annotate test/testkeys.c @ 4138:b1fd24d62e55 SDL-1.2

Date: Tue, 05 Feb 2008 01:41:08 -0500 From: Mike Miscevic Subject: SDL and capslock/numlock Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS environment variable. This differs slightly from other patches I've seen in that it has 3 modes: Disable CAPS-LOCK and NUM-LOCK supression of down+up key events, suitable for games where the player needs these keys to do more than just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A value of 2 will effect only CAPS-LOCK. A value of 3 will effect only NUM-LOCK. All other values have no effect. This works for me and has been tested on: - Fedora 8 64-bit - SRCRPM SDL-1.2.13-1.fc8.src.rpm - Emeny Territory Quake Wars (ETQW), native 32-bit commercial game --Mike Miscevic
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Feb 2008 10:50:28 +0000
parents d93862a3d821
children 782fd950bd46 c121d94672cb
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2 /* Print out all the keysyms we have, just to verify them */
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4 #include <stdio.h>
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5 #include <ctype.h>
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6 #include <stdlib.h>
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7 #include <string.h>
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9 #include "SDL.h"
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11 int main(int argc, char *argv[])
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12 {
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13 SDLKey key;
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14
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15 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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16 fprintf(stderr, "Couldn't initialize SDL: %s\n",
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17 SDL_GetError());
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18 exit(1);
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19 }
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20 for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
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21 printf("Key #%d, \"%s\"\n", key, SDL_GetKeyName(key));
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22 }
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23 SDL_Quit();
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24 return(0);
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25 }