Mercurial > sdl-ios-xcode
annotate src/video/pandora/SDL_pandora.h @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 11cedc036ca1 |
children | be02be2ea897 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Open Pandora SDL driver |
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23 Copyright (C) 2009 David Carré |
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24 (cpasjuste@gmail.com) |
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25 */ |
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26 |
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27 #ifndef __SDL_PANDORA_H__ |
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28 #define __SDL_PANDORA_H__ |
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29 |
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30 #include <GLES/egl.h> |
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31 |
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32 #include "SDL_config.h" |
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33 #include "../SDL_sysvideo.h" |
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34 |
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35 typedef struct SDL_VideoData |
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36 { |
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37 SDL_bool egl_initialized; /* OpenGL ES device initialization status */ |
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38 EGLDisplay egl_display; /* OpenGL ES display connection */ |
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39 uint32_t egl_refcount; /* OpenGL ES reference count */ |
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40 uint32_t swapinterval; /* OpenGL ES default swap interval */ |
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41 |
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42 } SDL_VideoData; |
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43 |
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44 |
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45 typedef struct SDL_DisplayData |
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46 { |
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47 |
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48 } SDL_DisplayData; |
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49 |
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50 |
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51 typedef struct SDL_WindowData |
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52 { |
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53 SDL_bool uses_gles; /* if true window must support OpenGL ES */ |
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54 |
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55 EGLConfig gles_configs[32]; |
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56 EGLint gles_config; /* OpenGL ES configuration index */ |
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57 EGLContext gles_context; /* OpenGL ES context */ |
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58 EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ |
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59 EGLSurface gles_surface; /* OpenGL ES target rendering surface */ |
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60 |
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61 } SDL_WindowData; |
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62 |
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63 |
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64 /****************************************************************************/ |
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65 /* SDL_VideoDevice functions declaration */ |
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66 /****************************************************************************/ |
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67 |
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68 /* Display and window functions */ |
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69 int PND_videoinit(_THIS); |
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70 void PND_videoquit(_THIS); |
4471 | 71 void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display); |
72 int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); | |
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73 int PND_setdisplaypalette(_THIS, SDL_Palette * palette); |
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74 int PND_getdisplaypalette(_THIS, SDL_Palette * palette); |
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75 int PND_setdisplaygammaramp(_THIS, Uint16 * ramp); |
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76 int PND_getdisplaygammaramp(_THIS, Uint16 * ramp); |
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77 int PND_createwindow(_THIS, SDL_Window * window); |
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78 int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data); |
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79 void PND_setwindowtitle(_THIS, SDL_Window * window); |
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80 void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); |
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81 void PND_setwindowposition(_THIS, SDL_Window * window); |
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82 void PND_setwindowsize(_THIS, SDL_Window * window); |
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83 void PND_showwindow(_THIS, SDL_Window * window); |
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84 void PND_hidewindow(_THIS, SDL_Window * window); |
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85 void PND_raisewindow(_THIS, SDL_Window * window); |
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86 void PND_maximizewindow(_THIS, SDL_Window * window); |
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87 void PND_minimizewindow(_THIS, SDL_Window * window); |
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88 void PND_restorewindow(_THIS, SDL_Window * window); |
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89 void PND_setwindowgrab(_THIS, SDL_Window * window); |
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90 void PND_destroywindow(_THIS, SDL_Window * window); |
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91 |
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92 /* Window manager function */ |
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93 SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window, |
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94 struct SDL_SysWMinfo *info); |
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95 |
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96 /* OpenGL/OpenGL ES functions */ |
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97 int PND_gl_loadlibrary(_THIS, const char *path); |
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98 void *PND_gl_getprocaddres(_THIS, const char *proc); |
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99 void PND_gl_unloadlibrary(_THIS); |
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100 SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window); |
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101 int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); |
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102 int PND_gl_setswapinterval(_THIS, int interval); |
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103 int PND_gl_getswapinterval(_THIS); |
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104 void PND_gl_swapwindow(_THIS, SDL_Window * window); |
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105 void PND_gl_deletecontext(_THIS, SDL_GLContext context); |
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106 |
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107 |
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108 #endif /* __SDL_PANDORA_H__ */ |
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109 |
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110 /* vi: set ts=4 sw=4 expandtab: */ |