Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateRGBSurface.3 @ 1258:b2283b0ded26
Date: Thu, 19 Jan 2006 20:02:29 +0200
From: Vassilis Virvilis <vasvir@iit.demokritos.gr>
Subject: [SDL] Request: Please reconsider adding tag in SDL_Event
Hi,
Patch in question:
--- include/SDL_events.h 20 Aug 2004 18:57:01 -0000 1.11
+++ include/SDL_events.h 19 Jan 2006 17:35:09 -0000
@@ -214,7 +214,7 @@
} SDL_SysWMEvent;
/* General event structure */
-typedef union {
+typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
Reasoning:
----------
1) Allows forward declaration of the SDL_Event union in C++. Please
note that in plain C it is possible to forward declare it.
2) Forward declaration is good because it allows encapsulation. It hides
the specific implementation and does not necessarily exposes SDL staff
to my appication's namespace
3) It can't harm plain C because tags are living in a different namespace
than typenames
4) It is already done like this in other places in SDL. Check for example
SDL_KeySym, and SDL_.*Event structures.
5) Right now I have to include SDL/event.h from a C++ header file. See 2)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jan 2006 13:07:25 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
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1 .TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateRGBSurface\- Create an empty SDL_Surface | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) | |
12 .PP | |
13 If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. | |
14 .TP 20 | |
15 \fBSDL_SWSURFACE\fP | |
16 SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. | |
17 .TP 20 | |
18 \fBSDL_HWSURFACE\fP | |
19 SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. | |
20 .TP 20 | |
21 \fBSDL_SRCCOLORKEY\fP | |
55
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22 This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. |
0 | 23 .TP 20 |
24 \fBSDL_SRCALPHA\fP | |
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25 This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. |
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26 .PP |
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27 .RS |
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28 \fBNote: |
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29 .PP |
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30 If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. |
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31 .RE |
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32 .SH "RETURN VALUE" |
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33 .PP |
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34 Returns the created surface, or \fBNULL\fR upon error\&. |
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35 .SH "EXAMPLE" |
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36 .PP |
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37 .nf |
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38 \f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, |
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39 as expected by OpenGL for textures */ |
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40 SDL_Surface *surface; |
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41 Uint32 rmask, gmask, bmask, amask; |
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42 |
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43 /* SDL interprets each pixel as a 32-bit number, so our masks must depend |
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44 on the endianness (byte order) of the machine */ |
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45 #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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46 rmask = 0xff000000; |
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47 gmask = 0x00ff0000; |
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48 bmask = 0x0000ff00; |
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49 amask = 0x000000ff; |
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50 #else |
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51 rmask = 0x000000ff; |
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52 gmask = 0x0000ff00; |
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53 bmask = 0x00ff0000; |
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54 amask = 0xff000000; |
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55 #endif |
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56 |
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57 surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, |
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58 rmask, gmask, bmask, amask); |
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59 if(surface == NULL) { |
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60 fprintf(stderr, "CreateRGBSurface failed: %s |
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61 ", SDL_GetError()); |
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62 exit(1); |
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63 }\fR |
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64 .fi |
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65 .PP |
0 | 66 .SH "SEE ALSO" |
67 .PP | |
55
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68 \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR |
181
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69 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |