Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 2982:b64c1d23039b
Make the current revision number available
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2009 05:08:12 +0000 |
parents | 99210400e8b9 |
children | 7e30c2dc7783 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Gamma correction support */ | |
25 | |
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26 #include "../libm/math.h" |
0 | 27 |
28 #include "SDL_sysvideo.h" | |
29 | |
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30 |
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31 static void |
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32 CalculateGammaRamp(float gamma, Uint16 * ramp) |
0 | 33 { |
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34 int i; |
0 | 35 |
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36 /* 0.0 gamma is all black */ |
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37 if (gamma <= 0.0f) { |
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38 for (i = 0; i < 256; ++i) { |
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39 ramp[i] = 0; |
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40 } |
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41 return; |
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42 } else |
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43 /* 1.0 gamma is identity */ |
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44 if (gamma == 1.0f) { |
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45 for (i = 0; i < 256; ++i) { |
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46 ramp[i] = (i << 8) | i; |
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47 } |
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48 return; |
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49 } else |
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50 /* Calculate a real gamma ramp */ |
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51 { |
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52 int value; |
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53 gamma = 1.0f / gamma; |
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54 for (i = 0; i < 256; ++i) { |
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55 value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5); |
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56 if (value > 65535) { |
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57 value = 65535; |
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58 } |
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59 ramp[i] = (Uint16) value; |
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60 } |
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61 } |
0 | 62 } |
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63 |
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64 static void |
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65 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) |
0 | 66 { |
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67 /* The following is adapted from a post by Garrett Bass on OpenGL |
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68 Gamedev list, March 4, 2000. |
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69 */ |
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70 float sum = 0.0f; |
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71 int i, count = 0; |
0 | 72 |
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73 *gamma = 1.0; |
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74 for (i = 1; i < 256; ++i) { |
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75 if ((ramp[i] != 0) && (ramp[i] != 65535)) { |
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76 double B = (double) i / 256.0; |
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77 double A = ramp[i] / 65535.0; |
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78 sum += (float) (log(A) / log(B)); |
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79 count++; |
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80 } |
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81 } |
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82 if (count && sum > 0.0f) { |
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83 *gamma = 1.0f / (sum / count); |
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84 } |
0 | 85 } |
86 | |
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87 int |
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88 SDL_SetGamma(float red, float green, float blue) |
0 | 89 { |
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90 Uint16 ramp[3][256]; |
0 | 91 |
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92 CalculateGammaRamp(red, ramp[0]); |
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93 CalculateGammaRamp(green, ramp[1]); |
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94 CalculateGammaRamp(blue, ramp[2]); |
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95 |
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96 return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); |
0 | 97 } |
98 | |
99 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
100 so this function isn't officially supported. | |
101 */ | |
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102 int |
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103 SDL_GetGamma(float *red, float *green, float *blue) |
0 | 104 { |
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105 int succeeded; |
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106 Uint16 ramp[3][256]; |
0 | 107 |
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108 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); |
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109 if (succeeded >= 0) { |
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110 CalculateGammaFromRamp(red, ramp[0]); |
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111 CalculateGammaFromRamp(green, ramp[1]); |
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112 CalculateGammaFromRamp(blue, ramp[2]); |
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113 } |
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114 return succeeded; |
0 | 115 } |
116 | |
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117 int |
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118 SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, |
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119 const Uint16 * blue) |
0 | 120 { |
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121 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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122 int succeeded; |
0 | 123 |
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124 /* Lazily allocate the gamma tables */ |
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125 if (!SDL_CurrentDisplay.gamma) { |
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126 SDL_GetGammaRamp(NULL, NULL, NULL); |
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127 } |
0 | 128 |
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129 /* Fill the gamma table with the new values */ |
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130 if (red) { |
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131 SDL_memcpy(&SDL_CurrentDisplay.gamma[0 * 256], red, |
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132 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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133 } |
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134 if (green) { |
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135 SDL_memcpy(&SDL_CurrentDisplay.gamma[1 * 256], green, |
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136 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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137 } |
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138 if (blue) { |
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139 SDL_memcpy(&SDL_CurrentDisplay.gamma[2 * 256], blue, |
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140 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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141 } |
0 | 142 |
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143 /* Try to set the gamma ramp in the driver */ |
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144 succeeded = -1; |
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145 if (_this && _this->SetDisplayGammaRamp) { |
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146 if (SDL_GetFocusWindow()) { |
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147 succeeded = |
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148 _this->SetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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149 } else { |
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150 succeeded = 0; |
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151 } |
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152 } else { |
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153 SDL_SetError("Gamma ramp manipulation not supported"); |
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154 } |
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155 return succeeded; |
0 | 156 } |
157 | |
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158 int |
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159 SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) |
0 | 160 { |
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161 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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162 |
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163 /* Lazily allocate the gamma table */ |
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164 if (!SDL_CurrentDisplay.gamma) { |
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165 size_t rampsize = (3 * 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
0 | 166 |
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167 SDL_CurrentDisplay.gamma = SDL_malloc(rampsize * 2); |
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168 if (!SDL_CurrentDisplay.gamma) { |
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169 SDL_OutOfMemory(); |
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170 return -1; |
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171 } |
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172 if (_this && _this->GetDisplayGammaRamp) { |
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173 /* Get the real hardware gamma */ |
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174 _this->GetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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175 } else { |
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176 /* Assume an identity gamma */ |
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177 int i; |
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178 for (i = 0; i < 256; ++i) { |
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179 SDL_CurrentDisplay.gamma[0 * 256 + i] = (i << 8) | i; |
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180 SDL_CurrentDisplay.gamma[1 * 256 + i] = (i << 8) | i; |
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181 SDL_CurrentDisplay.gamma[2 * 256 + i] = (i << 8) | i; |
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182 } |
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183 } |
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184 SDL_CurrentDisplay.saved_gamma = SDL_CurrentDisplay.gamma + (3 * 256); |
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185 SDL_memcpy(SDL_CurrentDisplay.saved_gamma, SDL_CurrentDisplay.gamma, |
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186 rampsize); |
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187 } |
0 | 188 |
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189 /* Just copy from our internal table */ |
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190 if (red) { |
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191 SDL_memcpy(red, &SDL_CurrentDisplay.gamma[0 * 256], |
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192 256 * sizeof(*red)); |
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193 } |
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194 if (green) { |
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195 SDL_memcpy(green, &SDL_CurrentDisplay.gamma[1 * 256], |
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196 256 * sizeof(*green)); |
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197 } |
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198 if (blue) { |
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199 SDL_memcpy(blue, &SDL_CurrentDisplay.gamma[2 * 256], |
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200 256 * sizeof(*blue)); |
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201 } |
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202 return 0; |
0 | 203 } |
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204 |
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205 /* vi: set ts=4 sw=4 expandtab: */ |