Mercurial > sdl-ios-xcode
annotate include/SDL_config.h.default @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 2ac33eaa8a31 |
children | e8916fe9cfc8 |
rev | line source |
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1603 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1603 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #ifndef _SDL_config_h | |
24 #define _SDL_config_h | |
25 | |
26 #include "SDL_platform.h" | |
27 | |
3407
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Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
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28 /** |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
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29 * \file SDL_config.h.default |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
diff
changeset
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30 * |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
diff
changeset
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31 * SDL_config.h for any platform that doesn't build using the configure system. |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
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changeset
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32 */ |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
diff
changeset
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33 |
d3baf5ac4e37
Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3272
diff
changeset
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34 /* Add any platform that doesn't build using the configure system. */ |
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Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
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35 #if defined(__NINTENDODS__) |
204be4fc2726
Final merge of Google Summer of Code 2008 work...
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36 #include "SDL_config_nintendods.h" |
4950
2ac33eaa8a31
Added the Android config include to the default config.h
Sam Lantinga <slouken@libsdl.org>
parents:
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37 #elif defined(__ANDROID__) |
2ac33eaa8a31
Added the Android config include to the default config.h
Sam Lantinga <slouken@libsdl.org>
parents:
3407
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changeset
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38 #include "SDL_config_android.h" |
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parents:
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39 #elif defined(__IPHONEOS__) |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
2735
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changeset
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40 #include "SDL_config_iphoneos.h" |
1603 | 41 #elif defined(__MACOSX__) |
42 #include "SDL_config_macosx.h" | |
43 #elif defined(__WIN32__) | |
44 #include "SDL_config_win32.h" | |
45 #else | |
46 #include "SDL_config_minimal.h" | |
47 #endif /* platform config */ | |
48 | |
49 #endif /* _SDL_config_h */ |