annotate test/testnative.h @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents 94dd49f6b005
children e8916fe9cfc8
rev   line source
3059
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1
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2 /* Definitions for platform dependent windowing functions to test SDL
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3 integration with native windows
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4 */
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5
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6 #include "SDL.h"
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7
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8 /* This header includes all the necessary system headers for native windows */
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9 #include "SDL_syswm.h"
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10
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11 typedef struct
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12 {
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13 const char *tag;
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14 void *(*CreateNativeWindow) (int w, int h);
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15 void (*DestroyNativeWindow) (void *window);
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16 } NativeWindowFactory;
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17
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18 #ifdef SDL_VIDEO_DRIVER_WIN32
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19 #define TEST_NATIVE_WIN32
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20 extern NativeWindowFactory Win32WindowFactory;
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21 #endif
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22
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23 #ifdef SDL_VIDEO_DRIVER_X11
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24 #define TEST_NATIVE_X11
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25 extern NativeWindowFactory X11WindowFactory;
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26 #endif
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27
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28 #ifdef SDL_VIDEO_DRIVER_COCOA
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29 /* Actually, we don't really do this, since it involves adding Objective C
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30 support to the build system, which is a little tricky. You can uncomment
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31 it manually though and link testnativecocoa.m into the test application.
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32 */
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33 #if 1
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34 #define TEST_NATIVE_COCOA
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35 extern NativeWindowFactory CocoaWindowFactory;
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36 #endif
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37 #endif