Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX.c @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples |
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26 Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
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27 This code is licensed under the LGPL (see COPYING for details) |
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28 |
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29 Assumes buffer size in bytes is a multiple of 16 |
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30 Assumes SDL_MIX_MAXVOLUME = 128 |
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31 */ |
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32 |
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33 |
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34 /*********************************************** |
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35 * Mixing for 16 bit signed buffers |
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36 ***********************************************/ |
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37 |
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Merged r5070:5071 from branches/SDL-1.2: forcibly disable buggy MMX mixers.
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38 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ |
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39 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
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40 void |
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41 SDL_MixAudio_MMX_S16(char *dst, char *src, unsigned int size, int volume) |
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42 { |
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43 __asm__ __volatile__(" movl %3,%%eax\n" /* eax = volume */ |
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44 " movl %2,%%edx\n" /* edx = size */ |
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45 " shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */ |
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46 " jz .endS16\n" " pxor %%mm0,%%mm0\n" " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */ |
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47 ".align 8\n" " .mixloopS16:\n" " movq (%1),%%mm1\n" /* mm1 = a|b|c|d */ |
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48 " movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */ |
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49 " movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */ |
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50 /* pré charger le buffer dst dans mm7 */ |
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51 " movq (%0),%%mm7\n" /* mm7 = dst[0] */ |
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52 /* multiplier par le volume */ |
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53 " pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ |
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54 " pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */ |
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55 " movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */ |
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56 " pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ |
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57 " pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */ |
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58 " movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */ |
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59 " punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */ |
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60 " movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */ |
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61 " punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */ |
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62 " punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */ |
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63 " punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */ |
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64 /* pré charger le buffer dst dans mm5 */ |
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65 " movq 8(%0),%%mm5\n" /* mm5 = dst[1] */ |
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66 /* diviser par 128 */ |
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67 " psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */ |
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68 " add $16,%1\n" " psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */ |
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69 " psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */ |
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70 /* mm1 = le sample avec le volume modifié */ |
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71 " packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */ |
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72 " psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */ |
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73 " paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */ |
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74 /* mm4 = le sample avec le volume modifié */ |
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75 " packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */ |
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76 " movq %%mm3,(%0)\n" " paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */ |
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77 " movq %%mm6,8(%0)\n" |
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78 " add $16,%0\n" |
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79 " dec %%edx\n" |
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80 " jnz .mixloopS16\n" |
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81 " emms\n" |
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82 ".endS16:\n"::"r"(dst), "r"(src), |
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83 "m"(size), "m"(volume):"eax", "edx", "memory"); |
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84 } |
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85 |
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86 |
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87 |
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88 /*////////////////////////////////////////////// */ |
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89 /* Mixing for 8 bit signed buffers */ |
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90 /*////////////////////////////////////////////// */ |
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91 |
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92 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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93 SDL_MixAudio_MMX_S8(char *dst, char *src, unsigned int size, int volume) |
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94 { |
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95 __asm__ __volatile__(" movl %3,%%eax\n" /* eax = volume */ |
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96 " movd %%eax,%%mm0\n" " movq %%mm0,%%mm1\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " psllq $16,%%mm0\n" " por %%mm1,%%mm0\n" " movl %2,%%edx\n" /* edx = size */ |
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97 " shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */ |
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98 " cmp $0,%%edx\n" " je .endS8\n" ".align 8\n" " .mixloopS8:\n" " pxor %%mm2,%%mm2\n" /* mm2 = 0 */ |
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99 " movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */ |
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100 " movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */ |
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101 /* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */ |
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102 " pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */ |
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103 " punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */ |
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104 " punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */ |
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105 " movq (%0),%%mm2\n" /* mm2 = destination */ |
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106 " pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */ |
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107 " add $8,%1\n" " pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */ |
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108 " psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */ |
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109 " psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */ |
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110 " packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */ |
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111 " paddsb %%mm2,%%mm3\n" /* add to destination buffer */ |
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112 " movq %%mm3,(%0)\n" /* store back to ram */ |
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113 " add $8,%0\n" |
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114 " dec %%edx\n" |
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115 " jnz .mixloopS8\n" |
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116 ".endS8:\n" |
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117 " emms\n"::"r"(dst), "r"(src), "m"(size), |
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118 "m"(volume):"eax", "edx", "memory"); |
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119 } |
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120 #endif |
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121 |
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122 #endif /* SDL_BUGGY_MMX_MIXERS */ |
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123 |
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124 /* vi: set ts=4 sw=4 expandtab: */ |