annotate src/audio/SDL_mixer_MMX.h @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents a9e38f3b8e4d
children e3b3130f3af8
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a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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1 // headers for MMX assembler version of SDL_MixAudio
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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2 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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3 // This code is licensed under the LGPL (see COPYING for details)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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4 //
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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5 // Assumes buffer size in bytes is a multiple of 16
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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6 // Assumes SDL_MIX_MAXVOLUME = 128
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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7
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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8
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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9 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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10 void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int );
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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11 void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int );
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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12 #endif
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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13