Mercurial > sdl-ios-xcode
annotate include/SDL_audio.h @ 2006:b3741f227757
Updated Tru64 audio to support int32.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 01 Sep 2006 06:43:41 +0000 |
parents | 8055185ae4ed |
children | 5f6550e5184f 37c9c4590689 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
251
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_audio.h |
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25 * |
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26 * Access to the raw audio mixing buffer for the SDL library |
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27 */ |
0 | 28 |
29 #ifndef _SDL_audio_h | |
30 #define _SDL_audio_h | |
31 | |
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32 #include "SDL_stdinc.h" |
0 | 33 #include "SDL_error.h" |
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34 #include "SDL_endian.h" |
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35 #include "SDL_mutex.h" |
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36 #include "SDL_thread.h" |
0 | 37 #include "SDL_rwops.h" |
38 | |
39 #include "begin_code.h" | |
40 /* Set up for C function definitions, even when using C++ */ | |
41 #ifdef __cplusplus | |
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42 /* *INDENT-OFF* */ |
0 | 43 extern "C" { |
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44 /* *INDENT-ON* */ |
0 | 45 #endif |
46 | |
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47 typedef Uint16 SDL_AudioFormat; |
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48 |
0 | 49 /* The calculated values in this structure are calculated by SDL_OpenAudio() */ |
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50 typedef struct SDL_AudioSpec |
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51 { |
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52 int freq; /* DSP frequency -- samples per second */ |
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53 SDL_AudioFormat format; /* Audio data format */ |
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54 Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ |
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55 Uint8 silence; /* Audio buffer silence value (calculated) */ |
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56 Uint16 samples; /* Audio buffer size in samples (power of 2) */ |
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57 Uint16 padding; /* Necessary for some compile environments */ |
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58 Uint32 size; /* Audio buffer size in bytes (calculated) */ |
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59 /* This function is called when the audio device needs more data. |
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60 'stream' is a pointer to the audio data buffer |
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61 'len' is the length of that buffer in bytes. |
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62 Once the callback returns, the buffer will no longer be valid. |
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63 Stereo samples are stored in a LRLRLR ordering. |
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64 */ |
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65 void (SDLCALL * callback) (void *userdata, Uint8 * stream, int len); |
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66 void *userdata; |
0 | 67 } SDL_AudioSpec; |
68 | |
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69 |
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70 /* |
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71 These are what the 16 bits in SDL_AudioFormat currently mean... |
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72 (Unspecified bits are always zero.) |
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73 |
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74 ++-----------------------sample is signed if set |
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75 || |
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76 || ++-----------sample is bigendian if set |
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77 || || |
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78 || || ++---sample is float if set |
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79 || || || |
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80 || || || +---sample bit size---+ |
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81 || || || | | |
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82 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 |
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83 |
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84 There are macros in SDL 1.3 and later to query these bits. |
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85 */ |
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86 |
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87 #define SDL_AUDIO_MASK_BITSIZE (0xFF) |
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88 #define SDL_AUDIO_MASK_DATATYPE (1<<8) |
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89 #define SDL_AUDIO_MASK_ENDIAN (1<<12) |
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90 #define SDL_AUDIO_MASK_SIGNED (1<<15) |
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91 #define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) |
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92 #define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) |
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93 #define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) |
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94 #define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) |
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95 #define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) |
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96 #define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) |
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97 #define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) |
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98 |
0 | 99 /* Audio format flags (defaults to LSB byte order) */ |
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100 #define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ |
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101 #define AUDIO_S8 0x8008 /* Signed 8-bit samples */ |
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102 #define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ |
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103 #define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ |
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104 #define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ |
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105 #define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ |
0 | 106 #define AUDIO_U16 AUDIO_U16LSB |
107 #define AUDIO_S16 AUDIO_S16LSB | |
108 | |
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109 /* int32 support new to SDL 1.3 */ |
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110 #define AUDIO_S32LSB 0x8020 /* 32-bit integer samples */ |
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111 #define AUDIO_S32MSB 0x9020 /* As above, but big-endian byte order */ |
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112 #define AUDIO_S32 AUDIO_S32LSB |
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113 |
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114 /* float32 support new to SDL 1.3 */ |
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115 #define AUDIO_F32LSB 0x8120 /* 32-bit floating point samples */ |
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116 #define AUDIO_F32MSB 0x9120 /* As above, but big-endian byte order */ |
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117 #define AUDIO_F32 AUDIO_F32LSB |
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118 |
0 | 119 /* Native audio byte ordering */ |
120 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
121 #define AUDIO_U16SYS AUDIO_U16LSB | |
122 #define AUDIO_S16SYS AUDIO_S16LSB | |
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123 #define AUDIO_S32SYS AUDIO_S32LSB |
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124 #define AUDIO_F32SYS AUDIO_F32LSB |
0 | 125 #else |
126 #define AUDIO_U16SYS AUDIO_U16MSB | |
127 #define AUDIO_S16SYS AUDIO_S16MSB | |
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128 #define AUDIO_S32SYS AUDIO_S32MSB |
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129 #define AUDIO_F32SYS AUDIO_F32MSB |
0 | 130 #endif |
131 | |
132 | |
133 /* A structure to hold a set of audio conversion filters and buffers */ | |
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134 struct SDL_AudioCVT; |
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135 typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, |
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136 SDL_AudioFormat format); |
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137 |
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138 typedef struct SDL_AudioCVT |
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139 { |
1985
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140 int needed; /* Set to 1 if conversion possible */ |
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141 SDL_AudioFormat src_format; /* Source audio format */ |
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142 SDL_AudioFormat dst_format; /* Target audio format */ |
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143 double rate_incr; /* Rate conversion increment */ |
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144 Uint8 *buf; /* Buffer to hold entire audio data */ |
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145 int len; /* Length of original audio buffer */ |
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146 int len_cvt; /* Length of converted audio buffer */ |
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147 int len_mult; /* buffer must be len*len_mult big */ |
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148 double len_ratio; /* Given len, final size is len*len_ratio */ |
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149 SDL_AudioFilter filters[10]; /* Filter list */ |
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150 int filter_index; /* Current audio conversion function */ |
0 | 151 } SDL_AudioCVT; |
152 | |
153 | |
154 /* Function prototypes */ | |
155 | |
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156 /* These functions return the list of built in video drivers, in the |
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157 * order that they are normally initialized by default. |
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158 */ |
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159 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); |
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160 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); |
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161 |
0 | 162 /* These functions are used internally, and should not be used unless you |
163 * have a specific need to specify the audio driver you want to use. | |
164 * You should normally use SDL_Init() or SDL_InitSubSystem(). | |
165 */ | |
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166 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); |
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167 extern DECLSPEC void SDLCALL SDL_AudioQuit(void); |
0 | 168 |
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169 /* This function returns the name of the current audio driver, or NULL |
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170 * if no driver has been initialized. |
0 | 171 */ |
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172 extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); |
0 | 173 |
174 /* | |
175 * This function opens the audio device with the desired parameters, and | |
176 * returns 0 if successful, placing the actual hardware parameters in the | |
177 * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio | |
178 * data passed to the callback function will be guaranteed to be in the | |
179 * requested format, and will be automatically converted to the hardware | |
180 * audio format if necessary. This function returns -1 if it failed | |
181 * to open the audio device, or couldn't set up the audio thread. | |
182 * | |
183 * When filling in the desired audio spec structure, | |
184 * 'desired->freq' should be the desired audio frequency in samples-per-second. | |
185 * 'desired->format' should be the desired audio format. | |
186 * 'desired->samples' is the desired size of the audio buffer, in samples. | |
187 * This number should be a power of two, and may be adjusted by the audio | |
188 * driver to a value more suitable for the hardware. Good values seem to | |
189 * range between 512 and 8096 inclusive, depending on the application and | |
190 * CPU speed. Smaller values yield faster response time, but can lead | |
191 * to underflow if the application is doing heavy processing and cannot | |
192 * fill the audio buffer in time. A stereo sample consists of both right | |
193 * and left channels in LR ordering. | |
194 * Note that the number of samples is directly related to time by the | |
195 * following formula: ms = (samples*1000)/freq | |
196 * 'desired->size' is the size in bytes of the audio buffer, and is | |
197 * calculated by SDL_OpenAudio(). | |
198 * 'desired->silence' is the value used to set the buffer to silence, | |
199 * and is calculated by SDL_OpenAudio(). | |
200 * 'desired->callback' should be set to a function that will be called | |
201 * when the audio device is ready for more data. It is passed a pointer | |
202 * to the audio buffer, and the length in bytes of the audio buffer. | |
203 * This function usually runs in a separate thread, and so you should | |
204 * protect data structures that it accesses by calling SDL_LockAudio() | |
205 * and SDL_UnlockAudio() in your code. | |
206 * 'desired->userdata' is passed as the first parameter to your callback | |
207 * function. | |
208 * | |
209 * The audio device starts out playing silence when it's opened, and should | |
210 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready | |
211 * for your audio callback function to be called. Since the audio driver | |
212 * may modify the requested size of the audio buffer, you should allocate | |
213 * any local mixing buffers after you open the audio device. | |
214 */ | |
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215 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, |
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216 SDL_AudioSpec * obtained); |
0 | 217 |
218 /* | |
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219 * SDL Audio Device IDs. |
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220 * A successful call to SDL_OpenAudio() is always device id 1, and legacy |
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221 * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls |
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222 * always returns devices >= 2 on success. The legacy calls are good both |
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223 * for backwards compatibility and when you don't care about multiple, |
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224 * specific, or capture devices. |
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225 */ |
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226 typedef Uint32 SDL_AudioDeviceID; |
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227 |
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228 /* |
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229 * Get the number of available devices exposed by the current driver. |
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230 * Only valid after a successfully initializing the audio subsystem. |
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231 */ |
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232 extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); |
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233 |
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234 /* |
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235 * Get the human-readable name of a specific audio device. |
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236 * Must be a value between 0 and (number of audio devices-1). |
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237 * Only valid after a successfully initializing the audio subsystem. |
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238 */ |
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239 extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, |
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240 int iscapture); |
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241 |
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242 |
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243 /* |
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244 * Open a specific audio device. Passing in a device name of NULL is |
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245 * equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID |
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246 * on success. |
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247 */ |
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248 extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char |
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249 *device, |
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250 int iscapture, |
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251 const |
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252 SDL_AudioSpec * |
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253 desired, |
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254 SDL_AudioSpec * |
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255 obtained); |
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256 |
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257 |
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258 |
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259 /* |
0 | 260 * Get the current audio state: |
261 */ | |
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262 typedef enum |
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263 { |
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264 SDL_AUDIO_STOPPED = 0, |
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265 SDL_AUDIO_PLAYING, |
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266 SDL_AUDIO_PAUSED |
0 | 267 } SDL_audiostatus; |
337
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268 extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); |
0 | 269 |
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270 extern DECLSPEC SDL_audiostatus SDLCALL |
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271 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); |
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272 |
0 | 273 /* |
274 * This function pauses and unpauses the audio callback processing. | |
275 * It should be called with a parameter of 0 after opening the audio | |
276 * device to start playing sound. This is so you can safely initialize | |
277 * data for your callback function after opening the audio device. | |
278 * Silence will be written to the audio device during the pause. | |
279 */ | |
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280 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); |
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281 extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, |
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282 int pause_on); |
0 | 283 |
284 /* | |
285 * This function loads a WAVE from the data source, automatically freeing | |
286 * that source if 'freesrc' is non-zero. For example, to load a WAVE file, | |
287 * you could do: | |
288 * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); | |
289 * | |
290 * If this function succeeds, it returns the given SDL_AudioSpec, | |
291 * filled with the audio data format of the wave data, and sets | |
292 * 'audio_buf' to a malloc()'d buffer containing the audio data, | |
293 * and sets 'audio_len' to the length of that audio buffer, in bytes. | |
294 * You need to free the audio buffer with SDL_FreeWAV() when you are | |
295 * done with it. | |
296 * | |
297 * This function returns NULL and sets the SDL error message if the | |
298 * wave file cannot be opened, uses an unknown data format, or is | |
299 * corrupt. Currently raw and MS-ADPCM WAVE files are supported. | |
300 */ | |
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301 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, |
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302 int freesrc, |
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303 SDL_AudioSpec * spec, |
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304 Uint8 ** audio_buf, |
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305 Uint32 * audio_len); |
0 | 306 |
307 /* Compatibility convenience function -- loads a WAV from a file */ | |
308 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ | |
309 SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) | |
310 | |
311 /* | |
312 * This function frees data previously allocated with SDL_LoadWAV_RW() | |
313 */ | |
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314 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); |
0 | 315 |
316 /* | |
317 * This function takes a source format and rate and a destination format | |
318 * and rate, and initializes the 'cvt' structure with information needed | |
319 * by SDL_ConvertAudio() to convert a buffer of audio data from one format | |
320 * to the other. | |
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321 * Returns -1 if the format conversion is not supported, 0 if there's |
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322 * no conversion needed, or 1 if the audio filter is set up. |
0 | 323 */ |
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324 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, |
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325 SDL_AudioFormat src_format, |
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326 Uint8 src_channels, |
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327 int src_rate, |
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328 SDL_AudioFormat dst_format, |
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329 Uint8 dst_channels, |
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330 int dst_rate); |
0 | 331 |
332 /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), | |
333 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of | |
334 * audio data in the source format, this function will convert it in-place | |
335 * to the desired format. | |
336 * The data conversion may expand the size of the audio data, so the buffer | |
337 * cvt->buf should be allocated after the cvt structure is initialized by | |
338 * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. | |
339 */ | |
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340 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); |
0 | 341 |
342 /* | |
343 * This takes two audio buffers of the playing audio format and mixes | |
344 * them, performing addition, volume adjustment, and overflow clipping. | |
345 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME | |
346 * for full audio volume. Note this does not change hardware volume. | |
347 * This is provided for convenience -- you can mix your own audio data. | |
348 */ | |
349 #define SDL_MIX_MAXVOLUME 128 | |
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350 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, |
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351 Uint32 len, int volume); |
0 | 352 |
353 /* | |
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354 * This works like SDL_MixAudio, but you specify the audio format instead of |
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355 * using the format of audio device 1. Thus it can be used when no audio |
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356 * device is open at all. |
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357 */ |
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358 extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, |
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359 const Uint8 * src, |
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360 SDL_AudioFormat format, |
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361 Uint32 len, int volume); |
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362 |
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363 /* |
0 | 364 * The lock manipulated by these functions protects the callback function. |
365 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the | |
366 * callback function is not running. Do not call these from the callback | |
367 * function or you will cause deadlock. | |
368 */ | |
337
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369 extern DECLSPEC void SDLCALL SDL_LockAudio(void); |
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370 extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); |
337
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371 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); |
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372 extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); |
0 | 373 |
374 /* | |
375 * This function shuts down audio processing and closes the audio device. | |
376 */ | |
337
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377 extern DECLSPEC void SDLCALL SDL_CloseAudio(void); |
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378 extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); |
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379 |
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380 /* |
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381 * Returns 1 if audio device is still functioning, zero if not, -1 on error. |
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382 */ |
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383 extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); |
0 | 384 |
385 | |
386 /* Ends C function definitions when using C++ */ | |
387 #ifdef __cplusplus | |
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388 /* *INDENT-OFF* */ |
0 | 389 } |
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390 /* *INDENT-ON* */ |
0 | 391 #endif |
392 #include "close_code.h" | |
393 | |
394 #endif /* _SDL_audio_h */ | |
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395 |
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396 /* vi: set ts=4 sw=4 expandtab: */ |