annotate docs/man3/SDL_Init.3 @ 1861:b42823412c3b

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 03:52:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Init\- Initializes SDL
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
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12 .TP 20
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13 \fBSDL_INIT_TIMER\fP
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14 Initializes the \fItimer\fR subsystem\&.
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15 .TP 20
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16 \fBSDL_INIT_AUDIO\fP
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17 Initializes the \fIaudio\fR subsystem\&.
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18 .TP 20
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19 \fBSDL_INIT_VIDEO\fP
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20 Initializes the \fIvideo\fR subsystem\&.
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21 .TP 20
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22 \fBSDL_INIT_CDROM\fP
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23 Initializes the \fIcdrom\fR subsystem\&.
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24 .TP 20
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25 \fBSDL_INIT_JOYSTICK\fP
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26 Initializes the \fIjoystick\fR subsystem\&.
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27 .TP 20
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28 \fBSDL_INIT_EVERYTHING\fP
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29 Initialize all of the above\&.
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30 .TP 20
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31 \fBSDL_INIT_NOPARACHUTE\fP
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32 Prevents SDL from catching fatal signals\&.
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33 .TP 20
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34 \fBSDL_INIT_EVENTTHREAD\fP
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35 .SH "RETURN VALUE"
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36 .PP
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37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
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38 .SH "SEE ALSO"
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39 .PP
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40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00