Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_syssem.c @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Semaphore functions using the Win32 API */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_thread.h" | |
36 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | |
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37 #include "win_ce_semaphore.h" |
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38 #endif |
0 | 39 |
40 | |
41 struct SDL_semaphore { | |
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42 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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43 SYNCHHANDLE id; |
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44 #else |
0 | 45 HANDLE id; |
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46 #endif |
0 | 47 Uint32 volatile count; |
48 }; | |
49 | |
50 | |
51 /* Create a semaphore */ | |
52 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
53 { | |
54 SDL_sem *sem; | |
55 | |
56 /* Allocate sem memory */ | |
57 sem = (SDL_sem *)malloc(sizeof(*sem)); | |
58 if ( sem ) { | |
59 /* Create the semaphore, with max value 32K */ | |
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60 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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61 sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL); |
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62 #else |
0 | 63 sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL); |
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64 #endif |
0 | 65 sem->count = initial_value; |
66 if ( ! sem->id ) { | |
67 SDL_SetError("Couldn't create semaphore"); | |
68 free(sem); | |
69 sem = NULL; | |
70 } | |
71 } else { | |
72 SDL_OutOfMemory(); | |
73 } | |
74 return(sem); | |
75 } | |
76 | |
77 /* Free the semaphore */ | |
78 void SDL_DestroySemaphore(SDL_sem *sem) | |
79 { | |
80 if ( sem ) { | |
81 if ( sem->id ) { | |
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82 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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83 CloseSynchHandle(sem->id); |
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84 #else |
0 | 85 CloseHandle(sem->id); |
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86 #endif |
0 | 87 sem->id = 0; |
88 } | |
89 free(sem); | |
90 } | |
91 } | |
92 | |
93 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
94 { | |
95 int retval; | |
96 DWORD dwMilliseconds; | |
97 | |
98 if ( ! sem ) { | |
99 SDL_SetError("Passed a NULL sem"); | |
100 return -1; | |
101 } | |
102 | |
103 if ( timeout == SDL_MUTEX_MAXWAIT ) { | |
104 dwMilliseconds = INFINITE; | |
105 } else { | |
106 dwMilliseconds = (DWORD)timeout; | |
107 } | |
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108 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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109 switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) { |
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110 #else |
0 | 111 switch (WaitForSingleObject(sem->id, dwMilliseconds)) { |
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112 #endif |
0 | 113 case WAIT_OBJECT_0: |
114 --sem->count; | |
115 retval = 0; | |
116 break; | |
117 case WAIT_TIMEOUT: | |
118 retval = SDL_MUTEX_TIMEDOUT; | |
119 break; | |
120 default: | |
121 SDL_SetError("WaitForSingleObject() failed"); | |
122 retval = -1; | |
123 break; | |
124 } | |
125 return retval; | |
126 } | |
127 | |
128 int SDL_SemTryWait(SDL_sem *sem) | |
129 { | |
130 return SDL_SemWaitTimeout(sem, 0); | |
131 } | |
132 | |
133 int SDL_SemWait(SDL_sem *sem) | |
134 { | |
135 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); | |
136 } | |
137 | |
138 /* Returns the current count of the semaphore */ | |
139 Uint32 SDL_SemValue(SDL_sem *sem) | |
140 { | |
141 if ( ! sem ) { | |
142 SDL_SetError("Passed a NULL sem"); | |
143 return 0; | |
144 } | |
145 return sem->count; | |
146 } | |
147 | |
148 int SDL_SemPost(SDL_sem *sem) | |
149 { | |
150 if ( ! sem ) { | |
151 SDL_SetError("Passed a NULL sem"); | |
152 return -1; | |
153 } | |
154 /* Increase the counter in the first place, because | |
155 * after a successful release the semaphore may | |
156 * immediately get destroyed by another thread which | |
157 * is waiting for this semaphore. | |
158 */ | |
159 ++sem->count; | |
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160 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
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161 if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) { |
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162 #else |
0 | 163 if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) { |
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164 #endif |
0 | 165 --sem->count; /* restore */ |
166 SDL_SetError("ReleaseSemaphore() failed"); | |
167 return -1; | |
168 } | |
169 return 0; | |
170 } |