Mercurial > sdl-ios-xcode
annotate src/video/picogui/SDL_pgevents.c @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Micah Dowty |
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23 micahjd@users.sourceforge.net |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 #include "SDL.h" |
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28 #include "../../events/SDL_sysevents.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 #include "SDL_pgvideo.h" |
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31 #include "SDL_pgevents_c.h" |
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32 |
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33 int PG_HandleClose(struct pgEvent *evt) |
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34 { |
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35 SDL_PrivateQuit(); |
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36 return 1; /* Intercept the event's normal quit handling */ |
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37 } |
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38 |
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39 int PG_HandleResize(struct pgEvent *evt) |
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40 { |
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41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h); |
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42 return 0; |
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43 } |
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44 |
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45 int PG_HandleKey(struct pgEvent *evt) |
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46 { |
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47 SDL_keysym sym; |
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48 SDL_memset(&sym,0,sizeof(sym)); |
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49 sym.sym = evt->e.kbd.key; |
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50 sym.mod = evt->e.kbd.mods; |
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51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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52 return 0; |
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53 } |
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54 |
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55 int PG_HandleChar(struct pgEvent *evt) |
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56 { |
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57 SDL_keysym sym; |
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58 SDL_memset(&sym,0,sizeof(sym)); |
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59 sym.unicode = evt->e.kbd.key; |
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60 sym.mod = evt->e.kbd.mods; |
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61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); |
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62 return 0; |
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63 } |
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64 |
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65 int PG_HandleMouseButton(struct pgEvent *evt) |
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66 { |
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67 /* We need to focus the canvas when it's clicked */ |
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68 if (evt->extra) { |
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69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; |
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70 pgFocus(this->hidden->wCanvas); |
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71 } |
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72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, |
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73 evt->e.pntr.x, evt->e.pntr.y); |
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74 return 0; |
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75 } |
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76 |
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77 int PG_HandleMouseMotion(struct pgEvent *evt) |
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78 { |
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79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); |
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80 return 0; |
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81 } |
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82 |
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83 void PG_PumpEvents(_THIS) |
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84 { |
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85 /* Process all pending events */ |
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86 pgEventPoll(); |
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87 } |
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88 |
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89 void PG_InitOSKeymap(_THIS) |
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90 { |
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91 /* We need no keymap */ |
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92 } |
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93 |
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94 void PG_InitEvents(_THIS) |
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95 { |
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96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important |
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97 * events like mouse movement are ignored to save bandwidth. */ |
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98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, |
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99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | |
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100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | |
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101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); |
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102 |
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103 /* Start our canvas out focused, so we get keyboard input */ |
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104 pgFocus(this->hidden->wCanvas); |
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105 |
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106 /* Set up bindings for all the above event handlers */ |
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107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); |
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108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); |
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109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); |
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110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); |
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111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); |
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112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); |
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113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); |
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114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); |
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115 } |
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116 |
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117 /* end of SDL_pgevents.c ... */ |