Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2482:b51ad78812d5 gsoc2008_force_feedback
Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead).
Added and partially implemented CONDITION and RAMP effects.
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 11:21:36 +0000 |
parents | 5d0ea4576f20 |
children | 9d52368ebcf5 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_haptic.h |
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25 * |
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26 * Include file for SDL haptic subsystem |
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27 */ |
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28 |
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29 #ifndef _SDL_haptic_h |
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30 #define _SDL_haptic_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 |
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35 #include "begin_code.h" |
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36 /* Set up for C function definitions, even when using C++ */ |
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37 #ifdef __cplusplus |
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38 /* *INDENT-OFF* */ |
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39 extern "C" { |
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40 /* *INDENT-ON* */ |
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41 #endif |
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42 |
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43 /* The haptic structure used to identify an SDL haptic */ |
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44 struct _SDL_Haptic; |
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45 typedef struct _SDL_Haptic SDL_Haptic; |
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46 |
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47 |
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48 /* Different effects that can be generated */ |
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49 #define SDL_HAPTIC_CONSTANT (1<<0) |
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50 #define SDL_HAPTIC_PERIODIC (1<<1) |
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51 #define SDL_HAPTIC_RAMP (1<<2) |
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52 #define SDL_HAPTIC_SPRING (1<<3) |
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53 #define SDL_HAPTIC_FRICTION (1<<4) |
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54 #define SDL_HAPTIC_DAMPER (1<<5) |
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55 #define SDL_HAPTIC_INERTIA (1<<6) |
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56 #define SDL_HAPTIC_GAIN (1<<7) |
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57 #define SDL_HAPTIC_AUTOCENTER (1<<8) |
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58 |
2481 | 59 typedef enum SDL_waveform { |
60 SDL_WAVEFORM_SINE, | |
61 SDL_WAVEFORM_SQUARE, | |
62 SDL_WAVEFORM_TRIANGLE, | |
63 SDL_WAVEFORM_SAWTOOTHUP, | |
64 SDL_WAVEFORM_SAWTOOTHDOWN | |
65 } SDL_waveform; | |
66 | |
67 | |
68 /* | |
69 * All values max at 32767 (0x7fff). Signed values also can be negative. | |
70 * Time values unless specified otherwise are in milliseconds. | |
71 * | |
72 * Common parts: | |
73 * | |
74 * Replay: | |
75 * Uint16 length; Duration of effect. | |
76 * Uint16 delay; Delay before starting effect. | |
77 * | |
78 * Trigger: | |
79 * Uint16 button; Button that triggers effect. | |
80 * Uint16 interval; How soon before effect can be triggered again. | |
81 * | |
82 * Envelope: | |
83 * Uint16 attack_length; Duration of the attack. | |
84 * Uint16 attack_level; Level at the start of the attack. | |
85 * Uint16 fade_length; Duration of the fade out. | |
86 * Uint16 fade_level; Level at the end of the fade. | |
87 */ | |
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88 typedef struct SDL_HapticConstant { |
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89 /* Header */ |
2481 | 90 Uint16 type; /* SDL_HAPTIC_CONSTANT */ |
2480 | 91 Uint16 direction; |
92 | |
93 /* Replay */ | |
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94 Uint16 length; |
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95 Uint16 delay; |
2480 | 96 |
97 /* Trigger */ | |
98 Uint16 button; | |
99 Uint16 interval; | |
100 | |
101 /* Constant */ | |
2481 | 102 Sint16 level; /* Strength of the constant effect. */ |
2480 | 103 |
104 /* Envelope */ | |
105 Uint16 attack_length; | |
106 Uint16 attack_level; | |
107 Uint16 fade_length; | |
108 Uint16 fade_level; | |
109 } SDL_HapticConstant; | |
110 typedef struct SDL_HapticPeriodic { | |
111 /* Header */ | |
2481 | 112 Uint16 type; /* SDL_HAPTIC_PERIODIC */ |
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113 Uint16 direction; |
2480 | 114 |
115 /* Replay */ | |
116 Uint16 length; | |
117 Uint16 delay; | |
118 | |
119 /* Trigger */ | |
120 Uint16 button; | |
121 Uint16 interval; | |
122 | |
123 /* Periodic */ | |
2481 | 124 SDL_waveform waveform; /* Type of effect */ |
125 Uint16 period; /* Period of the wave */ | |
126 Sint16 magnitude; /* Peak value */ | |
127 Sint16 offset; /* Mean value of the wave */ | |
128 Uint16 phase; /* Horizontal shift */ | |
2480 | 129 |
130 /* Envelope */ | |
131 Uint16 attack_length; | |
132 Uint16 attack_level; | |
133 Uint16 fade_length; | |
134 Uint16 fade_level; | |
135 } SDL_HapticPeriodic; | |
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136 typedef struct SDL_HapticCondition { |
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137 /* Header */ |
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138 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ |
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139 Uint16 direction; |
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140 |
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141 /* Replay */ |
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142 Uint16 length; |
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143 Uint16 delay; |
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144 |
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145 /* Trigger */ |
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146 Uint16 button; |
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147 Uint16 interval; |
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148 |
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149 /* Condition */ |
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150 Uint16 right_sat; /* Level when joystick is to the right. */ |
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151 Uint16 left_sat; /* Level when joystick is to the left */ |
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152 Sint16 right_coeff; /* How fast to increase the force towards the right */ |
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153 Sint16 left_coeff; /* How fast to increase the force towards the left */ |
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154 Uint16 deadband; /* Size of the dead zone */ |
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155 Sint16 center; /* Position of the dead zone */ |
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156 |
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157 } SDL_HapticCondition; |
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158 typedef struct SDL_HapticRamp { |
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159 /* Header */ |
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160 Uint16 type; /* SDL_HAPTIC_RAMP */ |
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161 Uint16 direction; |
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162 |
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163 /* Replay */ |
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164 Uint16 length; |
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165 Uint16 delay; |
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166 |
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167 /* Trigger */ |
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168 Uint16 button; |
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169 Uint16 interval; |
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170 |
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171 /* Ramp */ |
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172 Sint16 start; |
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173 Sint16 end; |
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174 |
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175 /* Envelope */ |
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176 Uint16 attack_length; |
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177 Uint16 attack_level; |
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178 Uint16 fade_length; |
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179 Uint16 fade_level; |
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180 |
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181 } SDL_HapticRamp; |
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182 |
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183 typedef union SDL_HapticEffect { |
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184 /* Common for all force feedback effects */ |
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185 Uint16 type; /* Effect type */ |
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186 SDL_HapticConstant constant; /* Constant effect */ |
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188 SDL_HapticCondition condition; /* Condition effect */ |
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189 SDL_HapticRamp ramp; /* Ramp effect */ |
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190 } SDL_HapticEffect; |
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191 |
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192 |
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193 /* Function prototypes */ |
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194 /* |
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195 * Count the number of joysticks attached to the system |
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196 */ |
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197 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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198 |
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199 /* |
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200 * Get the implementation dependent name of a Haptic device. |
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201 * This can be called before any joysticks are opened. |
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202 * If no name can be found, this function returns NULL. |
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203 */ |
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204 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
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205 |
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206 /* |
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207 * Opens a Haptic device for usage - the index passed as an |
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208 * argument refers to the N'th Haptic device on this system. |
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209 * |
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210 * This function returns a Haptic device identifier, or Null |
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211 * if an error occurred. |
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212 */ |
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213 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); |
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214 |
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215 /* |
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216 * Closes a Haptic device previously opened with SDL_HapticOpen. |
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217 */ |
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218 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); |
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219 |
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220 /* |
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221 * Returns the number of effects a haptic device can store. |
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222 */ |
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223 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); |
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224 |
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225 /* |
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226 * Returns the supported effects. Individual effects can be queried by |
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227 * bitwise operators. |
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228 * |
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229 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) |
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230 */ |
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231 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic); |
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232 |
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233 /* |
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234 * Creates a new haptic effect on the device. |
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235 */ |
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236 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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237 |
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238 /* |
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239 * Runs the haptic effect on it's assosciated haptic device. |
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240 */ |
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241 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
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242 |
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243 /* |
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244 * Destroys a haptic effect on the device. |
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245 */ |
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246 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
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247 |
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248 |
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249 /* Ends C function definitions when using C++ */ |
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250 #ifdef __cplusplus |
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251 /* *INDENT-OFF* */ |
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252 } |
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253 /* *INDENT-ON* */ |
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254 #endif |
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255 #include "close_code.h" |
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256 |
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257 #endif /* _SDL_haptic_h */ |
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258 |
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259 /* vi: set ts=4 sw=4 expandtab: */ |
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260 |
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261 |