Mercurial > sdl-ios-xcode
annotate BUGS @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | b8bee470f737 |
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rev | line source |
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0 | 1 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
2 Bugs are now managed in the SDL bug tracker, here: |
0 | 3 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
4 http://bugzilla.libsdl.org/ |
0 | 5 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
6 You may report bugs there, and search to see if a given issue has already |
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
7 been reported, discussed, and maybe even fixed. |
0 | 8 |
9 | |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
10 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
11 You may also find help at the SDL mailing list. Subscription information: |
0 | 12 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
13 http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
250
74a8f672f2f8
Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!)
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
14 |
2091
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
15 Bug reports are welcome here, but we really appreciate if you use Bugzilla, as |
b8bee470f737
Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.
Ryan C. Gordon <icculus@icculus.org>
parents:
2062
diff
changeset
|
16 bugs discussed on the mailing list may be forgotten or missed. |
0 | 17 |
27
a7e598a8d8be
The keyboard modifiers are not set to the correct state on X11 startup.
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
18 |