Mercurial > sdl-ios-xcode
annotate src/audio/mme/SDL_mmeaudio.h @ 3957:b1d5b56aa549 SDL-1.2
Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC)
From: George Gensure <werkt0@gmail.com>
Subject: [SDL] error removal patch for SDL_x11dyn.c
I found that calling SDL_GetError when an error hasn't necessarily occurred is
still reporting problems from loadso regarding dynamic functions in X11. I've
added the following to my local copy to avoid revealing the 'many library
lookup' approach adopted by x11dyn.c:
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 13 Jun 2007 07:54:10 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Allow access to a raw mixing buffer */ |
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25 |
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26 #ifndef _SDL_lowaudio_h |
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27 #define _SDL_lowaudio_h |
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28 |
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29 #include "../SDL_sysaudio.h" |
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30 |
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31 /* Hidden "this" pointer for the video functions */ |
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32 #define _THIS SDL_AudioDevice *this |
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33 #define NUM_BUFFERS 2 |
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34 |
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35 struct SharedMem { |
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36 HWAVEOUT sound; |
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37 WAVEHDR wHdr[NUM_BUFFERS]; |
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38 PCMWAVEFORMAT wFmt; |
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39 }; |
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40 |
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41 struct SDL_PrivateAudioData { |
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42 Uint8 *mixbuf; /* The raw allocated mixing buffer */ |
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43 struct SharedMem *shm; |
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44 int next_buffer; |
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45 }; |
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46 |
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47 #define shm (this->hidden->shm) |
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48 #define mixbuf (this->hidden->mixbuf) |
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49 #define next_buffer (this->hidden->next_buffer) |
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50 /* Old variable names */ |
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51 #endif /* _SDL_lowaudio_h */ |