annotate src/video/directfb/SDL_DirectFB_mouse.c @ 2227:b252359547ed

Exported the software renderer texture functions to make easier to create a renderer based on a framebuffer. Fixed an initialization bug with the dummy video display mode.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 23:26:03 +0000
parents 0e70b4b8cf84
children 1e690901ecd7
rev   line source
2226
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_DirectFB_video.h"
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25 #include "SDL_DirectFB_mouse.h"
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26
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27 #include "../SDL_sysvideo.h"
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28 #include "../../events/SDL_mouse_c.h"
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29
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30 static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x,
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31 int hot_y);
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32 static int DirectFB_ShowCursor(SDL_Cursor * cursor);
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33 static void DirectFB_MoveCursor(SDL_Cursor * cursor);
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34 static void DirectFB_FreeCursor(SDL_Cursor * cursor);
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35 static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
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36 int x, int y);
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37 static void DirectFB_FreeMouse(SDL_Mouse * mouse);
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38
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39 void
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40 DirectFB_InitMouse(_THIS)
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41 {
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42 SDL_DFB_DEVICEDATA(_this);
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43 SDL_Mouse mouse;
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44
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45 SDL_zero(mouse);
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46 mouse.CreateCursor = DirectFB_CreateCursor;
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47 mouse.ShowCursor = DirectFB_ShowCursor;
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48 mouse.MoveCursor = DirectFB_MoveCursor;
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49 mouse.FreeCursor = DirectFB_FreeCursor;
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50 mouse.WarpMouse = DirectFB_WarpMouse;
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51 mouse.FreeMouse = DirectFB_FreeMouse;
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52 devdata->mouse = SDL_AddMouse(&mouse, -1);
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53 }
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54
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55 void
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56 DirectFB_QuitMouse(_THIS)
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57 {
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58 SDL_DFB_DEVICEDATA(_this);
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59
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60 SDL_DelMouse(devdata->mouse);
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61 }
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62
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63 /* Create a cursor from a surface */
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64 static SDL_Cursor *
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65 DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
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66 {
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67 SDL_VideoDevice *dev = SDL_GetVideoDevice();
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68
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69 SDL_DFB_DEVICEDATA(dev);
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70 DFB_CursorData *curdata;
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71 DFBResult ret;
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72 DFBSurfaceDescription dsc;
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73 SDL_Cursor *cursor;
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74 Uint32 *dest;
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75 Uint32 *p;
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76 int pitch, i;
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77
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78 SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
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79 SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));
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80
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81 dsc.flags =
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82 DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
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83 dsc.caps = DSCAPS_NONE; //DSCAPS_SYSTEMONLY;
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84 dsc.width = surface->w;
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85 dsc.height = surface->h;
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86 dsc.pixelformat = DSPF_ARGB;
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87
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88 SDL_DFB_CHECKERR(devdata->dfb->
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89 CreateSurface(devdata->dfb, &dsc, &curdata->surf));
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90 curdata->hotx = hot_x;
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91 curdata->hoty = hot_y;
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92 cursor->driverdata = curdata;
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93
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94 SDL_DFB_CHECKERR(curdata->surf->
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95 Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));
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96
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97 //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
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98 p = surface->pixels;
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99 for (i = 0; i < surface->w * surface->h; i++)
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100 if (p[i] == 0x00000000)
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101 dest[i] = 0x00000000;
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102 else
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103 dest[i] = p[i];
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104 //memcpy(dest, surface->pixels, surface->w * surface->h * 4);
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105 curdata->surf->Unlock(curdata->surf);
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106 return cursor;
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107 error:
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108 return NULL;
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109 }
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110
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111 /* Show the specified cursor, or hide if cursor is NULL */
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112 static int
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113 DirectFB_ShowCursor(SDL_Cursor * cursor)
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114 {
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115 SDL_DFB_CURSORDATA(cursor);
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116 SDL_VideoDevice *dev = SDL_GetVideoDevice();
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117 SDL_DFB_DEVICEDATA(dev);
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118 #if 0
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119 DFB_DisplayData *dispdata =
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120 (DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
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121 #endif
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122 DFBResult ret;
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123 SDL_WindowID wid;
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124
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125 wid = SDL_GetFocusWindow();
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126 if (!wid)
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127 return -1;
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128 else {
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129 SDL_Window *window = SDL_GetWindowFromID(wid);
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130 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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131 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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132 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
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133 SDL_DFB_CHECKERR(windata->window->
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134 SetCursorShape(windata->window, curdata->surf,
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135 curdata->hotx, curdata->hoty));
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136 //FIXME: This is somehow a directfb issue
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137 SDL_DFB_CHECKERR(dispdata->layer->
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138 SetCooperativeLevel(dispdata->layer,
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139 DLSCL_ADMINISTRATIVE));
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140 SDL_DFB_CHECKERR(dispdata->layer->
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141 SetCursorOpacity(dispdata->layer, 0xC0));
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142 SDL_DFB_CHECKERR(dispdata->layer->
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143 SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
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144 }
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145 #if 0
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146 //TODO: Check administrative
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147 SDL_DFB_CHECKERR(dispdata->layer->
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148 SetCooperativeLevel(dispdata->layer,
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149 DLSCL_ADMINISTRATIVE));
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150 SDL_DFB_CHECKERR(dispdata->layer->
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151 SetCursorShape(dispdata->layer, curdata->surf,
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152 curdata->hotx, curdata->hoty));
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153 SDL_DFB_CHECKERR(dispdata->layer->
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154 SetCursorOpacity(dispdata->layer, 0xC0));
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155 SDL_DFB_CHECKERR(dispdata->layer->
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156 SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
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157
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158 #endif
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159
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160 return 0;
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161 error:
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162 return -1;
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163 }
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164
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165 /* This is called when a mouse motion event occurs */
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166 static void
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167 DirectFB_MoveCursor(SDL_Cursor * cursor)
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168 {
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169 SDL_DFB_CURSORDATA(cursor);
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170 /* Do we need to do something here ? */
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171 }
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172
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173 /* Free a window manager cursor */
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174 static void
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175 DirectFB_FreeCursor(SDL_Cursor * cursor)
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176 {
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177 SDL_DFB_CURSORDATA(cursor);
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178
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179 SDL_DFB_RELEASE(curdata->surf);
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180 SDL_DFB_FREE(cursor->driverdata);
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181 SDL_DFB_FREE(cursor);
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182 }
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183
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184 /* Warp the mouse to (x,y) */
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185 static void
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186 DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
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187 {
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188 // SDL_DFB_CURSORDATA(cursor);
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189 SDL_Window *window = SDL_GetWindowFromID(windowID);
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190 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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191 DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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192 DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
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193 DFBResult ret;
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194 int cx, cy;
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195
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196 SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
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197 SDL_DFB_CHECKERR(dispdata->layer->
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198 WarpCursor(dispdata->layer, cx + x, cy + y));
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199
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200 error:
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201 return;
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202 }
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203
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204 /* Free the mouse when it's time */
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205 static void
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206 DirectFB_FreeMouse(SDL_Mouse * mouse)
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207 {
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208 // nothing yet
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209
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210 }
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211
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212 /* vi: set ts=4 sw=4 expandtab: */