Mercurial > sdl-ios-xcode
annotate test/testnativex11.c @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 089a77aebb7d |
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3057
089a77aebb7d
Added test program for SDL_CreateWindowFrom()
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1 |
089a77aebb7d
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2 #include "testnative.h" |
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3 |
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4 #ifdef TEST_NATIVE_X11 |
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5 |
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6 static void *CreateWindowX11(int w, int h); |
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7 static void DestroyWindowX11(void *window); |
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8 |
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9 NativeWindowFactory X11WindowFactory = { |
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10 "x11", |
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11 CreateWindowX11, |
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12 DestroyWindowX11 |
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13 }; |
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14 |
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15 static Display *dpy; |
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16 |
089a77aebb7d
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17 static void * |
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18 CreateWindowX11(int w, int h) |
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19 { |
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20 Window window = 0; |
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21 |
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22 dpy = XOpenDisplay(NULL); |
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23 if (dpy) { |
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24 window = |
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25 XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0, |
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26 0); |
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27 XMapRaised(dpy, window); |
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28 XSync(dpy, False); |
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29 } |
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30 return (void *) window; |
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31 } |
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32 |
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33 static void |
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34 DestroyWindowX11(void *window) |
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35 { |
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36 if (dpy) { |
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37 XDestroyWindow(dpy, (Window) window); |
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38 XCloseDisplay(dpy); |
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39 } |
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Added test program for SDL_CreateWindowFrom()
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40 } |
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Added test program for SDL_CreateWindowFrom()
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41 |
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42 #endif |