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38 #include "SDL_endian.h"
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39 #include "SDL_audio.h"
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40 #include "SDL_audio_c.h"
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41 #include "SDL_audiomem.h"
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42 #include "SDL_sysaudio.h"
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43 #include "SDL_romaudio.h"
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44
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45 /* Audio driver functions */
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46
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47 static void Mac_CloseAudio(_THIS);
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48 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
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49
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50 /* Audio driver bootstrap functions */
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51
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52
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53 static int Audio_Available(void)
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54 {
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55 return(1);
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56 }
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57
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58 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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59 {
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60 free(device->hidden);
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61 free(device);
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62 }
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63
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64 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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65 {
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66 SDL_AudioDevice *this;
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67
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68 /* Initialize all variables that we clean on shutdown */
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69 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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70 if ( this ) {
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71 memset(this, 0, (sizeof *this));
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72 this->hidden = (struct SDL_PrivateAudioData *)
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73 malloc((sizeof *this->hidden));
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74 }
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75 if ( (this == NULL) || (this->hidden == NULL) ) {
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76 SDL_OutOfMemory();
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77 if ( this ) {
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78 free(this);
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79 }
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80 return(0);
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81 }
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82 memset(this->hidden, 0, (sizeof *this->hidden));
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83
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84 /* Set the function pointers */
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85 this->OpenAudio = Mac_OpenAudio;
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86 this->CloseAudio = Mac_CloseAudio;
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87 this->free = Audio_DeleteDevice;
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88
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89 return this;
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90 }
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91
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92 AudioBootStrap SNDMGR_bootstrap = {
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93 "sndmgr", "MacOS SoundManager 3.0",
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94 Audio_Available, Audio_CreateDevice
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95 };
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96
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97 #if TARGET_API_MAC_CARBON
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98
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99 static UInt8 *buffer[2];
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100 static volatile UInt32 running = 0;
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101 static CmpSoundHeader header;
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102
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103 static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
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104
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105 UInt32 fill_me, play_me;
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106 SndCommand cmd;
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107 SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
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108
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109 fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
0
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110 play_me = ! fill_me; /* filled buffer to play _now_ */
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111
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112 if ( ! audio->enabled ) {
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113 return;
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114 }
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115
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116 header.samplePtr = (Ptr)buffer[play_me];
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117
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118 cmd.cmd = bufferCmd;
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119 cmd.param1 = 0;
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120 cmd.param2 = (long)&header;
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121
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122 SndDoCommand (chan, &cmd, 0);
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123
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124 memset (buffer[fill_me], 0, audio->spec.size);
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125
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126 if ( ! audio->paused ) {
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127 if ( audio->convert.needed ) {
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128 #if MACOSX
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129 SDL_mutexP(audio->mixer_lock);
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130 #endif
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131 audio->spec.callback(audio->spec.userdata,
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132 (Uint8 *)audio->convert.buf,audio->convert.len);
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133 #if MACOSX
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134 SDL_mutexV(audio->mixer_lock);
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135 #endif
0
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136 SDL_ConvertAudio(&audio->convert);
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137 #if 0
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138 if ( audio->convert.len_cvt != audio->spec.size ) {
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139 /* Uh oh... probably crashes here; */
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140 }
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141 #endif
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142 memcpy(buffer[fill_me], audio->convert.buf,
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143 audio->convert.len_cvt);
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144 } else {
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145 #if MACOSX
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146 SDL_mutexP(audio->mixer_lock);
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147 #endif
0
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148 audio->spec.callback(audio->spec.userdata,
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149 (Uint8 *)buffer[fill_me], audio->spec.size);
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150 #if MACOSX
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151 SDL_mutexV(audio->mixer_lock);
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152 #endif
0
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153 }
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154 }
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155
0
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156 if ( running ) {
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157
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158 cmd.cmd = callBackCmd;
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159 cmd.param1 = 0;
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160 cmd.param2 = play_me;
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161
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162 SndDoCommand (chan, &cmd, 0);
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163 }
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164
0
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165 }
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166
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167 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
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168
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169 SndCallBackUPP callback;
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170 int sample_bits;
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171 int i;
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172 long initOptions;
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173
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174 /* Very few conversions are required, but... */
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175 switch (spec->format) {
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176 case AUDIO_S8:
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177 spec->format = AUDIO_U8;
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178 break;
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179 case AUDIO_U16LSB:
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180 spec->format = AUDIO_S16LSB;
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181 break;
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182 case AUDIO_U16MSB:
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183 spec->format = AUDIO_S16MSB;
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184 break;
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185 }
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186 SDL_CalculateAudioSpec(spec);
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187
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188 /* initialize bufferCmd header */
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189 memset (&header, 0, sizeof(header));
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190 callback = NewSndCallBackUPP (callBackProc);
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191 sample_bits = spec->size / spec->samples / spec->channels * 8;
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192
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193 #ifdef DEBUG_AUDIO
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194 fprintf(stderr,
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195 "Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
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196 spec->format, spec->channels, sample_bits, spec->freq);
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197 #endif /* DEBUG_AUDIO */
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198
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199 header.numChannels = spec->channels;
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200 header.sampleSize = sample_bits;
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201 header.sampleRate = spec->freq << 16;
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202 header.numFrames = spec->samples;
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203 header.encode = cmpSH;
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204
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205 /* Note that we install the 16bitLittleEndian Converter if needed. */
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206 if ( spec->format == 0x8010 ) {
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207 header.compressionID = fixedCompression;
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208 header.format = k16BitLittleEndianFormat;
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209 }
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210
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211 /* allocate 2 buffers */
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212 for (i=0; i<2; i++) {
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213 buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
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214 if (buffer[i] == NULL) {
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215 SDL_OutOfMemory();
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216 return (-1);
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217 }
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218 memset (buffer[i], 0, spec->size);
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219 }
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220
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221 /* Create the sound manager channel */
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222 channel = (SndChannelPtr)malloc(sizeof(*channel));
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223 if ( channel == NULL ) {
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224 SDL_OutOfMemory();
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225 return(-1);
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226 }
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227 if ( spec->channels >= 2 ) {
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228 initOptions = initStereo;
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229 } else {
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230 initOptions = initMono;
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231 }
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232 channel->userInfo = (long)this;
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233 channel->qLength = 128;
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234 if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) !=
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235 noErr ) {
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236 SDL_SetError("Unable to create audio channel");
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237 free(channel);
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238 channel = NULL;
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239 return(-1);
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240 }
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241
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242 /* start playback */
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243 {
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244 SndCommand cmd;
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245 cmd.cmd = callBackCmd;
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246 cmd.param2 = 0;
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247 running = 1;
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248 SndDoCommand (channel, &cmd, 0);
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249 }
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250
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251 return 1;
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252 }
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253
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254 static void Mac_CloseAudio(_THIS) {
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255
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256 int i;
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257
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258 running = 0;
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259
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260 if (channel) {
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261 SndDisposeChannel (channel, true);
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262 channel = NULL;
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263 }
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264
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265 for ( i=0; i<2; ++i ) {
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266 if ( buffer[i] ) {
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267 free(buffer[i]);
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268 buffer[i] = NULL;
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269 }
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270 }
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271 }
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272
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273 #else /* !TARGET_API_MAC_CARBON */
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274
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275 /* This function is called by Sound Manager when it has exhausted one of
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276 the buffers, so we'll zero it to silence and fill it with audio if
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277 we're not paused.
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278 */
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279 static pascal
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280 void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
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281 {
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282 SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
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283
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284 /* If audio is quitting, don't do anything */
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285 if ( ! audio->enabled ) {
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286 return;
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287 }
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288 memset (newbuf->dbSoundData, 0, audio->spec.size);
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289 newbuf->dbNumFrames = audio->spec.samples;
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290 if ( ! audio->paused ) {
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291 if ( audio->convert.needed ) {
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292 audio->spec.callback(audio->spec.userdata,
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293 (Uint8 *)audio->convert.buf,audio->convert.len);
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294 SDL_ConvertAudio(&audio->convert);
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295 #if 0
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296 if ( audio->convert.len_cvt != audio->spec.size ) {
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297 /* Uh oh... probably crashes here */;
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diff changeset
298 }
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299 #endif
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300 memcpy(newbuf->dbSoundData, audio->convert.buf,
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diff changeset
301 audio->convert.len_cvt);
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diff changeset
302 } else {
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303 audio->spec.callback(audio->spec.userdata,
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304 (Uint8 *)newbuf->dbSoundData, audio->spec.size);
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diff changeset
305 }
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diff changeset
306 }
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diff changeset
307 newbuf->dbFlags |= dbBufferReady;
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diff changeset
308 }
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diff changeset
309
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diff changeset
310 static int DoubleBufferAudio_Available(void)
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diff changeset
311 {
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diff changeset
312 int available;
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diff changeset
313 NumVersion sndversion;
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diff changeset
314 long response;
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diff changeset
315
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diff changeset
316 available = 0;
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diff changeset
317 sndversion = SndSoundManagerVersion();
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diff changeset
318 if ( sndversion.majorRev >= 3 ) {
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diff changeset
319 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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diff changeset
320 if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
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diff changeset
321 available = 1;
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diff changeset
322 }
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diff changeset
323 }
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diff changeset
324 } else {
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diff changeset
325 if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
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diff changeset
326 if ( (response & (1 << gestaltHasASC)) ) {
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diff changeset
327 available = 1;
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diff changeset
328 }
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diff changeset
329 }
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diff changeset
330 }
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diff changeset
331 return(available);
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diff changeset
332 }
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diff changeset
333
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diff changeset
334 static void Mac_CloseAudio(_THIS)
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parents:
diff changeset
335 {
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diff changeset
336 int i;
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diff changeset
337
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diff changeset
338 if ( channel != NULL ) {
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diff changeset
339 #if 0
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diff changeset
340 SCStatus status;
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diff changeset
341
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diff changeset
342 /* Wait for audio to complete */
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343 do {
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344 SndChannelStatus(channel, sizeof(status), &status);
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345 } while ( status.scChannelBusy );
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346 #endif
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347 /* Clean up the audio channel */
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348 SndDisposeChannel(channel, true);
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349 channel = NULL;
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350 }
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351 for ( i=0; i<2; ++i ) {
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352 if ( audio_buf[i] ) {
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353 free(audio_buf[i]);
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354 audio_buf[i] = NULL;
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355 }
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356 }
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357 }
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358
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359 static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
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360 {
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361 SndDoubleBufferHeader2 audio_dbh;
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362 int i;
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363 long initOptions;
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364 int sample_bits;
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365 SndDoubleBackUPP doubleBackProc;
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366
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367 /* Check to make sure double-buffered audio is available */
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368 if ( ! DoubleBufferAudio_Available() ) {
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369 SDL_SetError("Sound manager doesn't support double-buffering");
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370 return(-1);
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371 }
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372
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373 /* Very few conversions are required, but... */
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374 switch (spec->format) {
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375 case AUDIO_S8:
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376 spec->format = AUDIO_U8;
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377 break;
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378 case AUDIO_U16LSB:
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379 spec->format = AUDIO_S16LSB;
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380 break;
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381 case AUDIO_U16MSB:
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382 spec->format = AUDIO_S16MSB;
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383 break;
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384 }
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385 SDL_CalculateAudioSpec(spec);
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386
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387 /* initialize the double-back header */
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388 memset(&audio_dbh, 0, sizeof(audio_dbh));
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389 doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
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390 sample_bits = spec->size / spec->samples / spec->channels * 8;
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391
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392 audio_dbh.dbhNumChannels = spec->channels;
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393 audio_dbh.dbhSampleSize = sample_bits;
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394 audio_dbh.dbhCompressionID = 0;
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diff changeset
395 audio_dbh.dbhPacketSize = 0;
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396 audio_dbh.dbhSampleRate = spec->freq << 16;
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parents:
diff changeset
397 audio_dbh.dbhDoubleBack = doubleBackProc;
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398 audio_dbh.dbhFormat = 0;
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parents:
diff changeset
399
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parents:
diff changeset
400 /* Note that we install the 16bitLittleEndian Converter if needed. */
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parents:
diff changeset
401 if ( spec->format == 0x8010 ) {
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parents:
diff changeset
402 audio_dbh.dbhCompressionID = fixedCompression;
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parents:
diff changeset
403 audio_dbh.dbhFormat = k16BitLittleEndianFormat;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 /* allocate the 2 double-back buffers */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 for ( i=0; i<2; ++i ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 audio_buf[i] = calloc(1, sizeof(SndDoubleBuffer)+spec->size);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 if ( audio_buf[i] == NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 SDL_OutOfMemory();
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 audio_buf[i]->dbNumFrames = spec->samples;
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parents:
diff changeset
414 audio_buf[i]->dbFlags = dbBufferReady;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 audio_buf[i]->dbUserInfo[0] = (long)this;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 audio_dbh.dbhBufferPtr[i] = audio_buf[i];
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
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parents:
diff changeset
419 /* Create the sound manager channel */
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parents:
diff changeset
420 channel = (SndChannelPtr)malloc(sizeof(*channel));
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parents:
diff changeset
421 if ( channel == NULL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 SDL_OutOfMemory();
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parents:
diff changeset
423 return(-1);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 if ( spec->channels >= 2 ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 initOptions = initStereo;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 initOptions = initMono;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 channel->userInfo = 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 channel->qLength = 128;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 SDL_SetError("Unable to create audio channel");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 free(channel);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 channel = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 /* Start playback */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 != noErr ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 SDL_SetError("Unable to play double buffered audio");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 #endif /* TARGET_API_MAC_CARBON */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451