Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Init.3 @ 1258:b2283b0ded26
Date: Thu, 19 Jan 2006 20:02:29 +0200
From: Vassilis Virvilis <vasvir@iit.demokritos.gr>
Subject: [SDL] Request: Please reconsider adding tag in SDL_Event
Hi,
Patch in question:
--- include/SDL_events.h 20 Aug 2004 18:57:01 -0000 1.11
+++ include/SDL_events.h 19 Jan 2006 17:35:09 -0000
@@ -214,7 +214,7 @@
} SDL_SysWMEvent;
/* General event structure */
-typedef union {
+typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
Reasoning:
----------
1) Allows forward declaration of the SDL_Event union in C++. Please
note that in plain C it is possible to forward declare it.
2) Forward declaration is good because it allows encapsulation. It hides
the specific implementation and does not necessarily exposes SDL staff
to my appication's namespace
3) It can't harm plain C because tags are living in a different namespace
than typenames
4) It is already done like this in other places in SDL. Check for example
SDL_KeySym, and SDL_.*Event structures.
5) Right now I have to include SDL/event.h from a C++ header file. See 2)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jan 2006 13:07:25 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Init\- Initializes SDL | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. | |
12 .TP 20 | |
13 \fBSDL_INIT_TIMER\fP | |
14 Initializes the \fItimer\fR subsystem\&. | |
15 .TP 20 | |
16 \fBSDL_INIT_AUDIO\fP | |
17 Initializes the \fIaudio\fR subsystem\&. | |
18 .TP 20 | |
19 \fBSDL_INIT_VIDEO\fP | |
20 Initializes the \fIvideo\fR subsystem\&. | |
21 .TP 20 | |
22 \fBSDL_INIT_CDROM\fP | |
23 Initializes the \fIcdrom\fR subsystem\&. | |
24 .TP 20 | |
25 \fBSDL_INIT_JOYSTICK\fP | |
26 Initializes the \fIjoystick\fR subsystem\&. | |
27 .TP 20 | |
28 \fBSDL_INIT_EVERYTHING\fP | |
29 Initialize all of the above\&. | |
30 .TP 20 | |
31 \fBSDL_INIT_NOPARACHUTE\fP | |
32 Prevents SDL from catching fatal signals\&. | |
33 .TP 20 | |
34 \fBSDL_INIT_EVENTTHREAD\fP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |