Mercurial > sdl-ios-xcode
annotate sdl.pc.in @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 824f6dee6648 |
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rev | line source |
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1866
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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1 # sdl pkg-config source file |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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2 |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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3 prefix=@prefix@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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4 exec_prefix=@exec_prefix@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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5 libdir=@libdir@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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6 includedir=@includedir@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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7 |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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8 Name: sdl |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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10 Version: @SDL_VERSION@ |
926aea04a595
Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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11 Requires: |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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12 Conflicts: |
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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13 Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@ |
2293
824f6dee6648
Merged fix for bug #531 from SDL 1.2 revision 3511
Sam Lantinga <slouken@libsdl.org>
parents:
1866
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14 Libs.private: @SDL_STATIC_LIBS@ |
1866
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Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
parents:
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15 Cflags: -I${includedir}/SDL @SDL_CFLAGS@ |