Mercurial > sdl-ios-xcode
annotate docs/html/time.html @ 753:b14fdadd8311
Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch
Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:
1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Dec 2003 12:35:56 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Time</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_CondWaitTimeout" | |
17 HREF="sdlcondwaittimeout.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetTicks" | |
20 HREF="sdlgetticks.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="time"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
35 WIDTH="100%" | |
36 BORDER="0" | |
37 CELLPADDING="0" | |
38 CELLSPACING="0" | |
39 ><TR | |
40 ><TH | |
41 COLSPAN="3" | |
42 ALIGN="center" | |
43 >SDL Library Documentation</TH | |
44 ></TR | |
45 ><TR | |
46 ><TD | |
47 WIDTH="10%" | |
48 ALIGN="left" | |
49 VALIGN="bottom" | |
50 ><A | |
51 HREF="sdlcondwaittimeout.html" | |
52 >Prev</A | |
53 ></TD | |
54 ><TD | |
55 WIDTH="80%" | |
56 ALIGN="center" | |
57 VALIGN="bottom" | |
58 ></TD | |
59 ><TD | |
60 WIDTH="10%" | |
61 ALIGN="right" | |
62 VALIGN="bottom" | |
63 ><A | |
64 HREF="sdlgetticks.html" | |
65 >Next</A | |
66 ></TD | |
67 ></TR | |
68 ></TABLE | |
69 ><HR | |
70 ALIGN="LEFT" | |
71 WIDTH="100%"></DIV | |
72 ><DIV | |
73 CLASS="CHAPTER" | |
74 ><H1 | |
75 ><A | |
76 NAME="TIME" | |
77 >Chapter 13. Time</A | |
78 ></H1 | |
79 ><DIV | |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlgetticks.html" | |
89 >SDL_GetTicks</A | |
90 > — Get the number of milliseconds since the SDL library initialization.</DT | |
91 ><DT | |
92 ><A | |
93 HREF="sdldelay.html" | |
94 >SDL_Delay</A | |
95 > — Wait a specified number of milliseconds before returning.</DT | |
96 ><DT | |
97 ><A | |
98 HREF="sdladdtimer.html" | |
99 >SDL_AddTimer</A | |
100 > — Add a timer which will call a callback after the specified number of milliseconds has | |
101 elapsed.</DT | |
102 ><DT | |
103 ><A | |
104 HREF="sdlremovetimer.html" | |
105 >SDL_RemoveTimer</A | |
106 > — Remove a timer which was added with | |
107 <A | |
108 HREF="sdladdtimer.html" | |
109 >SDL_AddTimer</A | |
110 >.</DT | |
111 ><DT | |
112 ><A | |
113 HREF="sdlsettimer.html" | |
114 >SDL_SetTimer</A | |
115 > — Set a callback to run after the specified number of milliseconds has | |
116 elapsed.</DT | |
117 ></DL | |
118 ></DIV | |
119 ><P | |
120 >SDL provides several cross-platform functions for dealing with time. | |
121 It provides a way to get the current time, a way to wait a little while, | |
122 and a simple timer mechanism. These functions give you two ways of moving an | |
123 object every x milliseconds: | |
124 | |
125 <P | |
126 ></P | |
127 ><UL | |
128 ><LI | |
129 ><P | |
130 >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P | |
131 ></LI | |
132 ><LI | |
133 ><P | |
134 >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P | |
135 ></LI | |
136 ></UL | |
137 > </P | |
138 ></DIV | |
139 ><DIV | |
140 CLASS="NAVFOOTER" | |
141 ><HR | |
142 ALIGN="LEFT" | |
143 WIDTH="100%"><TABLE | |
144 WIDTH="100%" | |
145 BORDER="0" | |
146 CELLPADDING="0" | |
147 CELLSPACING="0" | |
148 ><TR | |
149 ><TD | |
150 WIDTH="33%" | |
151 ALIGN="left" | |
152 VALIGN="top" | |
153 ><A | |
154 HREF="sdlcondwaittimeout.html" | |
155 >Prev</A | |
156 ></TD | |
157 ><TD | |
158 WIDTH="34%" | |
159 ALIGN="center" | |
160 VALIGN="top" | |
161 ><A | |
162 HREF="index.html" | |
163 >Home</A | |
164 ></TD | |
165 ><TD | |
166 WIDTH="33%" | |
167 ALIGN="right" | |
168 VALIGN="top" | |
169 ><A | |
170 HREF="sdlgetticks.html" | |
171 >Next</A | |
172 ></TD | |
173 ></TR | |
174 ><TR | |
175 ><TD | |
176 WIDTH="33%" | |
177 ALIGN="left" | |
178 VALIGN="top" | |
179 >SDL_CondWaitTimeout</TD | |
180 ><TD | |
181 WIDTH="34%" | |
182 ALIGN="center" | |
183 VALIGN="top" | |
184 ><A | |
185 HREF="reference.html" | |
186 >Up</A | |
187 ></TD | |
188 ><TD | |
189 WIDTH="33%" | |
190 ALIGN="right" | |
191 VALIGN="top" | |
192 >SDL_GetTicks</TD | |
193 ></TR | |
194 ></TABLE | |
195 ></DIV | |
196 ></BODY | |
197 ></HTML | |
198 > |