annotate Makefile.minimal @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents b7a48f533966
children
rev   line source
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b2b476a4a73c Added documentation on how to build a completely useless SDL library. :)
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1 # Makefile to build the SDL library
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2
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3 INCLUDE = -I./include
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4 CFLAGS = -g -O2 $(INCLUDE)
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5 AR = ar
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6 RANLIB = ranlib
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8 CONFIG_H = include/SDL_config.h
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9 TARGET = libSDL.a
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10 SOURCES = \
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11 src/*.c \
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12 src/audio/*.c \
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13 src/cdrom/*.c \
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14 src/cpuinfo/*.c \
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15 src/events/*.c \
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16 src/file/*.c \
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17 src/joystick/*.c \
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18 src/haptic/*.c \
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19 src/stdlib/*.c \
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20 src/thread/*.c \
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21 src/timer/*.c \
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22 src/video/*.c \
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b7a48f533966 Initial work on power subsystem for SDL 1.3.
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23 src/power/*.c \
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38c1eb6b0083 By default all the real targets have dummy audio/video and disk audio.
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24 src/audio/dummy/*.c \
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25 src/video/dummy/*.c \
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26 src/joystick/dummy/*.c \
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27 src/haptic/dummy/*.c \
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28 src/cdrom/dummy/*.c \
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29 src/thread/generic/*.c \
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30 src/timer/dummy/*.c \
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31 src/loadso/dummy/*.c \
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32
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33 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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34
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35 all: $(TARGET)
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37 $(TARGET): $(CONFIG_H) $(OBJECTS)
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38 $(AR) crv $@ $^
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39 $(RANLIB) $@
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41 $(CONFIG_H):
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42 cp $(CONFIG_H).default $(CONFIG_H)
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43
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44 clean:
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45 rm -f $(TARGET) $(OBJECTS)