Mercurial > sdl-ios-xcode
annotate test/testmultiaudio.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
the core and into the drivers where it belongs, and push generic
responsibilities out of the drivers and into the core where they belong.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 04 Oct 2006 19:54:23 +0000 |
parents | db24e43972ac |
children | 2d77a732bd20 |
rev | line source |
---|---|
3794
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1 #include "SDL.h" |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
2 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
3 static SDL_AudioSpec spec; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
4 static Uint8 *sound = NULL; /* Pointer to wave data */ |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
5 static Uint32 soundlen = 0; /* Length of wave data */ |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
6 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
7 typedef struct |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
8 { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
9 SDL_AudioDeviceID dev; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
10 int soundpos; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
11 volatile int done; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
12 } callback_data; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
13 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
14 void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
15 { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
16 callback_data *cbd = (callback_data *) arg; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
17 Uint8 *waveptr = sound + cbd->soundpos; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
18 int waveleft = soundlen - cbd->soundpos; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
19 int cpy = len; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
20 if (cpy > waveleft) |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
21 cpy = waveleft; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
22 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
23 memcpy(stream, waveptr, cpy); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
24 len -= cpy; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
25 cbd->soundpos += cpy; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
26 if (len > 0) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
27 stream += cpy; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
28 memset(stream, spec.silence, len); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
29 cbd->done++; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
30 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
31 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
32 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
33 static void test_multi_audio(int devcount) |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
34 { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
35 callback_data cbd[64]; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
36 int keep_going = 1; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
37 int i; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
38 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
39 if (devcount > 64) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
40 fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
41 devcount = 64; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
42 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
43 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
44 spec.callback = play_through_once; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
45 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
46 for (i = 0; i < devcount; i++) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
47 const char *devname = SDL_GetAudioDeviceName(i, 0); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
48 printf("playing on device #%d: ('%s')...", i, devname); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
49 fflush(stdout); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
50 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
51 memset(&cbd[0], '\0', sizeof (callback_data)); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
52 spec.userdata = &cbd[0]; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
53 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
54 if (cbd[0].dev == 0) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
55 printf("Open device failed: %s\n", SDL_GetError()); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
56 } else { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
57 SDL_PauseAudioDevice(cbd[0].dev, 0); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
58 while (!cbd[0].done) |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
59 SDL_Delay(100); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
60 SDL_PauseAudioDevice(cbd[0].dev, 1); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
61 printf("done.\n"); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
62 SDL_CloseAudioDevice(cbd[0].dev); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
63 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
64 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
65 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
66 memset(cbd, '\0', sizeof (cbd)); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
67 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
68 printf("playing on all devices...\n"); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
69 for (i = 0; i < devcount; i++) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
70 const char *devname = SDL_GetAudioDeviceName(i, 0); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
71 spec.userdata = &cbd[i]; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
72 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
73 if (cbd[i].dev == 0) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
74 printf("Open device %d failed: %s\n", i, SDL_GetError()); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
75 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
76 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
77 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
78 for (i = 0; i < devcount; i++) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
79 if (cbd[i].dev) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
80 SDL_PauseAudioDevice(cbd[i].dev, 0); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
81 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
82 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
83 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
84 while (keep_going) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
85 keep_going = 0; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
86 for (i = 0; i < devcount; i++) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
87 if ((cbd[i].dev) && (!cbd[i].done)) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
88 keep_going = 1; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
89 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
90 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
91 SDL_Delay(100); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
92 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
93 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
94 for (i = 0; i < devcount; i++) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
95 if (cbd[i].dev) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
96 SDL_PauseAudioDevice(cbd[i].dev, 1); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
97 SDL_CloseAudioDevice(cbd[i].dev); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
98 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
99 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
100 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
101 printf("All done!\n"); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
102 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
103 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
104 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
105 int main(int argc, char **argv) |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
106 { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
107 int devcount = 0; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
108 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
109 /* Load the SDL library */ |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
110 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
111 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
112 return (1); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
113 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
114 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
115 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
116 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
117 devcount = SDL_GetNumAudioDevices(0); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
118 if (devcount < 1) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
119 fprintf(stderr, "Don't see more than one device!\n"); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
120 } else { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
121 if (argv[1] == NULL) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
122 argv[1] = "sample.wav"; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
123 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
124 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
125 /* Load the wave file into memory */ |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
126 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
127 fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
128 } else { |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
129 test_multi_audio(devcount); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
130 SDL_FreeWAV(sound); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
131 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
132 } |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
133 |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
134 SDL_Quit(); |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
135 return 0; |
db24e43972ac
Test program to play audio to every available device, one at a time, then all
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
136 } |