annotate src/video/windib/SDL_vkeys.h @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
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children b8d311d90021
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef VK_0
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29 #define VK_0 '0'
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30 #define VK_1 '1'
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31 #define VK_2 '2'
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32 #define VK_3 '3'
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33 #define VK_4 '4'
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34 #define VK_5 '5'
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35 #define VK_6 '6'
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36 #define VK_7 '7'
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37 #define VK_8 '8'
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38 #define VK_9 '9'
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39 #define VK_A 'A'
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40 #define VK_B 'B'
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41 #define VK_C 'C'
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42 #define VK_D 'D'
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43 #define VK_E 'E'
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44 #define VK_F 'F'
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45 #define VK_G 'G'
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46 #define VK_H 'H'
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47 #define VK_I 'I'
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48 #define VK_J 'J'
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49 #define VK_K 'K'
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50 #define VK_L 'L'
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51 #define VK_M 'M'
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52 #define VK_N 'N'
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53 #define VK_O 'O'
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54 #define VK_P 'P'
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55 #define VK_Q 'Q'
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56 #define VK_R 'R'
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57 #define VK_S 'S'
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58 #define VK_T 'T'
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59 #define VK_U 'U'
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60 #define VK_V 'V'
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61 #define VK_W 'W'
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62 #define VK_X 'X'
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63 #define VK_Y 'Y'
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64 #define VK_Z 'Z'
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65 #endif /* VK_0 */
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66
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67 /* These keys haven't been defined, but were experimentally determined */
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68 #define VK_SEMICOLON 0xBA
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69 #define VK_EQUALS 0xBB
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70 #define VK_COMMA 0xBC
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71 #define VK_MINUS 0xBD
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72 #define VK_PERIOD 0xBE
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73 #define VK_SLASH 0xBF
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74 #define VK_GRAVE 0xC0
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75 #define VK_LBRACKET 0xDB
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76 #define VK_BACKSLASH 0xDC
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77 #define VK_RBRACKET 0xDD
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78 #define VK_APOSTROPHE 0xDE
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79 #define VK_BACKTICK 0xDF