Mercurial > sdl-ios-xcode
annotate test/testgl2.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
the core and into the drivers where it belongs, and push generic
responsibilities out of the drivers and into the core where they belong.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 19:54:23 +0000 |
parents | 8055185ae4ed |
children | 114a541cfae2 |
rev | line source |
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1 #include <stdlib.h> |
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2 #include <stdio.h> |
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3 #include <string.h> |
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4 #include <math.h> |
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5 |
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6 #include "common.h" |
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7 |
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8 #ifdef __MACOS__ |
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9 #define HAVE_OPENGL |
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10 #endif |
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11 |
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12 #ifdef HAVE_OPENGL |
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13 |
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14 #include "SDL_opengl.h" |
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15 |
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16 /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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17 #define SHADED_CUBE |
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18 |
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19 static CommonState *state; |
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20 static SDL_GLContext context; |
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21 |
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22 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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23 static void |
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24 quit(int rc) |
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25 { |
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26 if (context) { |
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27 SDL_GL_MakeCurrent(0, NULL); |
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28 SDL_GL_DeleteContext(context); |
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29 } |
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30 CommonQuit(state); |
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31 exit(rc); |
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32 } |
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33 |
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34 static void |
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35 Render() |
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36 { |
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37 static float color[8][3] = { |
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38 {1.0, 1.0, 0.0}, |
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39 {1.0, 0.0, 0.0}, |
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40 {0.0, 0.0, 0.0}, |
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41 {0.0, 1.0, 0.0}, |
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42 {0.0, 1.0, 1.0}, |
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43 {1.0, 1.0, 1.0}, |
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44 {1.0, 0.0, 1.0}, |
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45 {0.0, 0.0, 1.0} |
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46 }; |
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47 static float cube[8][3] = { |
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48 {0.5, 0.5, -0.5}, |
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49 {0.5, -0.5, -0.5}, |
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50 {-0.5, -0.5, -0.5}, |
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51 {-0.5, 0.5, -0.5}, |
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52 {-0.5, 0.5, 0.5}, |
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53 {0.5, 0.5, 0.5}, |
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54 {0.5, -0.5, 0.5}, |
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55 {-0.5, -0.5, 0.5} |
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56 }; |
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57 |
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58 /* Do our drawing, too. */ |
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59 glClearColor(0.0, 0.0, 0.0, 1.0); |
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60 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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61 |
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62 glBegin(GL_QUADS); |
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63 |
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64 #ifdef SHADED_CUBE |
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65 glColor3fv(color[0]); |
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66 glVertex3fv(cube[0]); |
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67 glColor3fv(color[1]); |
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68 glVertex3fv(cube[1]); |
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69 glColor3fv(color[2]); |
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70 glVertex3fv(cube[2]); |
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71 glColor3fv(color[3]); |
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72 glVertex3fv(cube[3]); |
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73 |
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74 glColor3fv(color[3]); |
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75 glVertex3fv(cube[3]); |
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76 glColor3fv(color[4]); |
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77 glVertex3fv(cube[4]); |
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78 glColor3fv(color[7]); |
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79 glVertex3fv(cube[7]); |
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80 glColor3fv(color[2]); |
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81 glVertex3fv(cube[2]); |
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82 |
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83 glColor3fv(color[0]); |
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84 glVertex3fv(cube[0]); |
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85 glColor3fv(color[5]); |
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86 glVertex3fv(cube[5]); |
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87 glColor3fv(color[6]); |
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88 glVertex3fv(cube[6]); |
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89 glColor3fv(color[1]); |
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90 glVertex3fv(cube[1]); |
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91 |
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92 glColor3fv(color[5]); |
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93 glVertex3fv(cube[5]); |
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94 glColor3fv(color[4]); |
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95 glVertex3fv(cube[4]); |
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96 glColor3fv(color[7]); |
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97 glVertex3fv(cube[7]); |
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98 glColor3fv(color[6]); |
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99 glVertex3fv(cube[6]); |
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100 |
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101 glColor3fv(color[5]); |
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102 glVertex3fv(cube[5]); |
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103 glColor3fv(color[0]); |
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104 glVertex3fv(cube[0]); |
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105 glColor3fv(color[3]); |
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106 glVertex3fv(cube[3]); |
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107 glColor3fv(color[4]); |
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108 glVertex3fv(cube[4]); |
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109 |
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110 glColor3fv(color[6]); |
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111 glVertex3fv(cube[6]); |
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112 glColor3fv(color[1]); |
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113 glVertex3fv(cube[1]); |
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114 glColor3fv(color[2]); |
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115 glVertex3fv(cube[2]); |
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116 glColor3fv(color[7]); |
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117 glVertex3fv(cube[7]); |
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118 #else /* flat cube */ |
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119 glColor3f(1.0, 0.0, 0.0); |
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|
120 glVertex3fv(cube[0]); |
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|
121 glVertex3fv(cube[1]); |
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|
122 glVertex3fv(cube[2]); |
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|
123 glVertex3fv(cube[3]); |
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Added a test program framework for easy initialization.
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|
124 |
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|
125 glColor3f(0.0, 1.0, 0.0); |
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|
126 glVertex3fv(cube[3]); |
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|
127 glVertex3fv(cube[4]); |
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|
128 glVertex3fv(cube[7]); |
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|
129 glVertex3fv(cube[2]); |
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130 |
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|
131 glColor3f(0.0, 0.0, 1.0); |
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132 glVertex3fv(cube[0]); |
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|
133 glVertex3fv(cube[5]); |
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|
134 glVertex3fv(cube[6]); |
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|
135 glVertex3fv(cube[1]); |
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|
136 |
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|
137 glColor3f(0.0, 1.0, 1.0); |
a228436a2404
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|
138 glVertex3fv(cube[5]); |
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|
139 glVertex3fv(cube[4]); |
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|
140 glVertex3fv(cube[7]); |
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|
141 glVertex3fv(cube[6]); |
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142 |
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|
143 glColor3f(1.0, 1.0, 0.0); |
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|
144 glVertex3fv(cube[5]); |
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145 glVertex3fv(cube[0]); |
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|
146 glVertex3fv(cube[3]); |
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147 glVertex3fv(cube[4]); |
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148 |
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149 glColor3f(1.0, 0.0, 1.0); |
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150 glVertex3fv(cube[6]); |
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151 glVertex3fv(cube[1]); |
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152 glVertex3fv(cube[2]); |
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153 glVertex3fv(cube[7]); |
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154 #endif /* SHADED_CUBE */ |
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155 |
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156 glEnd(); |
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157 |
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158 glMatrixMode(GL_MODELVIEW); |
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159 glRotatef(5.0, 1.0, 1.0, 1.0); |
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160 } |
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161 |
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|
162 int |
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163 main(int argc, char *argv[]) |
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164 { |
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165 int fsaa, accel; |
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166 int value; |
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167 int i, done; |
1967
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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168 SDL_DisplayMode mode; |
1915
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169 SDL_Event event; |
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170 Uint32 then, now, frames; |
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171 |
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172 /* Initialize parameters */ |
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173 fsaa = 0; |
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174 accel = 0; |
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175 |
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176 /* Initialize test framework */ |
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177 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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178 if (!state) { |
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179 return 1; |
1914
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180 } |
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181 for (i = 1; i < argc;) { |
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182 int consumed; |
1914
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183 |
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184 consumed = CommonArg(state, i); |
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185 if (consumed == 0) { |
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186 if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
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187 ++fsaa; |
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188 consumed = 1; |
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189 } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
a228436a2404
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190 ++accel; |
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191 consumed = 1; |
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|
192 } else { |
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193 consumed = -1; |
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194 } |
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|
195 } |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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|
196 if (consumed < 0) { |
1985
8055185ae4ed
Added source color and alpha modulation support.
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1967
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|
197 fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
1915
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|
198 CommonUsage(state)); |
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199 quit(1); |
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|
200 } |
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|
201 i += consumed; |
1914
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Added a test program framework for easy initialization.
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|
202 } |
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Added a test program framework for easy initialization.
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|
203 |
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|
204 /* Set OpenGL parameters */ |
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|
205 state->window_flags |= SDL_WINDOW_OPENGL; |
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|
206 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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|
207 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
a228436a2404
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|
208 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
1914
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Added a test program framework for easy initialization.
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|
209 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
051df511279c
Added a test program framework for easy initialization.
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|
210 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
211 if (fsaa) { |
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Added a test program framework for easy initialization.
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|
212 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
051df511279c
Added a test program framework for easy initialization.
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|
213 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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|
214 } |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
215 if (accel) { |
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diff
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|
216 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
051df511279c
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|
217 } |
1915
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218 if (!CommonInit(state)) { |
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219 quit(2); |
1914
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Added a test program framework for easy initialization.
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|
220 } |
1915
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221 |
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|
222 /* Create OpenGL context */ |
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|
223 context = SDL_GL_CreateContext(state->windows[0]); |
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|
224 if (!context) { |
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|
225 fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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|
226 quit(2); |
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|
227 } |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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diff
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|
228 if (SDL_GL_MakeCurrent(state->windows[0], context) < 0) { |
a228436a2404
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|
229 fprintf(stderr, "SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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230 quit(2); |
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|
231 } |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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1914
diff
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|
232 |
1965
a788656ca29a
SDL constants are all uppercase.
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1936
diff
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|
233 if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
1914
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Added a test program framework for easy initialization.
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|
234 SDL_GL_SetSwapInterval(1); |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
235 } else { |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
236 SDL_GL_SetSwapInterval(0); |
051df511279c
Added a test program framework for easy initialization.
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|
237 } |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
238 |
1967
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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1965
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|
239 SDL_GetCurrentDisplayMode(&mode); |
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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diff
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|
240 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
1914
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241 printf("\n"); |
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242 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
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243 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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244 printf("Version : %s\n", glGetString(GL_VERSION)); |
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245 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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246 printf("\n"); |
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247 |
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248 SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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249 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
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250 SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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251 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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252 SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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253 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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254 SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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255 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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256 SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value); |
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257 printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
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258 if (fsaa) { |
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259 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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260 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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261 SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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262 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
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263 value); |
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264 } |
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265 if (accel) { |
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266 SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
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267 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
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268 } |
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269 |
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270 /* Set rendering settings */ |
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271 glMatrixMode(GL_PROJECTION); |
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272 glLoadIdentity(); |
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273 glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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274 glMatrixMode(GL_MODELVIEW); |
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275 glLoadIdentity(); |
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276 glEnable(GL_DEPTH_TEST); |
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277 glDepthFunc(GL_LESS); |
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278 glShadeModel(GL_SMOOTH); |
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279 |
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280 /* Main render loop */ |
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281 frames = 0; |
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282 then = SDL_GetTicks(); |
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283 done = 0; |
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284 while (!done) { |
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285 /* Check for events */ |
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286 ++frames; |
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287 while (SDL_PollEvent(&event)) { |
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288 CommonEvent(state, &event, &done); |
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289 } |
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290 for (i = 0; i < state->num_windows; ++i) { |
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291 int w, h; |
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292 SDL_GL_MakeCurrent(state->windows[i], context); |
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293 SDL_GetWindowSize(state->windows[i], &w, &h); |
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294 glViewport(0, 0, w, h); |
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295 Render(); |
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296 SDL_GL_SwapWindow(state->windows[i]); |
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297 } |
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298 } |
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299 |
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300 /* Print out some timing information */ |
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301 now = SDL_GetTicks(); |
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302 if (now > then) { |
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303 printf("%2.2f frames per second\n", |
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304 ((double) frames * 1000) / (now - then)); |
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305 } |
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306 quit(0); |
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307 } |
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308 |
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309 #else /* HAVE_OPENGL */ |
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310 |
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311 int |
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312 main(int argc, char *argv[]) |
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313 { |
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314 printf("No OpenGL support on this system\n"); |
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315 return 1; |
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316 } |
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317 |
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318 #endif /* HAVE_OPENGL */ |