annotate src/audio/mint/SDL_mintaudio.c @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of the core and into the drivers where it belongs, and push generic responsibilities out of the drivers and into the core where they belong.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 19:54:23 +0000
parents adf732f1f016
children 0b24732b1134
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /*
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25 Audio interrupt variables and callback function
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26
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27 Patrice Mandin
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28 */
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29
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30 #include <unistd.h>
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31
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32 #include <mint/osbind.h>
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33 #include <mint/falcon.h>
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34 #include <mint/mintbind.h>
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35
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36 #include "SDL_audio.h"
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37 #include "SDL_mintaudio.h"
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38 #include "SDL_mintaudio_stfa.h"
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39
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40 /* The audio device */
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41
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42 SDL_AudioDevice *SDL_MintAudio_device;
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43 Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */
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44 unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */
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45 volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */
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46 volatile unsigned short SDL_MintAudio_mutex;
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47 volatile unsigned long SDL_MintAudio_clocktics;
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48 cookie_stfa_t *SDL_MintAudio_stfa;
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49
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50 /* MiNT thread variables */
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51 SDL_bool SDL_MintAudio_mint_present;
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52 SDL_bool SDL_MintAudio_quit_thread;
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53 SDL_bool SDL_MintAudio_thread_finished;
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54 long SDL_MintAudio_thread_pid;
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55
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56 /* The callback function, called by each driver whenever needed */
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57
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58 void
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59 SDL_MintAudio_Callback(void)
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60 {
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61 Uint8 *buffer;
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62 SDL_AudioDevice *audio = SDL_MintAudio_device;
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63
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64 buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
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65 SDL_memset(buffer, audio->spec.silence, audio->spec.size);
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66
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67 if (audio->paused)
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68 return;
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69
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70 if (audio->convert.needed) {
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71 int silence;
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72
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73 if (audio->convert.src_format == AUDIO_U8) {
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74 silence = 0x80;
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75 } else {
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76 silence = 0;
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77 }
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78 SDL_memset(audio->convert.buf, silence, audio->convert.len);
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79 audio->spec.callback(audio->spec.userdata,
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80 (Uint8 *) audio->convert.buf,
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81 audio->convert.len);
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82 SDL_ConvertAudio(&audio->convert);
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83 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
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84 } else {
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85 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
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86 }
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87 }
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88
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89 /* Add a new frequency/clock/predivisor to the current list */
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90 void
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91 SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
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92 Uint32 prediv, int gpio_bits)
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93 {
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94 int i, p;
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95
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96 if (MINTAUDIO_freqcount == MINTAUDIO_maxfreqs) {
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97 return;
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98 }
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99
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100 /* Search where to insert the frequency (highest first) */
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101 for (p = 0; p < MINTAUDIO_freqcount; p++) {
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102 if (frequency > MINTAUDIO_frequencies[p].frequency) {
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103 break;
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104 }
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105 }
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106
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107 /* Put all following ones farer */
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108 if (MINTAUDIO_freqcount > 0) {
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109 for (i = MINTAUDIO_freqcount; i > p; i--) {
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110 SDL_memcpy(&MINTAUDIO_frequencies[i],
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111 &MINTAUDIO_frequencies[i - 1],
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112 sizeof(mint_frequency_t));
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113 }
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114 }
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115
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116 /* And insert new one */
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117 MINTAUDIO_frequencies[p].frequency = frequency;
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118 MINTAUDIO_frequencies[p].masterclock = clock;
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119 MINTAUDIO_frequencies[p].predivisor = prediv;
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120 MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;
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121
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122 MINTAUDIO_freqcount++;
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123 }
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124
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125 /* Search for the nearest frequency */
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126 int
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127 SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
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128 {
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129 int i;
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130
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131 /* Only 1 freq ? */
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132 if (MINTAUDIO_freqcount == 1) {
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133 return 0;
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134 }
398
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135
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136 /* Check the array */
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137 for (i = 0; i < MINTAUDIO_freqcount; i++) {
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138 if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency +
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139 MINTAUDIO_frequencies[i + 1].frequency) >> 1)) {
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140 return i;
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141 }
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142 }
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143
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144 /* Not in the array, give the latest */
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145 return MINTAUDIO_freqcount - 1;
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146 }
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147
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148 /* Check if FPU is present */
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149 void
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150 SDL_MintAudio_CheckFpu(void)
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151 {
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152 unsigned long cookie_fpu;
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153
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154 SDL_MintAudio_hasfpu = 0;
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155 if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
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156 return;
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157 }
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158 switch ((cookie_fpu >> 16) & 0xfffe) {
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159 case 2:
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160 case 4:
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161 case 6:
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162 case 8:
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163 case 16:
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164 SDL_MintAudio_hasfpu = 1;
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165 break;
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166 }
2027
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167 }
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168
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169 /* The thread function, used under MiNT with xbios */
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170 int
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171 SDL_MintAudio_Thread(long param)
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172 {
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173 SndBufPtr pointers;
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174 SDL_bool buffers_filled[2] = { SDL_FALSE, SDL_FALSE };
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175
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176 SDL_MintAudio_thread_finished = SDL_FALSE;
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177 while (!SDL_MintAudio_quit_thread) {
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178 if (Buffptr(&pointers) != 0)
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179 continue;
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180
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181 if (((unsigned long) pointers.play >=
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182 (unsigned long) SDL_MintAudio_audiobuf[0])
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183 && ((unsigned long) pointers.play <=
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184 (unsigned long) SDL_MintAudio_audiobuf[1])) {
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185 /* DMA is reading buffer #0, setup buffer #1 if not already done */
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186 if (!buffers_filled[1]) {
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187 SDL_MintAudio_numbuf = 1;
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188 SDL_MintAudio_Callback();
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189 Setbuffer(0, SDL_MintAudio_audiobuf[1],
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190 SDL_MintAudio_audiobuf[1] +
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191 SDL_MintAudio_audiosize);
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192 buffers_filled[1] = SDL_TRUE;
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193 buffers_filled[0] = SDL_FALSE;
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194 }
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195 } else {
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196 /* DMA is reading buffer #1, setup buffer #0 if not already done */
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197 if (!buffers_filled[0]) {
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198 SDL_MintAudio_numbuf = 0;
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199 SDL_MintAudio_Callback();
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200 Setbuffer(0, SDL_MintAudio_audiobuf[0],
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201 SDL_MintAudio_audiobuf[0] +
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202 SDL_MintAudio_audiosize);
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203 buffers_filled[0] = SDL_TRUE;
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204 buffers_filled[1] = SDL_FALSE;
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205 }
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206 }
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207
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208 usleep(100);
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209 }
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210 SDL_MintAudio_thread_finished = SDL_TRUE;
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211 return 0;
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212 }
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213
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214 void
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215 SDL_MintAudio_WaitThread(void)
1111
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216 {
1895
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217 if (!SDL_MintAudio_mint_present)
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218 return;
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219
1895
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220 if (SDL_MintAudio_thread_finished)
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221 return;
1111
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diff changeset
222
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223 SDL_MintAudio_quit_thread = SDL_TRUE;
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diff changeset
224 while (!SDL_MintAudio_thread_finished) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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225 Syield();
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226 }
1111
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227 }
1895
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228
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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229 /* vi: set ts=4 sw=4 expandtab: */