annotate include/SDL_scalemode.h @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents aa8888658021
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_scalemode.h
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25 *
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26 * Header file declaring the SDL_ScaleMode enumeration
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27 */
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28
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29 #ifndef _SDL_scalemode_h
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30 #define _SDL_scalemode_h
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31
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32 #include "begin_code.h"
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33 /* Set up for C function definitions, even when using C++ */
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34 #ifdef __cplusplus
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35 /* *INDENT-OFF* */
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36 extern "C" {
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37 /* *INDENT-ON* */
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38 #endif
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39
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40 /**
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41 * \brief The texture scale mode used in SDL_RenderCopy().
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42 */
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43 typedef enum
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44 {
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45 SDL_SCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must
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46 match dimensions */
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47
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48 SDL_SCALEMODE_FAST = 0x00000001, /**< Point sampling or
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49 equivalent algorithm */
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50
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51 SDL_SCALEMODE_SLOW = 0x00000002, /**< Linear filtering or
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52 equivalent algorithm */
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53
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54 SDL_SCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or
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55 equivalent algorithm */
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56 } SDL_ScaleMode;
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57
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58
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59 /* Ends C function definitions when using C++ */
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60 #ifdef __cplusplus
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61 /* *INDENT-OFF* */
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62 }
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63 /* *INDENT-ON* */
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64 #endif
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65 #include "close_code.h"
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66
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67 #endif /* _SDL_video_h */
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68
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69 /* vi: set ts=4 sw=4 expandtab: */