annotate src/audio/baudio/SDL_beaudio.cc @ 3796:b19680c84cdf SDL-ryan-multiple-audio-device

Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of the core and into the drivers where it belongs, and push generic responsibilities out of the drivers and into the core where they belong.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 19:54:23 +0000
parents adf732f1f016
children 5f6550e5184f b225d9820ee3
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to the audio stream on BeOS */
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25
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26 #include <SoundPlayer.h>
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27
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28 #include "../../main/beos/SDL_BeApp.h"
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29
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30 extern "C"
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31 {
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32
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33 #include "SDL_audio.h"
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34 #include "../SDL_audio_c.h"
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35 #include "../SDL_sysaudio.h"
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36 #include "../../thread/beos/SDL_systhread_c.h"
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37 #include "SDL_beaudio.h"
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38
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39
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40 /* Audio driver functions */
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41 static int BE_OpenAudio(_THIS, SDL_AudioSpec * spec);
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42 static void BE_WaitAudio(_THIS);
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43 static void BE_PlayAudio(_THIS);
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44 static Uint8 *BE_GetAudioBuf(_THIS);
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45 static void BE_CloseAudio(_THIS);
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46
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47 /* Audio driver bootstrap functions */
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48
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49 static int Audio_Available(void)
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50 {
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51 return (1);
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52 }
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53
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54 static void Audio_DeleteDevice(SDL_AudioDevice * device)
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55 {
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56 SDL_free(device->hidden);
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57 SDL_free(device);
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58 }
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59
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60 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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61 {
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62 SDL_AudioDevice *device;
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63
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64 /* Initialize all variables that we clean on shutdown */
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65 device = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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66 if (device) {
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67 SDL_memset(device, 0, (sizeof *device));
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68 device->hidden = (struct SDL_PrivateAudioData *)
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69 SDL_malloc((sizeof *device->hidden));
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70 }
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71 if ((device == NULL) || (device->hidden == NULL)) {
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72 SDL_OutOfMemory();
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73 if (device) {
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74 SDL_free(device);
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75 }
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76 return (0);
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77 }
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78 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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79
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80 /* Set the function pointers */
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81 device->OpenAudio = BE_OpenAudio;
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82 device->WaitAudio = BE_WaitAudio;
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83 device->PlayAudio = BE_PlayAudio;
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84 device->GetAudioBuf = BE_GetAudioBuf;
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85 device->CloseAudio = BE_CloseAudio;
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86
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87 device->free = Audio_DeleteDevice;
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88
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89 return device;
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90 }
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91
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92 AudioBootStrap BAUDIO_bootstrap = {
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93 "baudio", "BeOS BSoundPlayer",
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94 Audio_Available, Audio_CreateDevice
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95 };
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96
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97 /* The BeOS callback for handling the audio buffer */
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98 static void FillSound(void *device, void *stream, size_t len,
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99 const media_raw_audio_format & format)
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100 {
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101 SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
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102
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103 /* Silence the buffer, since it's ours */
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104 SDL_memset(stream, audio->spec.silence, len);
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105
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106 /* Only do soemthing if audio is enabled */
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107 if (!audio->enabled)
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108 return;
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109
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110 if (!audio->paused) {
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111 if (audio->convert.needed) {
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112 SDL_mutexP(audio->mixer_lock);
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113 (*audio->spec.callback) (audio->spec.userdata,
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114 (Uint8 *) audio->convert.buf,
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115 audio->convert.len);
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116 SDL_mutexV(audio->mixer_lock);
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117 SDL_ConvertAudio(&audio->convert);
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118 SDL_memcpy(stream, audio->convert.buf,
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119 audio->convert.len_cvt);
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120 } else {
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121 SDL_mutexP(audio->mixer_lock);
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122 (*audio->spec.callback) (audio->spec.userdata,
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123 (Uint8 *) stream, len);
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124 SDL_mutexV(audio->mixer_lock);
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125 }
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126 }
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127 return;
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128 }
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129
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130 /* Dummy functions -- we don't use thread-based audio */
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131 void BE_WaitAudio(_THIS)
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132 {
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133 return;
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134 }
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135 void BE_PlayAudio(_THIS)
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136 {
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137 return;
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138 }
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139 Uint8 *BE_GetAudioBuf(_THIS)
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140 {
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141 return (NULL);
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142 }
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143
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144 void BE_CloseAudio(_THIS)
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145 {
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146 if (audio_obj) {
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147 audio_obj->Stop();
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148 delete audio_obj;
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149 audio_obj = NULL;
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150 }
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151
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152 /* Quit the Be Application, if there's nothing left to do */
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153 SDL_QuitBeApp();
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154 }
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155
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156 int BE_OpenAudio(_THIS, SDL_AudioSpec * spec)
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157 {
2001
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158 int valid_datatype = 0;
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159 media_raw_audio_format format;
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160 SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format);
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161
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162 /* Parse the audio format and fill the Be raw audio format */
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163 memset(&format, '\0', sizeof(media_raw_audio_format));
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164 format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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165 format.frame_rate = (float) spec->freq;
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166 format.channel_count = spec->channels; /* !!! FIXME: support > 2? */
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167 while ((!valid_datatype) && (test_format)) {
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168 valid_datatype = 1;
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169 spec->format = test_format;
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170 switch (test_format) {
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171 case AUDIO_S8:
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172 format.format = media_raw_audio_format::B_AUDIO_CHAR;
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173 break;
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174
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175 case AUDIO_U8:
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176 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
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177 break;
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178
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179 case AUDIO_S16LSB:
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180 format.format = media_raw_audio_format::B_AUDIO_SHORT;
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181 break;
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182
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183 case AUDIO_S16MSB:
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184 format.format = media_raw_audio_format::B_AUDIO_SHORT;
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185 format.byte_order = B_MEDIA_BIG_ENDIAN;
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186 break;
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187
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188 case AUDIO_S32LSB:
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189 format.format = media_raw_audio_format::B_AUDIO_INT;
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190 break;
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191
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192 case AUDIO_S32MSB:
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193 format.format = media_raw_audio_format::B_AUDIO_INT;
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194 format.byte_order = B_MEDIA_BIG_ENDIAN;
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195 break;
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196
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197 case AUDIO_F32LSB:
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198 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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199 break;
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200
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201 case AUDIO_F32MSB:
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202 format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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203 format.byte_order = B_MEDIA_BIG_ENDIAN;
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204 break;
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205
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206 default:
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207 valid_datatype = 0;
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208 test_format = SDL_NextAudioFormat();
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209 break;
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210 }
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211 }
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212
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213 format.buffer_size = spec->samples;
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214
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diff changeset
215 if (!valid_datatype) { /* shouldn't happen, but just in case... */
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216 SDL_SetError("Unsupported audio format");
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217 return (-1);
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218 }
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219
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220 /* Initialize the Be Application, if it's not already started */
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221 if (SDL_InitBeApp() < 0) {
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222 return (-1);
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223 }
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224
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225 /* Calculate the final parameters for this audio specification */
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226 SDL_CalculateAudioSpec(spec);
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227
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228 /* Subscribe to the audio stream (creates a new thread) */
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229 {
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diff changeset
230 sigset_t omask;
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231 SDL_MaskSignals(&omask);
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232 audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
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233 NULL, _this);
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234 SDL_UnmaskSignals(&omask);
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235 }
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diff changeset
236 if (audio_obj->Start() == B_NO_ERROR) {
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237 audio_obj->SetHasData(true);
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diff changeset
238 } else {
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diff changeset
239 SDL_SetError("Unable to start Be audio");
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diff changeset
240 return (-1);
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diff changeset
241 }
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242
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243 /* We're running! */
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diff changeset
244 return (1);
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diff changeset
245 }
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diff changeset
246
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diff changeset
247 }; /* Extern C */
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diff changeset
248
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diff changeset
249 /* vi: set ts=4 sw=4 expandtab: */