Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2539:b4c41a7eea04 gsoc2008_force_feedback
Properly support INFINITY length haptic effects on linux.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 20 Jul 2008 16:21:15 +0000 |
parents | fe3ee345a5d2 |
children | 2681a04c2d3d |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_haptic.h |
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25 * |
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26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) |
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27 * devices. |
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28 * |
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29 * The basic usage is as follows: |
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30 * - Initialize the Subsystem (SDL_INIT_HAPTIC). |
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31 * - Open a Haptic Device. |
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32 * - SDL_HapticOpen(...) to open from index. |
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33 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. |
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34 * - Create an effect (SDL_HapticEffect). |
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35 * - Upload the effect with SDL_HapticNewEffect(...). |
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36 * - Run the effect with SDL_HapticRunEffect(...). |
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37 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). |
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38 * - Close the haptic device with SDL_HapticClose(...). |
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39 * |
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40 * Example: |
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41 * |
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42 * \code |
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43 * int test_haptic( SDL_Joystick * joystick ) { |
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44 * SDL_Haptic *haptic; |
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45 * SDL_HapticEffect effect; |
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46 * int effect_id; |
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47 * |
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48 * // Open the device |
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49 * haptic = SDL_HapticOpenFromJoystick( joystick ); |
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50 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
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51 * |
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52 * // See if it can do sine waves |
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53 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
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54 * SDL_HapticClose(haptic); // No sine effect |
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55 * return -1; |
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56 * } |
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57 * |
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58 * // Create the effect |
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59 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
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60 * effect.type = SDL_HAPTIC_SINE; |
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61 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
2501 | 62 * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
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63 * effect.periodic.period = 1000; // 1000 ms |
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64 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
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65 * effect.periodic.length = 5000; // 5 seconds long |
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66 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
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67 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
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68 * |
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69 * // Upload the effect |
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70 * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
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71 * |
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72 * // Test the effect |
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73 * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
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74 * SDL_Delay( 5000); // Wait for the effect to finish |
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75 * |
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76 * // We destroy the effect, although closing the device also does this |
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77 * SDL_HapticDestroyEffect( haptic, effect_id ); |
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78 * |
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79 * // Close the device |
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80 * SDL_HapticClose(haptic); |
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81 * |
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82 * return 0; // Success |
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83 * } |
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84 * \endcode |
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85 * |
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86 * \author Edgar Simo Serra |
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87 */ |
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88 |
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89 #ifndef _SDL_haptic_h |
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90 #define _SDL_haptic_h |
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91 |
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92 #include "SDL_stdinc.h" |
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93 #include "SDL_error.h" |
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94 #include "SDL_joystick.h" |
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96 #include "begin_code.h" |
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97 /* Set up for C function definitions, even when using C++ */ |
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98 #ifdef __cplusplus |
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99 /* *INDENT-OFF* */ |
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100 extern "C" { |
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101 /* *INDENT-ON* */ |
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102 #endif /* __cplusplus */ |
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103 |
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104 /** |
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105 * \typedef SDL_Haptic |
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106 * |
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107 * \brief The haptic structure used to identify an SDL haptic. |
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108 * |
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109 * \sa SDL_HapticOpen |
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110 * \sa SDL_HapticOpenFromJoystick |
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111 * \sa SDL_HapticClose |
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112 */ |
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113 struct _SDL_Haptic; |
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114 typedef struct _SDL_Haptic SDL_Haptic; |
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115 |
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116 |
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117 /* |
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118 * Different haptic features a device can have. |
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119 */ |
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120 /** |
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121 * \def SDL_HAPTIC_CONSTANT |
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122 * |
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123 * \brief Constant haptic effect. |
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124 * |
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125 * \sa SDL_HapticCondition |
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126 */ |
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127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
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128 /** |
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129 * \def SDL_HAPTIC_SINE |
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130 * |
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131 * \brief Periodic haptic effect that simulates sine waves. |
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132 * |
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133 * \sa SDL_HapticPeriodic |
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134 */ |
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135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
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136 /** |
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137 * \def SDL_HAPTIC_SQUARE |
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138 * |
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139 * \brief Periodic haptic effect that simulates square waves. |
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140 * |
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141 * \sa SDL_HapticPeriodic |
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142 */ |
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143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
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144 /** |
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145 * \def SDL_HAPTIC_TRIANGLE |
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146 * |
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147 * \brief Periodic haptic effect that simulates triangular waves. |
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148 * |
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149 * \sa SDL_HapticPeriodic |
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150 */ |
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151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
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152 /** |
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153 * \def SDL_HAPTIC_SAWTOOTHUP |
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154 * |
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155 * \brief Periodic haptic effect that simulates saw tooth up waves. |
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156 * |
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157 * \sa SDL_HapticPeriodic |
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158 */ |
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159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
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160 /** |
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161 * \def SDL_HAPTIC_SAWTOOTHDOWN |
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162 * |
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163 * \brief Periodic haptic effect that simulates saw tooth down waves. |
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164 * |
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165 * \sa SDL_HapticPeriodic |
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166 */ |
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167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
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168 /** |
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169 * \def SDL_HAPTIC_RAMP |
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170 * |
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171 * \brief Ramp haptic effect. |
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172 * |
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173 * \sa SDL_HapticRamp |
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174 */ |
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175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
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176 /** |
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177 * \def SDL_HAPTIC_SPRING |
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178 * |
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179 * \brief Condition haptic effect that simulates a spring. Effect is based on the |
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180 * axes position. |
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181 * |
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182 * \sa SDL_HapticCondition |
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183 */ |
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184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
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185 /** |
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186 * \def SDL_HAPTIC_DAMPER |
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187 * |
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188 * \brief Condition haptic effect that simulates dampening. Effect is based on the |
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189 * axes velocity. |
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190 * |
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191 * \sa SDL_HapticCondition |
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192 */ |
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193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
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194 /** |
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195 * \def SDL_HAPTIC_INERTIA |
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196 * |
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197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes |
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198 * acceleration. |
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199 * |
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200 * \sa SDL_HapticCondition |
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201 */ |
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202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
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203 /** |
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204 * \def SDL_HAPTIC_FRICTION |
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205 * |
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206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes |
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207 * movement. |
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208 * |
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209 * \sa SDL_HapticCondition |
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210 */ |
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211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ |
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212 /** |
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213 * \def SDL_HAPTIC_CUSTOM |
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214 * |
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215 * \brief User defined custom haptic effect. |
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216 */ |
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217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ |
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218 /* These last two are features the device has, not effects */ |
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219 /** |
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220 * \def SDL_HAPTIC_GAIN |
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221 * |
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222 * \brief Device supports setting the global gain. |
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223 * |
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224 * \sa SDL_HapticSetGain |
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225 */ |
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226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
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227 /** |
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228 * \def SDL_HAPTIC_AUTOCENTER |
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229 * |
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230 * \brief Device supports setting autocenter. |
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231 * |
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232 * \sa SDL_HapticSetAutocenter |
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233 */ |
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234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
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235 /** |
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236 * \def SDL_HAPTIC_STATUS |
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237 * |
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238 * \brief Device can be queried for effect status. |
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239 * |
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240 * \sa SDL_HapticGetEffectStatus |
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241 */ |
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242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ |
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244 | |
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245 /* |
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246 * Direction encodings |
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247 */ |
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248 /** |
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249 * \def SDL_HAPTIC_POLAR |
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250 * |
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251 * \brief Uses polar coordinates for the direction. |
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252 * |
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253 * \sa SDL_HapticDirection |
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254 */ |
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255 #define SDL_HAPTIC_POLAR 0 |
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256 /** |
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257 * \def SDL_HAPTIC_CARTESIAN |
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258 * |
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259 * \brief Uses cartesian coordinates for the direction. |
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260 * |
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261 * \sa SDL_HapticDirection |
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262 */ |
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263 #define SDL_HAPTIC_CARTESIAN 1 |
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264 /** |
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265 * \def SDL_HAPTIC_SPHERICAL |
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266 * |
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267 * \brief Uses spherical coordinates for the direction. |
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268 * |
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269 * \sa SDL_HapticDirection |
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270 */ |
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271 #define SDL_HAPTIC_SPHERICAL 2 |
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272 |
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273 |
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274 /* |
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275 * Misc defines. |
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276 */ |
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277 /** |
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278 * \def SDL_HAPTIC_INFINITY |
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279 * |
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280 * \brief Used to play a device an infinite number of times. |
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281 * |
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282 * \sa SDL_HapticRunEffect |
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283 */ |
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284 #define SDL_HAPTIC_INFINITY 4294967295U |
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285 |
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286 |
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287 /** |
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288 * \struct SDL_HapticDirection |
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289 * |
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290 * \brief Structure that represents a haptic direction. |
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291 * |
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292 * Directions can be specified by: |
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293 * - SDL_HAPTIC_POLAR : Specified by polar coordinates. |
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294 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
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295 * - SDL_HAPTIC_SHPERICAL : Specified by spherical coordinates. |
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296 * |
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297 * Cardinal directions of the haptic device are relative to the positioning |
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298 * of the device. North is considered to be away from the user. |
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299 * |
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300 * The following diagram represents the cardinal directions: |
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301 * \code |
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302 * .--. |
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303 * |__| .-------. |
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304 * |=.| |.-----.| |
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305 * |--| || || |
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306 * | | |'-----'| |
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307 * |__|~')_____(' |
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308 * [ COMPUTER ] |
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309 * |
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310 * |
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311 * North (0,-1) |
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312 * ^ |
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313 * | |
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314 * | |
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315 * (1,0) West <----[ HAPTIC ]----> East (-1,0) |
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316 * | |
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317 * | |
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318 * v |
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319 * South (0,1) |
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320 * |
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321 * |
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322 * [ USER ] |
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323 * \|||/ |
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324 * (o o) |
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325 * ---ooO-(_)-Ooo--- |
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326 * \endcode |
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327 * |
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328 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
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329 * degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses |
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330 * the first dir parameter. The cardinal directions would be: |
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331 * - North: 0 (0 degrees) |
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332 * - East: 9000 (90 degrees) |
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333 * - South: 18000 (180 degrees) |
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334 * - West: 27000 (270 degrees) |
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335 * |
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336 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
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337 * (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses |
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338 * the first three dir parameters. The cardinal directions would be: |
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339 * - North: 0,-1, 0 |
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340 * - East: -1, 0, 0 |
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341 * - South: 0, 1, 0 |
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342 * - West: 1, 0, 0 |
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343 * The Z axis represents the height of the effect if supported, otherwise |
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344 * it's unused. In cartesian encoding (1,2) would be the same as (2,4), you |
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345 * can use any multiple you want, only the direction matters. |
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346 * |
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347 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
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348 * The first two dir parameters are used. The dir parameters are as follows |
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349 * (all values are in hundredths of degrees): |
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350 * 1) Degrees from (1, 0) rotated towards (0, 1). |
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351 * 2) Degrees towards (0, 0, 1) (device needs at least 3 axes). |
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352 * |
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353 * |
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354 * Example of force coming from the south with all encodings (force coming |
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355 * from the south means the user will have to pull the stick to counteract): |
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356 * \code |
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357 * SDL_HapticDirection direction; |
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358 * |
2523
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359 * // Cartesian directions |
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360 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
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361 * direction.dir[0] = 0; // X position |
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362 * direction.dir[1] = 1; // Y position |
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363 * // Assuming the device has 2 axes, we don't need to specify third parameter. |
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364 * |
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365 * // Polar directions |
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366 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
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367 * direction.dir[0] = 18000; // Polar only uses first parameter |
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368 * |
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369 * // Spherical coordinates |
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370 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
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371 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
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372 * \endcode |
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373 * |
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374 * \sa SDL_HAPTIC_POLAR |
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375 * \sa SDL_HAPTIC_CARTESIAN |
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376 * \sa SDL_HAPTIC_SHPERICAL |
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377 * \sa SDL_HapticEffect |
2523
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378 * \sa SDL_HapticNumAxes |
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379 */ |
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380 typedef struct SDL_HapticDirection { |
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381 Uint8 type; /**< The type of encoding. */ |
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382 Uint16 dir[3]; /**< The encoded direction. */ |
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383 } SDL_HapticDirection; |
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384 |
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385 |
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386 /** |
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387 * \struct SDL_HapticConstant |
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388 * |
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389 * \brief A structure containing a template for a Constant effect. |
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390 * |
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391 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. |
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392 * |
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393 * A constant effect applies a constant force in the specified direction |
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394 * to the joystick. |
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395 * |
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396 * \sa SDL_HAPTIC_CONSTANT |
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397 * \sa SDL_HapticEffect |
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398 */ |
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399 typedef struct SDL_HapticConstant { |
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400 /* Header */ |
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401 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ |
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402 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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403 |
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404 /* Replay */ |
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405 Uint32 length; /**< Duration of the effect. */ |
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406 Uint16 delay; /**< Delay before starting the effect. */ |
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407 |
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408 /* Trigger */ |
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409 Uint16 button; /**< Button that triggers the effect. */ |
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410 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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411 |
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412 /* Constant */ |
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413 Sint16 level; /**< Strength of the constant effect. */ |
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414 |
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415 /* Envelope */ |
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416 Uint16 attack_length; /**< Duration of the attack. */ |
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417 Uint16 attack_level; /**< Level at the start of the attack. */ |
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418 Uint16 fade_length; /**< Duration of the fade. */ |
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419 Uint16 fade_level; /**< Level at the end of the fade. */ |
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420 } SDL_HapticConstant; |
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421 /** |
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422 * \struct SDL_HapticPeriodic |
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423 * |
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424 * \brief A structure containing a template for a Periodic effect. |
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425 * |
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426 * The struct handles the following effects: |
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427 * - SDL_HAPTIC_SINE |
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428 * - SDL_HAPTIC_SQUARE |
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429 * - SDL_HAPTIC_TRIANGLE |
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430 * - SDL_HAPTIC_SAWTOOTHUP |
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431 * - SDL_HAPTIC_SAWTOOTHDOWN |
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432 * |
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433 * A periodic effect consists in a wave-shaped effect that repeats itself |
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434 * over time. The type determines the shape of the wave and the parameters |
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435 * determine the dimensions of the wave. |
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436 * |
2526 | 437 * Phase is given by hundredth of a cyle meaning that giving the phase a value |
438 * of 9000 will displace it 25% of it's period. Here are sample values: | |
439 * - 0: No phase displacement. | |
440 * - 9000: Displaced 25% of it's period. | |
441 * - 18000: Displaced 50% of it's period. | |
442 * - 27000: Displaced 75% of it's period. | |
443 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. | |
444 * | |
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445 * Examples: |
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446 * \code |
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447 * SDL_HAPTIC_SINE |
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448 * __ __ __ __ |
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449 * / \ / \ / \ / |
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450 * / \__/ \__/ \__/ |
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451 * |
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452 * SDL_HAPTIC_SQUARE |
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453 * __ __ __ __ __ |
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454 * | | | | | | | | | | |
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455 * | |__| |__| |__| |__| | |
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456 * |
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457 * SDL_HAPTIC_TRIANGLE |
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458 * /\ /\ /\ /\ /\ |
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459 * / \ / \ / \ / \ / |
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460 * / \/ \/ \/ \/ |
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461 * |
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462 * SDL_HAPTIC_SAWTOOTHUP |
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463 * /| /| /| /| /| /| /| |
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464 * / | / | / | / | / | / | / | |
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465 * / |/ |/ |/ |/ |/ |/ | |
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466 * |
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467 * SDL_HAPTIC_SAWTOOTHDOWN |
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468 * \ |\ |\ |\ |\ |\ |\ | |
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469 * \ | \ | \ | \ | \ | \ | \ | |
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470 * \| \| \| \| \| \| \| |
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471 * \endcode |
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472 * |
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473 * \sa SDL_HAPTIC_SINE |
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474 * \sa SDL_HAPTIC_SQUARE |
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475 * \sa SDL_HAPTIC_TRIANGLE |
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476 * \sa SDL_HAPTIC_SAWTOOTHUP |
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477 * \sa SDL_HAPTIC_SAWTOOTHDOWN |
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478 * \sa SDL_HapticEffect |
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479 */ |
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480 typedef struct SDL_HapticPeriodic { |
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481 /* Header */ |
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482 Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE, |
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483 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or |
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484 SDL_HAPTIC_SAWTOOTHDOWN */ |
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485 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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486 |
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487 /* Replay */ |
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488 Uint32 length; /**< Duration of the effect. */ |
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489 Uint16 delay; /**< Delay before starting the effect. */ |
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490 |
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491 /* Trigger */ |
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492 Uint16 button; /**< Button that triggers the effect. */ |
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493 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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494 |
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495 /* Periodic */ |
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496 Uint16 period; /**< Period of the wave. */ |
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497 Sint16 magnitude; /**< Peak value. */ |
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498 Sint16 offset; /**< Mean value of the wave. */ |
2526 | 499 Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ |
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500 |
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501 /* Envelope */ |
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502 Uint16 attack_length; /**< Duration of the attack. */ |
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503 Uint16 attack_level; /**< Level at the start of the attack. */ |
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504 Uint16 fade_length; /**< Duration of the fade. */ |
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505 Uint16 fade_level; /**< Level at the end of the fade. */ |
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506 } SDL_HapticPeriodic; |
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507 /** |
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508 * \struct SDL_HapticCondition |
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509 * |
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510 * \brief A structure containing a template for a Condition effect. |
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511 * |
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512 * The struct handles the following effects: |
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513 * - SDL_HAPTIC_SPRING: Effect based on axes position. |
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514 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
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515 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
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516 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. |
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517 * |
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518 * Direction is handled by condition internals instead of a direction member. |
2525
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519 * The condition effect specific members have three parameters. The first |
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520 * refers to the X axis, the second refers to the Y axis and the third |
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521 * refers to the Z axis. The right terms refer to the positive side of the |
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522 * axis and the left terms refer to the negative side of the axis. Please |
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523 * refer to the SDL_HapticDirection diagram for which side is positive and |
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524 * which is negative. |
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525 * |
2500
5251d0510b7e
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526 * \sa SDL_HapticDirection |
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527 * \sa SDL_HAPTIC_SPRING |
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528 * \sa SDL_HAPTIC_DAMPER |
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529 * \sa SDL_HAPTIC_INERTIA |
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530 * \sa SDL_HAPTIC_FRICTION |
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531 * \sa SDL_HapticEffect |
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532 */ |
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533 typedef struct SDL_HapticCondition { |
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534 /* Header */ |
2504
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535 Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, |
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536 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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537 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
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538 |
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539 /* Replay */ |
2519
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540 Uint32 length; /**< Duration of the effect. */ |
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541 Uint16 delay; /**< Delay before starting the effect. */ |
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542 |
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543 /* Trigger */ |
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544 Uint16 button; /**< Button that triggers the effect. */ |
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545 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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546 |
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547 /* Condition */ |
2525
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548 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ |
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549 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ |
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550 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
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551 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
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552 Uint16 deadband[3]; /**< Size of the dead zone. */ |
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553 Sint16 center[3]; /**< Position of the dead zone. */ |
2497
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554 } SDL_HapticCondition; |
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555 /** |
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556 * \struct SDL_HapticRamp |
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557 * |
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558 * \brief A structure containing a template for a Ramp effect. |
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559 * |
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560 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. |
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561 * |
2504
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562 * The ramp effect starts at start strength and ends at end strength. |
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563 * It augments in linear fashion. If you use attack and fade with a ramp |
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564 * they effects get added to the ramp effect making the effect become |
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565 * quadratic instead of linear. |
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566 * |
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567 * \sa SDL_HAPTIC_RAMP |
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568 * \sa SDL_HapticEffect |
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569 */ |
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570 typedef struct SDL_HapticRamp { |
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571 /* Header */ |
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572 Uint16 type; /**< SDL_HAPTIC_RAMP */ |
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573 SDL_HapticDirection direction; /**< Direction of the effect. */ |
2497
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574 |
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575 /* Replay */ |
2519
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576 Uint32 length; /**< Duration of the effect. */ |
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577 Uint16 delay; /**< Delay before starting the effect. */ |
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578 |
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579 /* Trigger */ |
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580 Uint16 button; /**< Button that triggers the effect. */ |
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581 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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582 |
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583 /* Ramp */ |
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584 Sint16 start; /**< Beginning strength level. */ |
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585 Sint16 end; /**< Ending strength level. */ |
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586 |
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587 /* Envelope */ |
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588 Uint16 attack_length; /**< Duration of the attack. */ |
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589 Uint16 attack_level; /**< Level at the start of the attack. */ |
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590 Uint16 fade_length; /**< Duration of the fade. */ |
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591 Uint16 fade_level; /**< Level at the end of the fade. */ |
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592 } SDL_HapticRamp; |
2498
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593 /** |
2535
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594 * \struct SDL_HapticCustom |
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595 * |
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596 * \brief A structure containing a template for the SDL_HAPTIC_CUSTOM effect. |
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597 * |
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598 * A custom force feedback effect is much like a periodic effect, where the |
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599 * application can define it's exact shape. You will have to allocate the |
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600 * data yourself. Data should consist of channels * samples Uint16 samples. |
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601 * |
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602 * If channels is one, the effect is rotated using the defined direction. |
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603 * Otherwise it uses the samples in data for the different axes. |
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604 * |
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605 * \sa SDL_HAPTIC_CUSTOM |
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606 * \sa SDL_HapticEffect |
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607 */ |
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608 typedef struct SDL_HapticCustom { |
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609 /* Header */ |
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610 Uint16 type; /**< SDL_HAPTIC_CUSTOM */ |
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611 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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612 |
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613 /* Replay */ |
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614 Uint32 length; /**< Duration of the effect. */ |
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615 Uint16 delay; /**< Delay before starting the effect. */ |
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616 |
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617 /* Trigger */ |
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618 Uint16 button; /**< Button that triggers the effect. */ |
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619 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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620 |
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621 /* Custom */ |
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622 Uint8 channels; /**< Axes to use, minimum of one. */ |
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623 Uint16 period; /**< Sample periods. */ |
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624 Uint16 samples; /**< Amount of samples. */ |
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625 Uint16 *data; /**< Should contain channels*samples items. */ |
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626 |
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627 /* Envelope */ |
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628 Uint16 attack_length; /**< Duration of the attack. */ |
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629 Uint16 attack_level; /**< Level at the start of the attack. */ |
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630 Uint16 fade_length; /**< Duration of the fade. */ |
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631 Uint16 fade_level; /**< Level at the end of the fade. */ |
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632 } SDL_HapticCustom; |
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633 /** |
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634 * \union SDL_HapticEffect |
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635 * |
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636 * \brief The generic template for any haptic effect. |
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637 * |
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638 * All values max at 32767 (0x7FFF). Signed values also can be negative. |
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639 * Time values unless specified otherwise are in milliseconds. |
2481 | 640 * |
2519
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641 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. |
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642 * Neither delay, interval, attack_length nor fade_length support |
2526 | 643 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
2519
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644 * |
2532 | 645 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of |
646 * SDL_HAPTIC_INFINITY. | |
647 * | |
2481 | 648 * Common parts: |
2499
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649 * \code |
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650 * // Replay - All effects have this |
2519
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651 * Uint32 length; // Duration of effect (ms). |
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652 * Uint16 delay; // Delay before starting effect. |
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653 * |
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654 * // Trigger - All effects have this |
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655 * Uint16 button; // Button that triggers effect. |
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656 * Uint16 interval; // How soon before effect can be triggered again. |
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657 * |
2504
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658 * // Envelope - All effects except condition effects have this |
2499
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659 * Uint16 attack_length; // Duration of the attack (ms). |
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660 * Uint16 attack_level; // Level at the start of the attack. |
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661 * Uint16 fade_length; // Duration of the fade out (ms). |
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662 * Uint16 fade_level; // Level at the end of the fade. |
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663 * \endcode |
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664 * |
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665 * |
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666 * Here we have an example of a constant effect evolution in time: |
2481 | 667 * |
2499
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668 * \code |
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669 * Strength |
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670 * ^ |
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671 * | |
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672 * | effect level --> _________________ |
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673 * | / \ |
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674 * | / \ |
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675 * | / \ |
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676 * | / \ |
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677 * | attack_level --> | \ |
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678 * | | | <--- fade_level |
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|
679 * | |
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|
680 * +--------------------------------------------------> Time |
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681 * [--] [---] |
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682 * attack_length fade_length |
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|
683 * |
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|
684 * [------------------][-----------------------] |
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|
685 * delay length |
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|
686 * \endcode |
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687 * |
2504
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688 * Note either the attack_level or the fade_level may be above the actual |
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689 * effect level. |
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|
690 * |
2497
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691 * \sa SDL_HapticConstant |
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692 * \sa SDL_HapticPeriodic |
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693 * \sa SDL_HapticCondition |
2499
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694 * \sa SDL_HapticRamp |
2535
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695 * \sa SDL_HapticCustom |
2481 | 696 */ |
2477
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697 typedef union SDL_HapticEffect { |
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698 /* Common for all force feedback effects */ |
2499
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699 Uint16 type; /**< Effect type. */ |
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700 SDL_HapticConstant constant; /**< Constant effect. */ |
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701 SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
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702 SDL_HapticCondition condition; /**< Condition effect. */ |
2499
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703 SDL_HapticRamp ramp; /**< Ramp effect. */ |
2535
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704 SDL_HapticCustom custom; /**< Custom effect. */ |
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705 } SDL_HapticEffect; |
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|
706 |
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|
707 |
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|
708 /* Function prototypes */ |
2498
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709 /** |
2497
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710 * \fn int SDL_NumHaptics(void) |
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711 * |
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712 * \brief Count the number of joysticks attached to the system. |
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|
713 * |
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|
714 * \return Number of haptic devices detected on the system. |
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|
715 */ |
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|
716 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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|
717 |
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718 /** |
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719 * \fn const char * SDL_HapticName(int device_index) |
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Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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720 * |
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721 * \brief Get the implementation dependent name of a Haptic device. |
2472
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722 * This can be called before any joysticks are opened. |
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First commit of the SDL_haptic subsystem.
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parents:
diff
changeset
|
723 * If no name can be found, this function returns NULL. |
2497
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Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
724 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
725 * \param device_index Index of the device to get it's name. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
726 * \return Name of the device or NULL on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
727 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
728 * \sa SDL_NumHaptics |
2472
3f73c88c9abb
First commit of the SDL_haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
diff
changeset
|
729 */ |
3f73c88c9abb
First commit of the SDL_haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
diff
changeset
|
730 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
3f73c88c9abb
First commit of the SDL_haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
diff
changeset
|
731 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
732 /** |
2499
cc2b270608b2
Created SDL_HapticDirection.
Edgar Simo <bobbens@gmail.com>
parents:
2498
diff
changeset
|
733 * \fn SDL_Haptic * SDL_HapticOpen(int device_index) |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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diff
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|
734 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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diff
changeset
|
735 * \brief Opens a Haptic device for usage - the index passed as an |
2476
242d8a668ebb
* Implemented opening and closing of haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2472
diff
changeset
|
736 * argument refers to the N'th Haptic device on this system. |
242d8a668ebb
* Implemented opening and closing of haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2472
diff
changeset
|
737 * |
2507
8ef1d0f4d0c1
Gain is set to max on haptic device open.
Edgar Simo <bobbens@gmail.com>
parents:
2506
diff
changeset
|
738 * When opening a haptic device, it's gain will be set to maximum and |
8ef1d0f4d0c1
Gain is set to max on haptic device open.
Edgar Simo <bobbens@gmail.com>
parents:
2506
diff
changeset
|
739 * autocenter will be disabled. To modify these values use |
8ef1d0f4d0c1
Gain is set to max on haptic device open.
Edgar Simo <bobbens@gmail.com>
parents:
2506
diff
changeset
|
740 * SDL_HapticSetGain and SDL_HapticSetAutocenter |
2497
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Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
741 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
742 * \param device_index Index of the device to open. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
743 * \return Device identifier or NULL on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
744 * |
2505 | 745 * \sa SDL_HapticIndex |
2512
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
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diff
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|
746 * \sa SDL_HapticOpenFromMouse |
2497
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Edgar Simo <bobbens@gmail.com>
parents:
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747 * \sa SDL_HapticOpenFromJoystick |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
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|
748 * \sa SDL_HapticClose |
2507
8ef1d0f4d0c1
Gain is set to max on haptic device open.
Edgar Simo <bobbens@gmail.com>
parents:
2506
diff
changeset
|
749 * \sa SDL_HapticSetGain |
8ef1d0f4d0c1
Gain is set to max on haptic device open.
Edgar Simo <bobbens@gmail.com>
parents:
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changeset
|
750 * \sa SDL_HapticSetAutocenter |
2476
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* Implemented opening and closing of haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
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|
751 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
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|
752 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
2476
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* Implemented opening and closing of haptic devices.
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parents:
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|
753 |
2506 | 754 /** |
755 * \fn int SDL_HapticOpened(int device_index) | |
756 * | |
757 * \brief Checks if the haptic device at index has been opened. | |
758 * | |
759 * \param device_index Index to check to see if it has been opened. | |
760 * \return 1 if it has been opened or 0 if it hasn't. | |
761 * | |
762 * \sa SDL_HapticOpen | |
763 * \sa SDL_HapticIndex | |
764 */ | |
2523
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Haptic subsystem handles haptic axes now.
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parents:
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changeset
|
765 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
2505 | 766 |
767 /** | |
768 * \fn int SDL_HapticIndex(SDL_Haptic * haptic) | |
769 * | |
770 * \brief Gets the index of a haptic device. | |
771 * | |
772 * \param haptic Haptic device to get the index of. | |
773 * \return The index of the haptic device or -1 on error. | |
774 * | |
775 * \sa SDL_HapticOpen | |
2506 | 776 * \sa SDL_HapticOpened |
2505 | 777 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
2519
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|
778 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
2505 | 779 |
2498
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parents:
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|
780 /** |
2512
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|
781 * \fn int SDL_MouseIsHaptic(void) |
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
2511
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|
782 * |
ef147ee4896c
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2511
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changeset
|
783 * \brief Gets whether or not the current mouse has haptic capabilities. |
ef147ee4896c
Improved some ioctl handling.
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parents:
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changeset
|
784 * |
ef147ee4896c
Improved some ioctl handling.
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parents:
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|
785 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
2511
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|
786 * |
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
2511
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|
787 * \sa SDL_HapticOpenFromMouse |
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
2511
diff
changeset
|
788 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
2519
diff
changeset
|
789 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
2512
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
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|
790 |
ef147ee4896c
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Edgar Simo <bobbens@gmail.com>
parents:
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diff
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|
791 /** |
ef147ee4896c
Improved some ioctl handling.
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parents:
2511
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|
792 * \fn SDL_Haptic * SDL_HapticOpenFromMouse(void) |
ef147ee4896c
Improved some ioctl handling.
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parents:
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|
793 * |
ef147ee4896c
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parents:
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changeset
|
794 * \brief Tries to open a haptic device from the current mouse. |
ef147ee4896c
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parents:
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|
795 * |
ef147ee4896c
Improved some ioctl handling.
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parents:
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|
796 * \return The haptic device identifier or NULL on error. |
ef147ee4896c
Improved some ioctl handling.
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parents:
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|
797 * |
ef147ee4896c
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parents:
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changeset
|
798 * \sa SDL_MouseIsHaptic |
ef147ee4896c
Improved some ioctl handling.
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parents:
2511
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changeset
|
799 * \sa SDL_HapticOpen |
ef147ee4896c
Improved some ioctl handling.
Edgar Simo <bobbens@gmail.com>
parents:
2511
diff
changeset
|
800 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
2519
diff
changeset
|
801 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
2512
ef147ee4896c
Improved some ioctl handling.
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parents:
2511
diff
changeset
|
802 |
ef147ee4896c
Improved some ioctl handling.
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parents:
2511
diff
changeset
|
803 /** |
2498
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Fixed various mistakes in the doxygen.
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parents:
2497
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changeset
|
804 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joystick) |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
805 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
806 * \brief Checks to see if a joystick has haptic features. |
2489
96adc8025331
Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
2488
diff
changeset
|
807 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
changeset
|
808 * \param joystick Joystick to test for haptic capabilities. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
809 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
810 * or -1 if an error ocurred. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
811 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
812 * \sa SDL_HapticOpenFromJoystick |
2489
96adc8025331
Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
2488
diff
changeset
|
813 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
814 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
2489
96adc8025331
Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
2488
diff
changeset
|
815 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
816 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
changeset
|
817 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
818 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
819 * \brief Opens a Haptic device for usage from a Joystick device. Still has |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
820 * to be closed seperately to the joystick. |
2489
96adc8025331
Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
2488
diff
changeset
|
821 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
822 * \param joystick Joystick to create a haptic device from. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
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|
823 * \return A valid haptic device identifier on success or NULL on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
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|
824 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
changeset
|
825 * \sa SDL_HapticOpen |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
826 * \sa SDL_HapticClose |
2489
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Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
2488
diff
changeset
|
827 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
2519
diff
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|
828 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); |
2489
96adc8025331
Exposed some of the joystick stuff to the haptic subsystem.
Edgar Simo <bobbens@gmail.com>
parents:
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diff
changeset
|
829 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
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parents:
2497
diff
changeset
|
830 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
831 * \fn void SDL_HapticClose(SDL_Haptic * haptic) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
832 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
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changeset
|
833 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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|
834 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
835 * \param haptic Haptic device to close. |
2476
242d8a668ebb
* Implemented opening and closing of haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2472
diff
changeset
|
836 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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parents:
2519
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changeset
|
837 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
2476
242d8a668ebb
* Implemented opening and closing of haptic devices.
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parents:
2472
diff
changeset
|
838 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
839 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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|
840 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
changeset
|
841 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
842 * \brief Returns the number of effects a haptic device can store. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
843 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
2495
diff
changeset
|
844 * \param haptic The haptic device to query effect max. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
845 * \return The number of effects the haptic device can store or |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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changeset
|
846 * -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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parents:
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diff
changeset
|
847 * |
2515
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
848 * \sa SDL_HapticNumEffectsPlaying |
2497
0893fbf73b3d
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parents:
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changeset
|
849 * \sa SDL_HapticQuery |
2478
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Added query functions for haptic devices.
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parents:
2477
diff
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|
850 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
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2519
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changeset
|
851 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
2478
4fd783e0f34b
Added query functions for haptic devices.
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parents:
2477
diff
changeset
|
852 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
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parents:
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diff
changeset
|
853 /** |
2515
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
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2512
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changeset
|
854 * \fn int SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
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parents:
2512
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|
855 * |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
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parents:
2512
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|
856 * \brief Returns the number of effects a haptic device can play at the same time. |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
857 * |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
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changeset
|
858 * \param haptic The haptic device to query maximum playing effect.s |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
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2512
diff
changeset
|
859 * \return The number of effects the haptic device can play at the same time |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
860 * or -1 on error. |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
861 * |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
862 * \sa SDL_HapticNumEffects |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
863 * \sa SDL_HapticQuery |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
864 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
865 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
2515
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
866 |
030fc4375e63
Added SDL_HapticNumEffectsPlaying().
Edgar Simo <bobbens@gmail.com>
parents:
2512
diff
changeset
|
867 /** |
2499
cc2b270608b2
Created SDL_HapticDirection.
Edgar Simo <bobbens@gmail.com>
parents:
2498
diff
changeset
|
868 * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic) |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
869 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
870 * \brief Gets the haptic devices supported features in bitwise matter. |
2478
4fd783e0f34b
Added query functions for haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2477
diff
changeset
|
871 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
872 * Example: |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
873 * \code |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
874 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
875 * printf("We have constant haptic effect!"); |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
876 * } |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
877 * \endcode |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
878 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
879 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
880 * \param haptic The haptic device to query. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
881 * \return Haptic features in bitwise manner (OR'd). |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
882 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
883 * \sa SDL_HapticNumEffects |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
884 * \sa SDL_HapticEffectSupported |
2478
4fd783e0f34b
Added query functions for haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2477
diff
changeset
|
885 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
886 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
887 |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
888 |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
889 /** |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
890 * \fn int SDL_HapticNumAxes(SDL_Haptic * haptic) |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
891 * |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
892 * \brief Gets the number of haptic axes the device has. |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
893 * |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
894 * \sa SDL_HapticDirection |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
895 */ |
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
896 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
2478
4fd783e0f34b
Added query functions for haptic devices.
Edgar Simo <bobbens@gmail.com>
parents:
2477
diff
changeset
|
897 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
898 /** |
2499
cc2b270608b2
Created SDL_HapticDirection.
Edgar Simo <bobbens@gmail.com>
parents:
2498
diff
changeset
|
899 * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
900 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
901 * \brief Checks to see if effect is supported by haptic. |
2486
24dd8b8669fa
Added SDL_HAPTIC_CUSTOM (not supported on linux).
Edgar Simo <bobbens@gmail.com>
parents:
2485
diff
changeset
|
902 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
903 * \param haptic Haptic device to check on. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
904 * \param effect Effect to check to see if it is supported. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
905 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
906 * -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
907 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
908 * \sa SDL_HapticQuery |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
909 * \sa SDL_HapticNewEffect |
2486
24dd8b8669fa
Added SDL_HAPTIC_CUSTOM (not supported on linux).
Edgar Simo <bobbens@gmail.com>
parents:
2485
diff
changeset
|
910 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
911 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
2486
24dd8b8669fa
Added SDL_HAPTIC_CUSTOM (not supported on linux).
Edgar Simo <bobbens@gmail.com>
parents:
2485
diff
changeset
|
912 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
913 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
914 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
915 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
916 * \brief Creates a new haptic effect on the device. |
2483
9d52368ebcf5
Setting effects memory to 0.
Edgar Simo <bobbens@gmail.com>
parents:
2482
diff
changeset
|
917 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
918 * \param haptic Haptic device to create the effect on. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
919 * \param effect Properties of the effect to create. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
920 * \return The id of the effect on success or -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
921 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
922 * \sa SDL_HapticUpdateEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
923 * \sa SDL_HapticRunEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
924 * \sa SDL_HapticDestroyEffect |
2477
97f75ea43a93
Starting to add infrastructure to handle haptic effects.
Edgar Simo <bobbens@gmail.com>
parents:
2476
diff
changeset
|
925 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
926 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
2477
97f75ea43a93
Starting to add infrastructure to handle haptic effects.
Edgar Simo <bobbens@gmail.com>
parents:
2476
diff
changeset
|
927 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
928 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
929 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
930 * |
2526 | 931 * \brief Updates the properties of an effect. |
932 * | |
933 * Can be used dynamically, although behaviour when dynamically changing | |
934 * direction may be strange. Specifically the effect may reupload itself | |
935 * and start playing from the start. You cannot change the type either when | |
936 * running UpdateEffect. | |
2488
8e2bdbccf7ff
Added SDL_HapticUpdateEffect().
Edgar Simo <bobbens@gmail.com>
parents:
2487
diff
changeset
|
937 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
938 * \param haptic Haptic device that has the effect. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
939 * \param effect Effect to update. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
940 * \param data New effect properties to use. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
941 * \return The id of the effect on success or -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
942 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
943 * \sa SDL_HapticNewEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
944 * \sa SDL_HapticRunEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
945 * \sa SDL_HapticDestroyEffect |
2488
8e2bdbccf7ff
Added SDL_HapticUpdateEffect().
Edgar Simo <bobbens@gmail.com>
parents:
2487
diff
changeset
|
946 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
947 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); |
2488
8e2bdbccf7ff
Added SDL_HapticUpdateEffect().
Edgar Simo <bobbens@gmail.com>
parents:
2487
diff
changeset
|
948 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
949 /** |
2536
fe3ee345a5d2
Fixed some typos in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2535
diff
changeset
|
950 * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
951 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
952 * \brief Runs the haptic effect on it's assosciated haptic device. |
2483
9d52368ebcf5
Setting effects memory to 0.
Edgar Simo <bobbens@gmail.com>
parents:
2482
diff
changeset
|
953 * |
2526 | 954 * If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over |
955 * repeating the envelope (attack and fade) every time. If you only want the | |
956 * effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length | |
957 * parameter. | |
958 * | |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
959 * \param haptic Haptic device to run the effect on. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
960 * \param effect Identifier of the haptic effect to run. |
2517
37c13c12c878
Broke API by introducing iterations to SDL_HapticRunEffects().
Edgar Simo <bobbens@gmail.com>
parents:
2515
diff
changeset
|
961 * \param iterations Number of iterations to run the effect. Use |
37c13c12c878
Broke API by introducing iterations to SDL_HapticRunEffects().
Edgar Simo <bobbens@gmail.com>
parents:
2515
diff
changeset
|
962 * SDL_HAPTIC_INFINITY for infinity. |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
963 * \return 0 on success or -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
964 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
965 * \sa SDL_HapticStopEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
966 * \sa SDL_HapticDestroyEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
967 * \sa SDL_HapticGetEffectStatus |
2477
97f75ea43a93
Starting to add infrastructure to handle haptic effects.
Edgar Simo <bobbens@gmail.com>
parents:
2476
diff
changeset
|
968 */ |
2523
366d84fdf8d1
Haptic subsystem handles haptic axes now.
Edgar Simo <bobbens@gmail.com>
parents:
2519
diff
changeset
|
969 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations); |
2477
97f75ea43a93
Starting to add infrastructure to handle haptic effects.
Edgar Simo <bobbens@gmail.com>
parents:
2476
diff
changeset
|
970 |
2498
ab567bd667bf
Fixed various mistakes in the doxygen.
Edgar Simo <bobbens@gmail.com>
parents:
2497
diff
changeset
|
971 /** |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
972 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
973 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
974 * \brief Stops the haptic effect on it's assosciated haptic device. |
2485
67978eea6d10
Added SDL_HapticStopEffect().
Edgar Simo <bobbens@gmail.com>
parents:
2484
diff
changeset
|
975 * |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
976 * \param haptic Haptic device to stop the effect on. |
2499
cc2b270608b2
Created SDL_HapticDirection.
Edgar Simo <bobbens@gmail.com>
parents:
2498
diff
changeset
|
977 * \param effect Identifier of the effect to stop. |
2497
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
978 * \return 0 on success or -1 on error. |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
979 * |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Edgar Simo <bobbens@gmail.com>
parents:
2495
diff
changeset
|
980 * \sa SDL_HapticRunEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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981 * \sa SDL_HapticDestroyEffect |
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982 */ |
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983 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); |
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984 |
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985 /** |
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986 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
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987 * |
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988 * \brief Destroys a haptic effect on the device. This will stop the effect |
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989 * if it's running. Effects are automatically destroyed when the device is |
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990 * closed. |
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991 * |
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992 * \param haptic Device to destroy the effect on. |
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993 * \param effect Identifier of the effect to destroy. |
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994 * |
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995 * \sa SDL_HapticNewEffect |
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996 */ |
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997 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
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998 |
2498
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999 /** |
2497
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1000 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) |
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1001 * |
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1002 * \brief Gets the status of the current effect on the haptic device. |
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1003 * |
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1004 * Device must support the SDL_HAPTIC_STATUS feature. |
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1005 * |
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1006 * \param haptic Haptic device to query the effect status on. |
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1007 * \param effect Identifier of the effect to query it's status. |
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1008 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing |
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1009 * or -1 on error. |
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1010 * |
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1011 * \sa SDL_HapticRunEffect |
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1012 * \sa SDL_HapticStopEffect |
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1013 */ |
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1014 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); |
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1015 |
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1016 /** |
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1017 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) |
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1018 * |
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1019 * \brief Sets the global gain of the device. Gain should be between 0 and 100. |
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1020 * |
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1021 * Device must support the SDL_HAPTIC_GAIN feature. |
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1022 * |
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1023 * The user may specify the maxmimum gain by setting the environment variable |
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1024 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
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1025 * SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
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1026 * maximum. |
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1027 * |
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1028 * \param haptic Haptic device to set the gain on. |
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1029 * \param gain Value to set the gain to, should be between 0 and 100. |
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1030 * \return 0 on success or -1 on error. |
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1031 * |
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1032 * \sa SDL_HapticQuery |
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1033 */ |
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1034 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
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1035 |
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1036 /** |
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1037 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
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1038 * |
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1039 * \brief Sets the global autocenter of the device. Autocenter should be between |
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1040 * 0 and 100. Setting it to 0 will disable autocentering. |
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1041 * |
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1042 * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
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1043 * |
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1044 * \param haptic Haptic device to set autocentering on. |
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1045 * \param autocenter Value to set autocenter to, 0 disables autocentering. |
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1046 * \return 0 on success or -1 on error. |
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1047 * |
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1048 * \sa SDL_HapticQuery |
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1049 */ |
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1050 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); |
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1051 |
2472
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1052 |
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1053 /* Ends C function definitions when using C++ */ |
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1054 #ifdef __cplusplus |
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1055 /* *INDENT-OFF* */ |
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1056 } |
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1057 /* *INDENT-ON* */ |
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1058 #endif |
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1059 #include "close_code.h" |
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1060 |
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1061 #endif /* _SDL_haptic_h */ |
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1062 |
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1063 /* vi: set ts=4 sw=4 expandtab: */ |
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1064 |
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1065 |