Mercurial > sdl-ios-xcode
annotate src/video/SDL_glfuncs.h @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device
Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of
the core and into the drivers where it belongs, and push generic
responsibilities out of the drivers and into the core where they belong.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 19:54:23 +0000 |
parents | 8055185ae4ed |
children | f38257b5d936 |
rev | line source |
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0 | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | |
4 */ | |
5 #define SDL_PROC_UNUSED(ret,func,params) | |
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6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
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7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
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8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
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9 (GLsizei, const GLuint *, GLboolean *)) |
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10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
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11 SDL_PROC(void, glBegin, (GLenum)) |
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12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
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13 SDL_PROC_UNUSED(void, glBitmap, |
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14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
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15 const GLubyte *)) |
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16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
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17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
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18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
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19 SDL_PROC(void, glClear, (GLbitfield)) |
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20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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21 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
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22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
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23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
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24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
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25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
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26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
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27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
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28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
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29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
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30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
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31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
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32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
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33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
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34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
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35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
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36 SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
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37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
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38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
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39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
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40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
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41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
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42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
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43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
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44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
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45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
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46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
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47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
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48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
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49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
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50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
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51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
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52 SDL_PROC_UNUSED(void, glColor4ub, |
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53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
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54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
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55 SDL_PROC_UNUSED(void, glColor4ui, |
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56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
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57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
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58 SDL_PROC_UNUSED(void, glColor4us, |
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59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
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60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
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61 SDL_PROC_UNUSED(void, glColorMask, |
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62 (GLboolean red, GLboolean green, GLboolean blue, |
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63 GLboolean alpha)) |
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64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
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65 SDL_PROC_UNUSED(void, glColorPointer, |
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66 (GLint size, GLenum type, GLsizei stride, |
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67 const GLvoid * pointer)) |
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68 SDL_PROC_UNUSED(void, glCopyPixels, |
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69 (GLint x, GLint y, GLsizei width, GLsizei height, |
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70 GLenum type)) |
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71 SDL_PROC_UNUSED(void, glCopyTexImage1D, |
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72 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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73 GLint y, GLsizei width, GLint border)) |
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74 SDL_PROC_UNUSED(void, glCopyTexImage2D, |
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75 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
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76 GLint y, GLsizei width, GLsizei height, GLint border)) |
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77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
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78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
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79 GLsizei width)) |
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80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
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81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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82 GLint x, GLint y, GLsizei width, GLsizei height)) |
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83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
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84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
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85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
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86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
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87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
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88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
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89 SDL_PROC(void, glDisable, (GLenum cap)) |
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90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
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91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
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92 SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
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93 SDL_PROC_UNUSED(void, glDrawElements, |
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94 (GLenum mode, GLsizei count, GLenum type, |
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95 const GLvoid * indices)) |
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96 SDL_PROC_UNUSED(void, glDrawPixels, |
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97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
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98 const GLvoid * pixels)) |
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99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
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100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
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101 (GLsizei stride, const GLvoid * pointer)) |
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102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
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103 SDL_PROC(void, glEnable, (GLenum cap)) |
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104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
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105 SDL_PROC(void, glEnd, (void)) |
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106 SDL_PROC_UNUSED(void, glEndList, (void)) |
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107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
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108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
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109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
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110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
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111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
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112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
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113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
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114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
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115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
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116 SDL_PROC_UNUSED(void, glEvalMesh2, |
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117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
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118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
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119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
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120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
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121 (GLsizei size, GLenum type, GLfloat * buffer)) |
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122 SDL_PROC_UNUSED(void, glFinish, (void)) |
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123 SDL_PROC_UNUSED(void, glFlush, (void)) |
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124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
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125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
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126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
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127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
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128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
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129 SDL_PROC_UNUSED(void, glFrustum, |
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130 (GLdouble left, GLdouble right, GLdouble bottom, |
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131 GLdouble top, GLdouble zNear, GLdouble zFar)) |
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132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
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133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
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134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
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135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
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136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
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137 SDL_PROC(GLenum, glGetError, (void)) |
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138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
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139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
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140 SDL_PROC_UNUSED(void, glGetLightfv, |
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141 (GLenum light, GLenum pname, GLfloat * params)) |
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142 SDL_PROC_UNUSED(void, glGetLightiv, |
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143 (GLenum light, GLenum pname, GLint * params)) |
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144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
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145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
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146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
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147 SDL_PROC_UNUSED(void, glGetMaterialfv, |
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148 (GLenum face, GLenum pname, GLfloat * params)) |
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149 SDL_PROC_UNUSED(void, glGetMaterialiv, |
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150 (GLenum face, GLenum pname, GLint * params)) |
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151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
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152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
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153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
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154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
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155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
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156 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
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157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
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158 (GLenum target, GLenum pname, GLfloat * params)) |
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159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
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160 (GLenum target, GLenum pname, GLint * params)) |
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161 SDL_PROC_UNUSED(void, glGetTexGendv, |
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162 (GLenum coord, GLenum pname, GLdouble * params)) |
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163 SDL_PROC_UNUSED(void, glGetTexGenfv, |
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164 (GLenum coord, GLenum pname, GLfloat * params)) |
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165 SDL_PROC_UNUSED(void, glGetTexGeniv, |
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166 (GLenum coord, GLenum pname, GLint * params)) |
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167 SDL_PROC_UNUSED(void, glGetTexImage, |
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168 (GLenum target, GLint level, GLenum format, GLenum type, |
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169 GLvoid * pixels)) |
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170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
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171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
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172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
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173 (GLenum target, GLint level, GLenum pname, GLint * params)) |
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174 SDL_PROC_UNUSED(void, glGetTexParameterfv, |
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175 (GLenum target, GLenum pname, GLfloat * params)) |
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176 SDL_PROC_UNUSED(void, glGetTexParameteriv, |
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177 (GLenum target, GLenum pname, GLint * params)) |
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178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
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179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
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180 SDL_PROC_UNUSED(void, glIndexPointer, |
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181 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
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183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
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184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
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185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
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186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
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187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
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188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
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189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
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190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
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191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
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192 SDL_PROC_UNUSED(void, glInitNames, (void)) |
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193 SDL_PROC_UNUSED(void, glInterleavedArrays, |
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194 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
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195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
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196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
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197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
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198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
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199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
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200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
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201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
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202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
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203 SDL_PROC_UNUSED(void, glLightfv, |
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204 (GLenum light, GLenum pname, const GLfloat * params)) |
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205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
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206 SDL_PROC_UNUSED(void, glLightiv, |
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207 (GLenum light, GLenum pname, const GLint * params)) |
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208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
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209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
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210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
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211 SDL_PROC(void, glLoadIdentity, (void)) |
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212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
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213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
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214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
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215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
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216 SDL_PROC_UNUSED(void, glMap1d, |
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217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
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218 GLint order, const GLdouble * points)) |
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219 SDL_PROC_UNUSED(void, glMap1f, |
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220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
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221 GLint order, const GLfloat * points)) |
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222 SDL_PROC_UNUSED(void, glMap2d, |
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223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
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224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
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225 GLint vorder, const GLdouble * points)) |
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226 SDL_PROC_UNUSED(void, glMap2f, |
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227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
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228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
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229 GLint vorder, const GLfloat * points)) |
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230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
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231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
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232 SDL_PROC_UNUSED(void, glMapGrid2d, |
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233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
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234 GLdouble v2)) |
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235 SDL_PROC_UNUSED(void, glMapGrid2f, |
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236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
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237 GLfloat v2)) |
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238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
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239 SDL_PROC_UNUSED(void, glMaterialfv, |
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240 (GLenum face, GLenum pname, const GLfloat * params)) |
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241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
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242 SDL_PROC_UNUSED(void, glMaterialiv, |
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243 (GLenum face, GLenum pname, const GLint * params)) |
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244 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
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245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
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246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
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247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
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248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
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249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
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250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
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251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
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252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
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253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
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254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
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255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
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256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
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257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
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258 SDL_PROC_UNUSED(void, glNormalPointer, |
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259 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
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260 SDL_PROC(void, glOrtho, |
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261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
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262 GLdouble zNear, GLdouble zFar)) |
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263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
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264 SDL_PROC_UNUSED(void, glPixelMapfv, |
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265 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
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266 SDL_PROC_UNUSED(void, glPixelMapuiv, |
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267 (GLenum map, GLsizei mapsize, const GLuint * values)) |
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268 SDL_PROC_UNUSED(void, glPixelMapusv, |
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269 (GLenum map, GLsizei mapsize, const GLushort * values)) |
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270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
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271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
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272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
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273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
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274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
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275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
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276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
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277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
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278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
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279 SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
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280 SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
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281 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
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282 SDL_PROC_UNUSED(void, glPopName, (void)) |
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283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
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284 (GLsizei n, const GLuint * textures, |
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285 const GLclampf * priorities)) |
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286 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
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287 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
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288 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
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289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
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290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
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291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
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292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
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293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
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294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y)) |
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295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
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296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
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297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
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298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
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299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
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300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
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301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
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302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
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303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
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304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
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305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
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306 SDL_PROC_UNUSED(void, glRasterPos4d, |
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307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
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309 SDL_PROC_UNUSED(void, glRasterPos4f, |
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310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
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312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
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313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
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314 SDL_PROC_UNUSED(void, glRasterPos4s, |
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315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
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317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) |
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318 SDL_PROC_UNUSED(void, glReadPixels, |
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319 (GLint x, GLint y, GLsizei width, GLsizei height, |
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320 GLenum format, GLenum type, GLvoid * pixels)) |
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321 SDL_PROC_UNUSED(void, glRectd, |
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322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
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323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
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324 SDL_PROC_UNUSED(void, glRectf, |
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325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
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326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
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327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
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328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
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329 SDL_PROC_UNUSED(void, glRects, |
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330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
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331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
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332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
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333 SDL_PROC_UNUSED(void, glRotated, |
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334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
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335 SDL_PROC_UNUSED(void, glRotatef, |
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336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
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337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
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338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
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339 SDL_PROC_UNUSED(void, glScissor, |
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340 (GLint x, GLint y, GLsizei width, GLsizei height)) |
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341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
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342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
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343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
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345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
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346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
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347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
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348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
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349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
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350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
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351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
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352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
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353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
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354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
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355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
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356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
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357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
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358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
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359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
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360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
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361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
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362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
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363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
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364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
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365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
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366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
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367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
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368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
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369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
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370 SDL_PROC_UNUSED(void, glTexCoord4d, |
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371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
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372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
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373 SDL_PROC_UNUSED(void, glTexCoord4f, |
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374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
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375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
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376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
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377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
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378 SDL_PROC_UNUSED(void, glTexCoord4s, |
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379 (GLshort s, GLshort t, GLshort r, GLshort q)) |
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380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
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381 SDL_PROC_UNUSED(void, glTexCoordPointer, |
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382 (GLint size, GLenum type, GLsizei stride, |
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383 const GLvoid * pointer)) |
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384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
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385 SDL_PROC_UNUSED(void, glTexEnvfv, |
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386 (GLenum target, GLenum pname, const GLfloat * params)) |
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387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
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388 SDL_PROC_UNUSED(void, glTexEnviv, |
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389 (GLenum target, GLenum pname, const GLint * params)) |
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390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
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391 SDL_PROC_UNUSED(void, glTexGendv, |
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392 (GLenum coord, GLenum pname, const GLdouble * params)) |
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393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
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394 SDL_PROC_UNUSED(void, glTexGenfv, |
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395 (GLenum coord, GLenum pname, const GLfloat * params)) |
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396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
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397 SDL_PROC_UNUSED(void, glTexGeniv, |
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398 (GLenum coord, GLenum pname, const GLint * params)) |
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399 SDL_PROC_UNUSED(void, glTexImage1D, |
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400 (GLenum target, GLint level, GLint internalformat, |
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401 GLsizei width, GLint border, GLenum format, GLenum type, |
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402 const GLvoid * pixels)) |
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403 SDL_PROC(void, glTexImage2D, |
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404 (GLenum target, GLint level, GLint internalformat, GLsizei width, |
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405 GLsizei height, GLint border, GLenum format, GLenum type, |
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406 const GLvoid * pixels)) |
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407 SDL_PROC_UNUSED(void, glTexParameterf, |
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408 (GLenum target, GLenum pname, GLfloat param)) |
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409 SDL_PROC_UNUSED(void, glTexParameterfv, |
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410 (GLenum target, GLenum pname, const GLfloat * params)) |
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411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
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412 SDL_PROC_UNUSED(void, glTexParameteriv, |
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413 (GLenum target, GLenum pname, const GLint * params)) |
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414 SDL_PROC_UNUSED(void, glTexSubImage1D, |
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415 (GLenum target, GLint level, GLint xoffset, GLsizei width, |
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416 GLenum format, GLenum type, const GLvoid * pixels)) |
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417 SDL_PROC(void, glTexSubImage2D, |
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418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
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419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
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420 const GLvoid * pixels)) |
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421 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
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422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
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423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
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424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
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425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) |
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426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
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427 SDL_PROC(void, glVertex2i, (GLint x, GLint y)) |
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428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
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429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
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430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
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431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
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432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
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433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
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434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) |
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435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
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436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
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437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
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438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
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439 SDL_PROC_UNUSED(void, glVertex4d, |
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440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
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441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
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442 SDL_PROC_UNUSED(void, glVertex4f, |
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443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
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444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
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445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
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446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
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447 SDL_PROC_UNUSED(void, glVertex4s, |
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448 (GLshort x, GLshort y, GLshort z, GLshort w)) |
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449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
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450 SDL_PROC_UNUSED(void, glVertexPointer, |
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451 (GLint size, GLenum type, GLsizei stride, |
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452 const GLvoid * pointer)) |
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453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
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454 |
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455 /* vi: set ts=4 sw=4 expandtab: */ |