annotate src/video/pandora/SDL_pandora.h @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents 11cedc036ca1
children be02be2ea897
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 Open Pandora SDL driver
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23 Copyright (C) 2009 David Carré
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24 (cpasjuste@gmail.com)
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25 */
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26
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27 #ifndef __SDL_PANDORA_H__
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28 #define __SDL_PANDORA_H__
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29
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30 #include <GLES/egl.h>
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31
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32 #include "SDL_config.h"
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33 #include "../SDL_sysvideo.h"
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34
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35 typedef struct SDL_VideoData
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36 {
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37 SDL_bool egl_initialized; /* OpenGL ES device initialization status */
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38 EGLDisplay egl_display; /* OpenGL ES display connection */
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39 uint32_t egl_refcount; /* OpenGL ES reference count */
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40 uint32_t swapinterval; /* OpenGL ES default swap interval */
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41
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42 } SDL_VideoData;
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43
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44
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45 typedef struct SDL_DisplayData
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46 {
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47
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48 } SDL_DisplayData;
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49
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50
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51 typedef struct SDL_WindowData
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52 {
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53 SDL_bool uses_gles; /* if true window must support OpenGL ES */
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54
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55 EGLConfig gles_configs[32];
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56 EGLint gles_config; /* OpenGL ES configuration index */
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57 EGLContext gles_context; /* OpenGL ES context */
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58 EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
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59 EGLSurface gles_surface; /* OpenGL ES target rendering surface */
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60
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61 } SDL_WindowData;
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62
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63
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64 /****************************************************************************/
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65 /* SDL_VideoDevice functions declaration */
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66 /****************************************************************************/
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67
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68 /* Display and window functions */
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69 int PND_videoinit(_THIS);
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70 void PND_videoquit(_THIS);
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71 void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display);
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72 int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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73 int PND_setdisplaypalette(_THIS, SDL_Palette * palette);
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74 int PND_getdisplaypalette(_THIS, SDL_Palette * palette);
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75 int PND_setdisplaygammaramp(_THIS, Uint16 * ramp);
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76 int PND_getdisplaygammaramp(_THIS, Uint16 * ramp);
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77 int PND_createwindow(_THIS, SDL_Window * window);
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78 int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data);
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79 void PND_setwindowtitle(_THIS, SDL_Window * window);
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80 void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
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81 void PND_setwindowposition(_THIS, SDL_Window * window);
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82 void PND_setwindowsize(_THIS, SDL_Window * window);
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83 void PND_showwindow(_THIS, SDL_Window * window);
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84 void PND_hidewindow(_THIS, SDL_Window * window);
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85 void PND_raisewindow(_THIS, SDL_Window * window);
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86 void PND_maximizewindow(_THIS, SDL_Window * window);
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87 void PND_minimizewindow(_THIS, SDL_Window * window);
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88 void PND_restorewindow(_THIS, SDL_Window * window);
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89 void PND_setwindowgrab(_THIS, SDL_Window * window);
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90 void PND_destroywindow(_THIS, SDL_Window * window);
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91
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92 /* Window manager function */
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93 SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window,
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94 struct SDL_SysWMinfo *info);
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95
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96 /* OpenGL/OpenGL ES functions */
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97 int PND_gl_loadlibrary(_THIS, const char *path);
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98 void *PND_gl_getprocaddres(_THIS, const char *proc);
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99 void PND_gl_unloadlibrary(_THIS);
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100 SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window);
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101 int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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102 int PND_gl_setswapinterval(_THIS, int interval);
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103 int PND_gl_getswapinterval(_THIS);
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104 void PND_gl_swapwindow(_THIS, SDL_Window * window);
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105 void PND_gl_deletecontext(_THIS, SDL_GLContext context);
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106
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107
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108 #endif /* __SDL_PANDORA_H__ */
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109
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110 /* vi: set ts=4 sw=4 expandtab: */