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annotate docs/html/guidebasicsinit.html @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Initializing SDL</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="The Basics" | |
14 HREF="guidethebasics.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="The Basics" | |
17 HREF="guidethebasics.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Graphics and Video" | |
20 HREF="guidevideo.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="guidethebasics.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 >Chapter 1. The Basics</TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="guidevideo.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><DIV | |
72 CLASS="SECT1" | |
73 ><H1 | |
74 CLASS="SECT1" | |
75 ><A | |
76 NAME="GUIDEBASICSINIT" | |
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77 ></A |
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78 >Initializing SDL</H1 |
0 | 79 ><P |
80 >SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A | |
81 HREF="sdlinit.html" | |
82 ><TT | |
83 CLASS="FUNCTION" | |
84 >SDL_Init</TT | |
85 ></A | |
86 > (or <A | |
87 HREF="sdlinitsubsystem.html" | |
88 ><TT | |
89 CLASS="FUNCTION" | |
90 >SDL_InitSubSystem</TT | |
91 ></A | |
181
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92 >). <TT |
0 | 93 CLASS="FUNCTION" |
94 >SDL_Init</TT | |
95 > must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call: | |
96 <PRE | |
97 CLASS="PROGRAMLISTING" | |
98 > SDL_Init ( SDL_INIT_VIDEO );</PRE | |
99 > | |
100 To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call: | |
101 <PRE | |
102 CLASS="PROGRAMLISTING" | |
103 > SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE | |
104 ></P | |
105 ><P | |
106 ><TT | |
107 CLASS="FUNCTION" | |
108 >SDL_Init</TT | |
109 > is complemented by <A | |
110 HREF="sdlquit.html" | |
111 ><TT | |
112 CLASS="FUNCTION" | |
113 >SDL_Quit</TT | |
114 ></A | |
115 > (and <A | |
116 HREF="sdlquitsubsystem.html" | |
117 ><TT | |
118 CLASS="FUNCTION" | |
119 >SDL_QuitSubSystem</TT | |
120 ></A | |
121 >). <TT | |
122 CLASS="FUNCTION" | |
123 >SDL_Quit</TT | |
124 > shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P | |
125 ><P | |
126 >With <TT | |
127 CLASS="FUNCTION" | |
128 >SDL_Init</TT | |
129 > and <TT | |
130 CLASS="FUNCTION" | |
131 >SDL_Quit</TT | |
132 > firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT | |
133 CLASS="FUNCTION" | |
134 >SDL_Init</TT | |
135 >, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT | |
136 CLASS="FUNCTION" | |
137 >SDL_GetError</TT | |
138 >. Use this often, you can never know too much about an error.</P | |
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139 ><DIV |
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140 CLASS="EXAMPLE" |
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141 ><A |
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142 NAME="AEN60" |
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143 ></A |
0 | 144 ><P |
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145 ><B |
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146 >Example 1-1. Initializing SDL</B |
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147 ></P |
0 | 148 ><PRE |
149 CLASS="PROGRAMLISTING" | |
150 >#include "SDL.h" /* All SDL App's need this */ | |
151 #include <stdio.h> | |
152 | |
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153 int main(int argc, char *argv[]) { |
0 | 154 |
155 printf("Initializing SDL.\n"); | |
156 | |
157 /* Initialize defaults, Video and Audio */ | |
158 if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { | |
159 printf("Could not initialize SDL: %s.\n", SDL_GetError()); | |
160 exit(-1); | |
161 } | |
162 | |
163 printf("SDL initialized.\n"); | |
164 | |
165 printf("Quiting SDL.\n"); | |
166 | |
167 /* Shutdown all subsystems */ | |
168 SDL_Quit(); | |
169 | |
170 printf("Quiting....\n"); | |
171 | |
172 exit(0); | |
173 } </PRE | |
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174 ></DIV |
0 | 175 ></DIV |
176 ><DIV | |
177 CLASS="NAVFOOTER" | |
178 ><HR | |
179 ALIGN="LEFT" | |
180 WIDTH="100%"><TABLE | |
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181 SUMMARY="Footer navigation table" |
0 | 182 WIDTH="100%" |
183 BORDER="0" | |
184 CELLPADDING="0" | |
185 CELLSPACING="0" | |
186 ><TR | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="left" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="guidethebasics.html" | |
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193 ACCESSKEY="P" |
0 | 194 >Prev</A |
195 ></TD | |
196 ><TD | |
197 WIDTH="34%" | |
198 ALIGN="center" | |
199 VALIGN="top" | |
200 ><A | |
201 HREF="index.html" | |
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202 ACCESSKEY="H" |
0 | 203 >Home</A |
204 ></TD | |
205 ><TD | |
206 WIDTH="33%" | |
207 ALIGN="right" | |
208 VALIGN="top" | |
209 ><A | |
210 HREF="guidevideo.html" | |
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211 ACCESSKEY="N" |
0 | 212 >Next</A |
213 ></TD | |
214 ></TR | |
215 ><TR | |
216 ><TD | |
217 WIDTH="33%" | |
218 ALIGN="left" | |
219 VALIGN="top" | |
220 >The Basics</TD | |
221 ><TD | |
222 WIDTH="34%" | |
223 ALIGN="center" | |
224 VALIGN="top" | |
225 ><A | |
226 HREF="guidethebasics.html" | |
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227 ACCESSKEY="U" |
0 | 228 >Up</A |
229 ></TD | |
230 ><TD | |
231 WIDTH="33%" | |
232 ALIGN="right" | |
233 VALIGN="top" | |
234 >Graphics and Video</TD | |
235 ></TR | |
236 ></TABLE | |
237 ></DIV | |
238 ></BODY | |
239 ></HTML | |
240 > |