annotate include/SDL_haptic.h @ 2482:b51ad78812d5 gsoc2008_force_feedback

Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead). Added and partially implemented CONDITION and RAMP effects.
author Edgar Simo <bobbens@gmail.com>
date Tue, 01 Jul 2008 11:21:36 +0000
parents 5d0ea4576f20
children 9d52368ebcf5
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 2008 Edgar Simo
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_haptic.h
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25 *
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26 * Include file for SDL haptic subsystem
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27 */
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28
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29 #ifndef _SDL_haptic_h
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30 #define _SDL_haptic_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34
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35 #include "begin_code.h"
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36 /* Set up for C function definitions, even when using C++ */
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37 #ifdef __cplusplus
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38 /* *INDENT-OFF* */
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39 extern "C" {
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40 /* *INDENT-ON* */
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41 #endif
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42
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43 /* The haptic structure used to identify an SDL haptic */
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44 struct _SDL_Haptic;
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45 typedef struct _SDL_Haptic SDL_Haptic;
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46
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47
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48 /* Different effects that can be generated */
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49 #define SDL_HAPTIC_CONSTANT (1<<0)
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50 #define SDL_HAPTIC_PERIODIC (1<<1)
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51 #define SDL_HAPTIC_RAMP (1<<2)
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52 #define SDL_HAPTIC_SPRING (1<<3)
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53 #define SDL_HAPTIC_FRICTION (1<<4)
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54 #define SDL_HAPTIC_DAMPER (1<<5)
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55 #define SDL_HAPTIC_INERTIA (1<<6)
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56 #define SDL_HAPTIC_GAIN (1<<7)
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57 #define SDL_HAPTIC_AUTOCENTER (1<<8)
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58
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59 typedef enum SDL_waveform {
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60 SDL_WAVEFORM_SINE,
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61 SDL_WAVEFORM_SQUARE,
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62 SDL_WAVEFORM_TRIANGLE,
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63 SDL_WAVEFORM_SAWTOOTHUP,
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64 SDL_WAVEFORM_SAWTOOTHDOWN
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65 } SDL_waveform;
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66
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67
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68 /*
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69 * All values max at 32767 (0x7fff). Signed values also can be negative.
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70 * Time values unless specified otherwise are in milliseconds.
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71 *
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72 * Common parts:
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73 *
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74 * Replay:
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75 * Uint16 length; Duration of effect.
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76 * Uint16 delay; Delay before starting effect.
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77 *
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78 * Trigger:
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79 * Uint16 button; Button that triggers effect.
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80 * Uint16 interval; How soon before effect can be triggered again.
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81 *
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82 * Envelope:
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83 * Uint16 attack_length; Duration of the attack.
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84 * Uint16 attack_level; Level at the start of the attack.
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85 * Uint16 fade_length; Duration of the fade out.
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86 * Uint16 fade_level; Level at the end of the fade.
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87 */
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88 typedef struct SDL_HapticConstant {
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89 /* Header */
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90 Uint16 type; /* SDL_HAPTIC_CONSTANT */
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91 Uint16 direction;
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92
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93 /* Replay */
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94 Uint16 length;
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95 Uint16 delay;
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96
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97 /* Trigger */
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98 Uint16 button;
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99 Uint16 interval;
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100
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101 /* Constant */
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102 Sint16 level; /* Strength of the constant effect. */
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103
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104 /* Envelope */
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105 Uint16 attack_length;
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106 Uint16 attack_level;
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107 Uint16 fade_length;
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108 Uint16 fade_level;
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109 } SDL_HapticConstant;
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110 typedef struct SDL_HapticPeriodic {
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111 /* Header */
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112 Uint16 type; /* SDL_HAPTIC_PERIODIC */
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113 Uint16 direction;
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114
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115 /* Replay */
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116 Uint16 length;
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117 Uint16 delay;
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118
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119 /* Trigger */
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120 Uint16 button;
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121 Uint16 interval;
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122
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123 /* Periodic */
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124 SDL_waveform waveform; /* Type of effect */
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125 Uint16 period; /* Period of the wave */
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126 Sint16 magnitude; /* Peak value */
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127 Sint16 offset; /* Mean value of the wave */
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128 Uint16 phase; /* Horizontal shift */
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129
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130 /* Envelope */
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131 Uint16 attack_length;
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132 Uint16 attack_level;
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133 Uint16 fade_length;
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134 Uint16 fade_level;
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135 } SDL_HapticPeriodic;
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136 typedef struct SDL_HapticCondition {
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137 /* Header */
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138 Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */
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139 Uint16 direction;
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140
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141 /* Replay */
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142 Uint16 length;
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143 Uint16 delay;
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144
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145 /* Trigger */
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146 Uint16 button;
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147 Uint16 interval;
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148
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149 /* Condition */
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150 Uint16 right_sat; /* Level when joystick is to the right. */
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151 Uint16 left_sat; /* Level when joystick is to the left */
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152 Sint16 right_coeff; /* How fast to increase the force towards the right */
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153 Sint16 left_coeff; /* How fast to increase the force towards the left */
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154 Uint16 deadband; /* Size of the dead zone */
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155 Sint16 center; /* Position of the dead zone */
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156
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157 } SDL_HapticCondition;
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158 typedef struct SDL_HapticRamp {
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159 /* Header */
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160 Uint16 type; /* SDL_HAPTIC_RAMP */
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161 Uint16 direction;
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162
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163 /* Replay */
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164 Uint16 length;
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165 Uint16 delay;
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166
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167 /* Trigger */
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168 Uint16 button;
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169 Uint16 interval;
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170
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171 /* Ramp */
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172 Sint16 start;
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173 Sint16 end;
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174
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175 /* Envelope */
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176 Uint16 attack_length;
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177 Uint16 attack_level;
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178 Uint16 fade_length;
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179 Uint16 fade_level;
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180
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181 } SDL_HapticRamp;
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182
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183 typedef union SDL_HapticEffect {
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184 /* Common for all force feedback effects */
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185 Uint16 type; /* Effect type */
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186 SDL_HapticConstant constant; /* Constant effect */
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187 SDL_HapticPeriodic periodic; /* Periodic effect */
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188 SDL_HapticCondition condition; /* Condition effect */
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189 SDL_HapticRamp ramp; /* Ramp effect */
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190 } SDL_HapticEffect;
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191
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192
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193 /* Function prototypes */
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194 /*
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195 * Count the number of joysticks attached to the system
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196 */
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197 extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
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198
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199 /*
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200 * Get the implementation dependent name of a Haptic device.
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201 * This can be called before any joysticks are opened.
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202 * If no name can be found, this function returns NULL.
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203 */
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204 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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205
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206 /*
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207 * Opens a Haptic device for usage - the index passed as an
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208 * argument refers to the N'th Haptic device on this system.
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209 *
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210 * This function returns a Haptic device identifier, or Null
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211 * if an error occurred.
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212 */
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213 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index);
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214
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215 /*
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216 * Closes a Haptic device previously opened with SDL_HapticOpen.
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217 */
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218 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic);
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219
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220 /*
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221 * Returns the number of effects a haptic device can store.
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222 */
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223 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic);
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224
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225 /*
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226 * Returns the supported effects. Individual effects can be queried by
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227 * bitwise operators.
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228 *
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229 * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT)
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230 */
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231 extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic);
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232
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233 /*
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234 * Creates a new haptic effect on the device.
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235 */
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236 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect);
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237
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238 /*
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239 * Runs the haptic effect on it's assosciated haptic device.
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240 */
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241 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect);
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242
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243 /*
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244 * Destroys a haptic effect on the device.
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245 */
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246 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect);
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247
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248
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249 /* Ends C function definitions when using C++ */
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250 #ifdef __cplusplus
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251 /* *INDENT-OFF* */
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252 }
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253 /* *INDENT-ON* */
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254 #endif
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255 #include "close_code.h"
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256
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257 #endif /* _SDL_haptic_h */
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258
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259 /* vi: set ts=4 sw=4 expandtab: */
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260
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261