Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_render.h @ 2227:b252359547ed
Exported the software renderer texture functions to make easier to create
a renderer based on a framebuffer.
Fixed an initialization bug with the dummy video display mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 23:26:03 +0000 |
parents | 0e70b4b8cf84 |
children | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* SDL surface based renderer implementation */ |
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25 |
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26 #define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL) |
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27 |
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28 extern void DirectFB_AddRenderDriver(_THIS); |
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29 |
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30 /* vi: set ts=4 sw=4 expandtab: */ |