annotate src/audio/nas/SDL_nasaudio.c @ 1861:b42823412c3b

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 03:52:41 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 This driver was written by:
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23 Erik Inge Bolsų
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24 knan@mo.himolde.no
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25 */
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26 #include "SDL_config.h"
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27
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28 /* Allow access to a raw mixing buffer */
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29
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30 #include <signal.h>
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31 #include <unistd.h>
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32
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33 #include "SDL_timer.h"
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34 #include "SDL_audio.h"
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35 #include "../SDL_audiomem.h"
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36 #include "../SDL_audio_c.h"
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37 #include "../SDL_audiodev_c.h"
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38 #include "SDL_nasaudio.h"
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39
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40 /* The tag name used by artsc audio */
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41 #define NAS_DRIVER_NAME "nas"
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42
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43 static struct SDL_PrivateAudioData *this2 = NULL;
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44
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45 /* Audio driver functions */
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46 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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47 static void NAS_WaitAudio(_THIS);
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48 static void NAS_PlayAudio(_THIS);
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49 static Uint8 *NAS_GetAudioBuf(_THIS);
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50 static void NAS_CloseAudio(_THIS);
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51
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52 /* Audio driver bootstrap functions */
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53
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54 static int Audio_Available(void)
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55 {
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56 AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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57 if (!aud) return 0;
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58
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59 AuCloseServer(aud);
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60 return 1;
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61 }
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62
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63 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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64 {
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65 SDL_free(device->hidden);
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66 SDL_free(device);
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67 }
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68
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69 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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70 {
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71 SDL_AudioDevice *this;
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72
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73 /* Initialize all variables that we clean on shutdown */
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74 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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75 if ( this ) {
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76 SDL_memset(this, 0, (sizeof *this));
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77 this->hidden = (struct SDL_PrivateAudioData *)
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78 SDL_malloc((sizeof *this->hidden));
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79 }
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80 if ( (this == NULL) || (this->hidden == NULL) ) {
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81 SDL_OutOfMemory();
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82 if ( this ) {
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83 SDL_free(this);
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84 }
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85 return(0);
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86 }
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87 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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88
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89 /* Set the function pointers */
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90 this->OpenAudio = NAS_OpenAudio;
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91 this->WaitAudio = NAS_WaitAudio;
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92 this->PlayAudio = NAS_PlayAudio;
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93 this->GetAudioBuf = NAS_GetAudioBuf;
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94 this->CloseAudio = NAS_CloseAudio;
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95
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96 this->free = Audio_DeleteDevice;
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97
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98 return this;
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99 }
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100
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101 AudioBootStrap NAS_bootstrap = {
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102 NAS_DRIVER_NAME, "Network Audio System",
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103 Audio_Available, Audio_CreateDevice
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104 };
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105
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106 /* This function waits until it is possible to write a full sound buffer */
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107 static void NAS_WaitAudio(_THIS)
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108 {
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109 while ( this->hidden->buf_free < this->hidden->mixlen ) {
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110 AuEvent ev;
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111 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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112 AuDispatchEvent(this->hidden->aud, &ev);
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113 }
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114 }
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115
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116 static void NAS_PlayAudio(_THIS)
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117 {
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118 while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
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119 in the hope that some of them is LowWater events telling us more
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120 of the buffer is free now than what we think. */
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121 AuEvent ev;
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122 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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123 AuDispatchEvent(this->hidden->aud, &ev);
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124 }
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125 this->hidden->buf_free -= this->hidden->mixlen;
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126
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127 /* Write the audio data */
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128 AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
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129
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130 this->hidden->written += this->hidden->mixlen;
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131
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132 #ifdef DEBUG_AUDIO
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133 fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
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134 #endif
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135 }
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136
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137 static Uint8 *NAS_GetAudioBuf(_THIS)
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138 {
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139 return(this->hidden->mixbuf);
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140 }
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141
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142 static void NAS_CloseAudio(_THIS)
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143 {
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144 if ( this->hidden->mixbuf != NULL ) {
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145 SDL_FreeAudioMem(this->hidden->mixbuf);
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146 this->hidden->mixbuf = NULL;
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147 }
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148 if ( this->hidden->aud ) {
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149 AuCloseServer(this->hidden->aud);
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150 this->hidden->aud = 0;
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151 }
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152 }
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153
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154 static unsigned char sdlformat_to_auformat(unsigned int fmt)
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155 {
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156 switch (fmt)
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157 {
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158 case AUDIO_U8:
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159 return AuFormatLinearUnsigned8;
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160 case AUDIO_S8:
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161 return AuFormatLinearSigned8;
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parents:
diff changeset
162 case AUDIO_U16LSB:
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parents:
diff changeset
163 return AuFormatLinearUnsigned16LSB;
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parents:
diff changeset
164 case AUDIO_U16MSB:
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parents:
diff changeset
165 return AuFormatLinearUnsigned16MSB;
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parents:
diff changeset
166 case AUDIO_S16LSB:
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parents:
diff changeset
167 return AuFormatLinearSigned16LSB;
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parents:
diff changeset
168 case AUDIO_S16MSB:
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parents:
diff changeset
169 return AuFormatLinearSigned16MSB;
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parents:
diff changeset
170 }
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parents:
diff changeset
171 return AuNone;
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parents:
diff changeset
172 }
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173
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parents:
diff changeset
174 static AuBool
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175 event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
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parents:
diff changeset
176 {
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parents:
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177 switch (ev->type) {
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parents:
diff changeset
178 case AuEventTypeElementNotify: {
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179 AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
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180
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parents:
diff changeset
181 switch (event->kind) {
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parents:
diff changeset
182 case AuElementNotifyKindLowWater:
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parents:
diff changeset
183 if (this2->buf_free >= 0) {
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parents:
diff changeset
184 this2->really += event->num_bytes;
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diff changeset
185 gettimeofday(&this2->last_tv, 0);
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parents:
diff changeset
186 this2->buf_free += event->num_bytes;
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diff changeset
187 } else {
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diff changeset
188 this2->buf_free = event->num_bytes;
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parents:
diff changeset
189 }
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parents:
diff changeset
190 break;
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parents:
diff changeset
191 case AuElementNotifyKindState:
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parents:
diff changeset
192 switch (event->cur_state) {
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parents:
diff changeset
193 case AuStatePause:
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parents:
diff changeset
194 if (event->reason != AuReasonUser) {
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parents:
diff changeset
195 if (this2->buf_free >= 0) {
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parents:
diff changeset
196 this2->really += event->num_bytes;
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parents:
diff changeset
197 gettimeofday(&this2->last_tv, 0);
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parents:
diff changeset
198 this2->buf_free += event->num_bytes;
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parents:
diff changeset
199 } else {
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parents:
diff changeset
200 this2->buf_free = event->num_bytes;
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parents:
diff changeset
201 }
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parents:
diff changeset
202 }
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parents:
diff changeset
203 break;
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parents:
diff changeset
204 }
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parents:
diff changeset
205 }
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parents:
diff changeset
206 }
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parents:
diff changeset
207 }
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parents:
diff changeset
208 return AuTrue;
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parents:
diff changeset
209 }
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parents:
diff changeset
210
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parents:
diff changeset
211 static AuDeviceID
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diff changeset
212 find_device(_THIS, int nch)
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parents:
diff changeset
213 {
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diff changeset
214 int i;
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parents:
diff changeset
215 for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
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parents:
diff changeset
216 if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
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parents:
diff changeset
217 AuComponentKindPhysicalOutput) &&
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parents:
diff changeset
218 AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
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diff changeset
219 return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
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parents:
diff changeset
220 }
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parents:
diff changeset
221 }
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parents:
diff changeset
222 return AuNone;
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parents:
diff changeset
223 }
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parents:
diff changeset
224
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diff changeset
225 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
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parents:
diff changeset
226 {
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parents:
diff changeset
227 AuElement elms[3];
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parents:
diff changeset
228 int buffer_size;
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parents:
diff changeset
229 Uint16 test_format, format;
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parents:
diff changeset
230
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diff changeset
231 this->hidden->mixbuf = NULL;
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parents:
diff changeset
232
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parents:
diff changeset
233 /* Try for a closest match on audio format */
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parents:
diff changeset
234 format = 0;
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parents:
diff changeset
235 for ( test_format = SDL_FirstAudioFormat(spec->format);
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parents:
diff changeset
236 ! format && test_format; ) {
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parents:
diff changeset
237 format = sdlformat_to_auformat(test_format);
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parents:
diff changeset
238
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parents:
diff changeset
239 if (format == AuNone) {
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parents:
diff changeset
240 test_format = SDL_NextAudioFormat();
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parents:
diff changeset
241 }
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parents:
diff changeset
242 }
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parents:
diff changeset
243 if ( format == 0 ) {
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parents:
diff changeset
244 SDL_SetError("Couldn't find any hardware audio formats");
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parents:
diff changeset
245 return(-1);
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parents:
diff changeset
246 }
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parents:
diff changeset
247 spec->format = test_format;
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parents:
diff changeset
248
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parents:
diff changeset
249 this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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parents:
diff changeset
250 if (this->hidden->aud == 0)
74212992fb08 Initial revision
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parents:
diff changeset
251 {
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parents:
diff changeset
252 SDL_SetError("Couldn't open connection to NAS server");
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parents:
diff changeset
253 return (-1);
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parents:
diff changeset
254 }
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parents:
diff changeset
255
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parents:
diff changeset
256 this->hidden->dev = find_device(this, spec->channels);
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parents:
diff changeset
257 if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
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parents:
diff changeset
258 AuCloseServer(this->hidden->aud);
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parents:
diff changeset
259 this->hidden->aud = 0;
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parents:
diff changeset
260 SDL_SetError("Couldn't find a fitting playback device on NAS server");
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parents:
diff changeset
261 return (-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263
74212992fb08 Initial revision
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parents:
diff changeset
264 buffer_size = spec->freq;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 if (buffer_size < 4096)
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parents:
diff changeset
266 buffer_size = 4096;
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parents:
diff changeset
267
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parents:
diff changeset
268 if (buffer_size > 32768)
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parents:
diff changeset
269 buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
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parents:
diff changeset
270
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parents:
diff changeset
271 /* Calculate the final parameters for this audio specification */
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parents:
diff changeset
272 SDL_CalculateAudioSpec(spec);
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parents:
diff changeset
273
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parents:
diff changeset
274 this2 = this->hidden;
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parents:
diff changeset
275
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parents:
diff changeset
276 AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 buffer_size, buffer_size / 4, 0, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279 AuUnlimitedSamples, 0, NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 event_handler, (AuPointer) NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 /* Allocate mixing buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 this->hidden->mixlen = spec->size;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 if ( this->hidden->mixbuf == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
292 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 /* Get the parent process id (we're the parent of the audio thread) */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 this->hidden->parent = getpid();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 /* We're ready to rock and roll. :-) */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 }