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1
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2 Using SDL under Windows with the OpenWatcom compiler
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3 ====================================================
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4
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5 Prerequisites
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6 -------------
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7
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8 I have done the port under Windows XP Home with SP2 installed. Windows
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9 2000 should also be working. I'm not so sure about ancient Windows NT,
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10 since only DirectX 3 is available there. Building should be possible,
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11 but running the compiled applications will probalbly fail with
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12 SDL_VIDEODRIVER=directx. The windib driver should work, though.
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13
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14 To compile and use the SDL with Open Watcom you will need the following:
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15 - Open Watcom compiler. I used version 1.5. The environment variables
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16 PATH, WATCOM and INCLUDE need to be set appropriately - please consult
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17 the OpenWatcom documentation and instructions given during the
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18 installation of the compiler.
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19 My setup looks like this in owvars.bat:
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20 set WATCOM=C:\watcom
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21 set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
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22 set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
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23 - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
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24 well as the minimal DirectX 7 SDK from the Allegro download site
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25 (<http://alleg.sourceforge.net/files/dx70_min.zip>).
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26 - The SDL sources from Subversion
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27 - The file Watcom-Win32.zip (now available in Subversion)
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28
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29
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30 Building the Library
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31 --------------------
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32
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33 1) In the SDL base directory extract the archive Watcom-Win32.zip. This
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34 creates a subdirectory named 'watcom'.
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35 2) The makefile expects the environment variable DXDIR to be set to the
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36 base directory of a DirectX SDK. I have tried a stock DX8 SDK from
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37 Microsoft as well as the minimal DirectX 7 SDK from the Allegro
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38 download site.
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39 You can also edit the makefile directly and hard code your path to
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40 the SDK on your system.
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41 I have this in my setup:
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42 set DXDIR=D:\devel\DX8_SDK
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43 3) Enter the watcom directory and run
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44 wmake sdl
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45 4) All tests from the test directory are working and can be built by
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46 running
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47 wmake tests
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48
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49 Notes:
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50
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51 The makefile offers some options to tweak the way the library is built.
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52 You have at your disposal the option to build a static (default)
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53 library, or a DLL (with tgt=dll). You can also choose whether to build
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54 a Release (default) or a Debug version (with build=debug) of the tests
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55 and library. Please consult the usage comment at the top of the
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56 makefile for usage instructions.
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57
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58 If you specify a test target (i.e. 'wmake tests' for all tests, or
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59 selected targets like 'wmake testgl testvidinfo testoverlay2'), the
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60 tests are always freshly compiled and linked. This is done to
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61 minimise hassle when switching between library versions (static vs.
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62 DLL), because they require subtly different options.
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63 Also, the test executables are put directly into the test directory,
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64 so they can find their data files. The clean target of the makefile
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65 removes the test executables and the SDL.dll file from the test
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66 directory.
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67
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68 To use the library in your own projects with Open Watcom, you can use
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69 the way the tests are built as base of your own build environment.
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70
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71
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72 Test applications
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73 -----------------
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74
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75 I've tried to make all tests work. The following table gives an overview
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76 of the current status.
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77
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78 Testname Status
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79 ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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80 checkkeys +
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81 graywin +
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82 loopwave +
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83 testalpha +
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84 testbitmap +
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85 testdyngl +
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86 testerror +
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87 testfile +
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88 testgamma +
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89 testgl +
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90 testhread +
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91 testiconv - (all failed)
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92 testkeys +
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93 testlock +
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94 testoverlay + (needs 'set SDL_VIDEODRIVER=directx')
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95 testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx')
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96 testpalette +
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97 testplatform +
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98 testsem +
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99 testsprite +
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100 testtimer +
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101 testver +
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102 testvidinfo +
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103 testwin - (fading doesn't seem right)
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104 testwm +
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105 torturethread +
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106 testcdrom +
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107 testjoystick not tested
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108 threadwin +
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109
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110
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111 TODO
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112 ----
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113
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114 There is room for further improvement:
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115 - Test joystick functionality.
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116 - Investigate fading issue in 'testwin' test.
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117 - Fix the UTF-8 support.
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118 - Adapt the makefile/object file list to support more target systems
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119 - Use "#pragma aux" syntax for the CPU info functions.
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120
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121
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122 Questions and Comments
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123 ----------------------
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124
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125 Please direct any questions or comments to me: <mailto:macpete@gmx.de>
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126
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127 Happy Coding!
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128
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129 Marc Peter
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