Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer_MMX_VC.c @ 3868:b2f59aadec0d SDL-1.2
Fixed bug #294
Can't build SDL 1.2.11(and svn) for Pocket PC 2003 with Visual Studio 2005
Fix contributed by Dmitry Yakimov
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 23 Sep 2006 23:07:52 +0000 |
parents | e3242177fe4a |
children | 782fd950bd46 c121d94672cb 328a3f973890 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_mixer_MMX_VC.h" |
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25 |
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26 #if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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27 // MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples |
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28 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) |
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29 // Converted to Intel ASM notation by Cth |
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30 // This code is licensed under the LGPL (see COPYING for details) |
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31 // |
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32 // Assumes buffer size in bytes is a multiple of 16 |
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33 // Assumes SDL_MIX_MAXVOLUME = 128 |
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34 |
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35 |
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36 //////////////////////////////////////////////// |
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37 // Mixing for 16 bit signed buffers |
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38 //////////////////////////////////////////////// |
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39 |
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40 void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume) |
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41 { |
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42 __asm |
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43 { |
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44 |
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45 push edi |
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46 push esi |
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47 push ebx |
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48 |
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49 mov edi, dst // edi = dst |
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50 mov esi, src // esi = src |
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51 mov eax, volume // eax = volume |
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52 mov ebx, nSize // ebx = size |
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53 shr ebx, 4 // process 16 bytes per iteration = 8 samples |
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54 jz endS16 |
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55 |
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56 pxor mm0, mm0 |
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57 movd mm0, eax //%%eax,%%mm0 |
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58 movq mm1, mm0 //%%mm0,%%mm1 |
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59 psllq mm0, 16 //$16,%%mm0 |
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60 por mm0, mm1 //%%mm1,%%mm0 |
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61 psllq mm0, 16 //$16,%%mm0 |
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62 por mm0, mm1 //%%mm1,%%mm0 |
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63 psllq mm0, 16 //$16,%%mm0 |
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64 por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol |
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65 |
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67 align 16 |
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69 mixloopS16: |
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70 movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d |
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71 movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d |
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72 movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h |
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73 // pre charger le buffer dst dans mm7 |
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74 movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" |
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75 // multiplier par le volume |
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76 pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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77 pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) |
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78 movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h |
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79 pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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80 pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) |
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81 movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) |
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82 punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v |
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83 movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) |
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84 punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v |
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85 punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v |
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86 punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v |
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87 // pre charger le buffer dst dans mm5 |
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88 movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] |
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89 // diviser par 128 |
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90 psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME |
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91 add esi, 16 //$16,%%esi\n" |
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92 psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 |
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93 psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 |
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94 // mm1 = le sample avec le volume modifie |
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95 packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) |
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96 psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 |
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97 paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst |
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98 // mm4 = le sample avec le volume modifie |
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99 packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) |
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100 movq [edi], mm3 //%%mm3,(%%edi)\n" |
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101 paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst |
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102 movq [edi + 8], mm6 //%%mm6,8(%%edi)\n" |
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103 add edi, 16 //$16,%%edi\n" |
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104 dec ebx //%%ebx\n" |
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105 jnz mixloopS16 |
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106 |
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107 ends16: |
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108 emms |
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109 |
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110 pop ebx |
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111 pop esi |
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112 pop edi |
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113 } |
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114 |
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115 } |
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116 |
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117 //////////////////////////////////////////////// |
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118 // Mixing for 8 bit signed buffers |
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119 //////////////////////////////////////////////// |
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120 |
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121 void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume) |
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122 { |
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123 _asm |
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124 { |
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125 |
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126 push edi |
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127 push esi |
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128 push ebx |
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129 |
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130 mov edi, dst //movl %0,%%edi // edi = dst |
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131 mov esi, src //%1,%%esi // esi = src |
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132 mov eax, volume //%3,%%eax // eax = volume |
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133 |
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134 movd mm0, eax //%%eax,%%mm0 |
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135 movq mm1, mm0 //%%mm0,%%mm1 |
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136 psllq mm0, 16 //$16,%%mm0 |
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137 por mm0, mm1 //%%mm1,%%mm0 |
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138 psllq mm0, 16 //$16,%%mm0 |
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139 por mm0, mm1 //%%mm1,%%mm0 |
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140 psllq mm0, 16 //$16,%%mm0 |
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141 por mm0, mm1 //%%mm1,%%mm0 |
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142 |
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143 mov ebx, nSize //%2,%%ebx // ebx = size |
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144 shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples |
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145 cmp ebx, 0 //$0,%%ebx |
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146 je endS8 |
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147 |
1190 | 148 #ifndef __WATCOMC__ |
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149 align 16 |
1190 | 150 #endif |
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151 mixloopS8: |
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152 pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 |
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153 movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h |
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154 movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h |
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155 // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 |
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156 pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... |
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157 punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d |
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158 punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h |
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159 movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination |
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160 pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d |
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161 add esi, 8 //$8,%%esi |
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162 pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h |
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163 psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 |
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164 psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 |
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165 packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 |
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166 paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer |
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167 movq [edi], mm3 //%%mm3,(%%edi) // store back to ram |
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168 add edi, 8 //$8,%%edi |
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169 dec ebx //%%ebx |
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170 jnz mixloopS8 |
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171 |
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172 endS8: |
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173 emms |
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174 |
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175 pop ebx |
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176 pop esi |
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177 pop edi |
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178 } |
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179 } |
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180 |
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Use consistent identifiers for the various platforms we support.
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181 #endif /* SDL_ASSEMBLY_ROUTINES */ |