Mercurial > sdl-ios-xcode
annotate TODO @ 1382:b34d38f76a2a
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Feb 2006 03:11:04 +0000 |
parents | 19418e4422cb |
children | 4a203b442650 |
rev | line source |
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1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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1 |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
|
2 Update project files |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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3 Create general SDL_config.h |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
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4 Create stubs for all the disabled subsystems |
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
150
diff
changeset
|
5 Test all the platforms and drivers |
0 | 6 |
7 Wish list for the 1.3 development branch: | |
8 | |
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Sam Lantinga <slouken@lokigames.com>
parents:
0
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9 * Use /etc/fb.modes, if available, like GGI does |
0 | 10 * Add mousewheel events (new unified event architecture?) |
11 * DirectInput joystick support needs to be implemented | |
12 * Be able to enumerate and select available audio and video drivers | |
13 * Fullscreen video mode support for MacOS X | |
14 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
15 * Shaped windows, windows without borders | |
16 * Multiple windows, multiple display support | |
17 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
18 * Add a timestamp to events | |
19 * Use RDTSC for timer resolution on x86 hardware | |
20 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
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21 * Add hardware accelerated scaled blit |
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Sam Lantinga <slouken@lokigames.com>
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22 * Add hardware accelerated alpha blits |
836aaee3f39e
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Sam Lantinga <slouken@lokigames.com>
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23 * Redesign blitting architecture to allow blit plugins |
0 | 24 |
25 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
26 int and evaluate all the rest of the datatypes. This is the only place | |
27 we should do it though, since the 1.2 series should not break binary | |
28 compatibility in this way. | |
150 | 29 |
30 Requests: | |
31 * PCM and CDROM volume control (deprecated, but possible) |