annotate src/timer/SDL_timer_c.h @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
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children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 5635-34 Springhouse Dr.
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21 Pleasanton, CA 94588 (USA)
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22 slouken@libsdl.org
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23 */
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24
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25 #ifdef SAVE_RCSID
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26 static char rcsid =
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27 "@(#) $Id$";
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28 #endif
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29
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30 /* Useful functions and variables from SDL_timer.c */
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31 #include "SDL_timer.h"
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32
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33 #define ROUND_RESOLUTION(X) \
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34 (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
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35
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36 extern int SDL_timer_started;
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37 extern int SDL_timer_running;
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38
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39 /* Data to handle a single periodic alarm */
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40 extern Uint32 SDL_alarm_interval;
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41 extern SDL_TimerCallback SDL_alarm_callback;
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42
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43 /* Set whether or not the timer should use a thread.
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44 This should be called while the timer subsystem is running.
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45 */
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46 extern int SDL_SetTimerThreaded(int value);
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47
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48 extern int SDL_TimerInit(void);
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49 extern void SDL_TimerQuit(void);
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50
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51 /* This function is called from the SDL event thread if it is available */
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52 extern void SDL_ThreadedTimerCheck(void);