Mercurial > sdl-ios-xcode
annotate src/video/photon/SDL_ph_mouse.c @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | d910939febfa |
children | e49147870aac c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_mouse.h" | |
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25 #include "../../events/SDL_events_c.h" |
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26 #include "../SDL_cursor_c.h" |
0 | 27 #include "SDL_ph_mouse_c.h" |
28 | |
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29 struct WMcursor |
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30 { |
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31 PhCursorDef_t *ph_cursor ; |
0 | 32 }; |
33 | |
34 void ph_FreeWMCursor(_THIS, WMcursor *cursor) | |
35 { | |
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36 if (window != NULL) |
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37 { |
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38 SDL_Lock_EventThread(); |
0 | 39 |
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40 if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0) |
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41 { |
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42 /* TODO: output error msg */ |
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43 } |
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44 |
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45 SDL_Unlock_EventThread(); |
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46 } |
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47 |
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48 SDL_free(cursor); |
0 | 49 } |
50 | |
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51 WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) |
0 | 52 { |
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53 WMcursor* cursor; |
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54 int clen, i; |
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55 unsigned char bit, databit, maskbit; |
0 | 56 |
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57 /* Allocate and initialize the cursor memory */ |
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58 if ((cursor = (WMcursor*)SDL_malloc(sizeof(WMcursor))) == NULL) |
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59 { |
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60 SDL_OutOfMemory(); |
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61 return(NULL); |
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62 } |
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63 SDL_memset(cursor,0,sizeof(WMcursor)); |
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64 |
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65 cursor->ph_cursor = (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32*4*2); |
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66 |
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67 if (cursor->ph_cursor == NULL) |
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68 { |
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69 SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n"); |
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70 return NULL; |
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71 } |
0 | 72 |
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73 SDL_memset(cursor->ph_cursor,0,(sizeof(PhCursorDef_t) + 32*4*2)); |
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74 |
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75 cursor->ph_cursor->hdr.type =Ph_RDATA_CURSOR; |
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76 cursor->ph_cursor->size1.x = (short)w; |
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77 cursor->ph_cursor->size1.y = (short)h; |
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78 cursor->ph_cursor->offset1.x = (short)hot_x; |
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79 cursor->ph_cursor->offset1.y = (short)hot_y; |
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80 cursor->ph_cursor->bytesperline1 = (char)w/8; |
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81 cursor->ph_cursor->color1 = Pg_WHITE; |
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82 cursor->ph_cursor->size2.x = (short)w; |
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83 cursor->ph_cursor->size2.y = (short)h; |
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84 cursor->ph_cursor->offset2.x = (short)hot_x; |
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85 cursor->ph_cursor->offset2.y = (short)hot_y; |
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86 cursor->ph_cursor->bytesperline2 = (char)w/8; |
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87 cursor->ph_cursor->color2 = Pg_BLACK; |
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88 |
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89 clen = (w/8)*h; |
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91 /* Copy the mask and the data to different bitmap planes */ |
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92 for (i=0; i<clen; ++i) |
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93 { |
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94 for (bit = 0; bit < 8; bit++) |
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95 { |
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96 databit = data[i] & (1 << bit); |
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97 maskbit = mask[i] & (1 << bit); |
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98 |
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99 cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0; |
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100 /* If the databit != 0, treat it as a black pixel and |
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101 * ignore the maskbit (can't do an inverted color) */ |
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102 cursor->ph_cursor->images[i+clen] |= databit; |
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103 } |
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104 } |
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105 |
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106 /* #bytes following the hdr struct */ |
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107 cursor->ph_cursor->hdr.len =sizeof(PhCursorDef_t) + clen*2 - sizeof(PhRegionDataHdr_t); |
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109 return (cursor); |
0 | 110 } |
111 | |
112 PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor) | |
113 { | |
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114 return (*cursor->ph_cursor); |
0 | 115 } |
116 | |
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117 int ph_ShowWMCursor(_THIS, WMcursor* cursor) |
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119 PtArg_t args[3]; |
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120 int nargs = 0; |
0 | 121 |
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122 /* Don't do anything if the display is gone */ |
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123 if (window == NULL) |
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124 { |
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125 return (0); |
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126 } |
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127 |
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128 /* looks like photon can't draw mouse cursor in direct mode */ |
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129 if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) |
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130 { |
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131 /* disable the fake mouse in the fullscreen OpenGL mode */ |
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132 if ((this->screen->flags & SDL_OPENGL) == SDL_OPENGL) |
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133 { |
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134 cursor=NULL; |
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135 } |
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136 else |
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137 { |
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138 return (0); |
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139 } |
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140 } |
0 | 141 |
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142 /* Set the photon cursor, or blank if cursor is NULL */ |
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143 if (cursor!=NULL) |
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144 { |
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145 PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0); |
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146 /* Could set next to any PgColor_t value */ |
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147 PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR , 0); |
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148 PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t))); |
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149 nargs = 3; |
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150 } |
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151 else /* Ph_CURSOR_NONE */ |
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152 { |
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153 PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0); |
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154 nargs = 1; |
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155 } |
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156 |
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157 SDL_Lock_EventThread(); |
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158 |
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159 if (PtSetResources(window, nargs, args) < 0 ) |
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160 { |
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161 return (0); |
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162 } |
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163 |
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164 SDL_Unlock_EventThread(); |
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165 |
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166 return (1); |
0 | 167 } |
168 | |
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169 |
0 | 170 void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
171 { | |
315
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172 short abs_x, abs_y; |
283
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173 |
315
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174 SDL_Lock_EventThread(); |
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175 PtGetAbsPosition( window, &abs_x, &abs_y ); |
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176 PhMoveCursorAbs( PhInputGroup(NULL), x + abs_x, y + abs_y ); |
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177 SDL_Unlock_EventThread(); |
0 | 178 } |
179 | |
180 | |
181 void ph_CheckMouseMode(_THIS) | |
182 { | |
315
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183 /* If the mouse is hidden and input is grabbed, we use relative mode */ |
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184 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF)) |
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185 { |
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186 mouse_relative = 1; |
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187 } |
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188 else |
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189 { |
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190 mouse_relative = 0; |
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191 } |
0 | 192 } |
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193 |
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194 |
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195 void ph_UpdateMouse(_THIS) |
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196 { |
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197 PhCursorInfo_t phcursor; |
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198 short abs_x; |
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199 short abs_y; |
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200 |
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201 /* Lock the event thread, in multi-threading environments */ |
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202 SDL_Lock_EventThread(); |
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203 |
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204 /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */ |
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205 PtGetAbsPosition(window, &abs_x, &abs_y); |
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206 PhQueryCursor(PhInputGroup(NULL), &phcursor); |
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207 if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) && |
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208 ((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h))) |
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209 { |
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210 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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211 SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y); |
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212 } |
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213 else |
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214 { |
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215 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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216 } |
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217 |
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218 /* Unlock the event thread, in multi-threading environments */ |
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219 SDL_Unlock_EventThread(); |
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220 } |