Mercurial > sdl-ios-xcode
annotate README @ 1258:b2283b0ded26
Date: Thu, 19 Jan 2006 20:02:29 +0200
From: Vassilis Virvilis <vasvir@iit.demokritos.gr>
Subject: [SDL] Request: Please reconsider adding tag in SDL_Event
Hi,
Patch in question:
--- include/SDL_events.h 20 Aug 2004 18:57:01 -0000 1.11
+++ include/SDL_events.h 19 Jan 2006 17:35:09 -0000
@@ -214,7 +214,7 @@
} SDL_SysWMEvent;
/* General event structure */
-typedef union {
+typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
Reasoning:
----------
1) Allows forward declaration of the SDL_Event union in C++. Please
note that in plain C it is possible to forward declare it.
2) Forward declaration is good because it allows encapsulation. It hides
the specific implementation and does not necessarily exposes SDL staff
to my appication's namespace
3) It can't harm plain C because tags are living in a different namespace
than typenames
4) It is already done like this in other places in SDL. Check for example
SDL_KeySym, and SDL_.*Event structures.
5) Right now I have to include SDL/event.h from a C++ header file. See 2)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jan 2006 13:07:25 +0000 |
parents | 61b7f5eed0e8 |
children | ca3718c215af |
rev | line source |
---|---|
0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
602
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Sam Lantinga <slouken@libsdl.org>
parents:
579
diff
changeset
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
15 SDL is written in C, but works with C++ natively, and has bindings to | |
579
70fa3e489399
Added some language bindings to the README
Sam Lantinga <slouken@libsdl.org>
parents:
578
diff
changeset
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16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML, |
70fa3e489399
Added some language bindings to the README
Sam Lantinga <slouken@libsdl.org>
parents:
578
diff
changeset
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17 Objective C, Perl, PHP, Pike, Python, and Ruby. |
0 | 18 |
19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X, | |
702
61b7f5eed0e8
QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org>
parents:
630
diff
changeset
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20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains |
61b7f5eed0e8
QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org>
parents:
630
diff
changeset
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21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, |
630
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents:
602
diff
changeset
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22 RISC OS, and SymbianOS, but these are not officially supported. |
0 | 23 |
24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
32 More documentation is available in HTML format in "./docs/index.html" | |
33 | |
34 The test programs in the "test" subdirectory are in the public domain. | |
35 | |
36 Frequently asked questions are answered online: | |
369
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Sam Lantinga <slouken@libsdl.org>
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37 http://www.libsdl.org/faq.php |
0 | 38 |
39 If you need help with the library, or just want to discuss SDL related | |
40 issues, you can join the developers mailing list: | |
369
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Sam Lantinga <slouken@libsdl.org>
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41 http://www.libsdl.org/mailing-list.php |
0 | 42 |
43 Enjoy! | |
44 Sam Lantinga (slouken@libsdl.org) | |
45 |