Mercurial > sdl-ios-xcode
annotate src/video/maccommon/SDL_macwm.c @ 282:b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 20 Feb 2002 01:02:33 +0000 |
parents | e8157fcb3114 |
children | f6ffac90895c |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdlib.h> | |
29 #include <string.h> | |
30 | |
31 #if TARGET_API_MAC_CARBON | |
32 #include <Carbon.h> | |
33 #else | |
34 #include <Windows.h> | |
35 #include <Strings.h> | |
36 #endif | |
37 | |
38 #include "SDL_macwm_c.h" | |
39 | |
40 void Mac_SetCaption(_THIS, const char *title, const char *icon) | |
41 { | |
42 /* Don't convert C to P string in place, because it may be read-only */ | |
43 Str255 ptitle; /* MJS */ | |
44 ptitle[0] = strlen (title); | |
45 memcpy(ptitle+1, title, ptitle[0]); /* MJS */ | |
46 if (SDL_Window) | |
47 SetWTitle(SDL_Window, ptitle); /* MJS */ | |
48 } |