annotate docs/html/sdlsurface.html @ 753:b14fdadd8311

Date: Thu, 4 Dec 2003 07:48:40 +0200 From: "Mike Gorchak" Subject: SDL/QNX6 new patch Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes: 1. Fixed window centering at other than the first consoles. 2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution. 3. Fixed window positioning on other than the first consoles. 4. Fixed occasional input focus lost when switching to fullscreen. 5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink). 6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches). 7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games). 8. Fixed window restore/maximize function. It works, finally.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Dec 2003 12:35:56 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PixelFormat"
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17 HREF="sdlpixelformat.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_VideoInfo"
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20 HREF="sdlvideoinfo.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlpixelformat.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlvideoinfo.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSURFACE"
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71 >SDL_Surface</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN2879"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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84 NAME="AEN2882"
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85 ></A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct SDL_Surface {
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91 Uint32 flags; /* Read-only */
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92 SDL_PixelFormat *format; /* Read-only */
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93 int w, h; /* Read-only */
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94 Uint16 pitch; /* Read-only */
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95 void *pixels; /* Read-write */
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96
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97 /* clipping information */
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98 SDL_Rect clip_rect; /* Read-only */
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99
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100 /* Reference count -- used when freeing surface */
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101 int refcount; /* Read-mostly */
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103 /* This structure also contains private fields not shown here */
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104 } SDL_Surface;</PRE
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105 ></DIV
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106 ><DIV
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107 CLASS="REFSECT1"
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108 ><A
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109 NAME="AEN2885"
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110 ></A
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111 ><H2
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112 >Structure Data</H2
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113 ><DIV
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114 CLASS="INFORMALTABLE"
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115 ><A
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116 NAME="AEN2887"
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117 ></A
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118 ><P
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119 ></P
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120 ><TABLE
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121 BORDER="0"
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122 CLASS="CALSTABLE"
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123 ><TBODY
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124 ><TR
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125 ><TD
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126 ALIGN="LEFT"
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127 VALIGN="TOP"
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128 ><TT
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129 CLASS="STRUCTFIELD"
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130 ><I
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131 >flags</I
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132 ></TT
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133 ></TD
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134 ><TD
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135 ALIGN="LEFT"
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136 VALIGN="TOP"
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137 >Surface flags</TD
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138 ></TR
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139 ><TR
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140 ><TD
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141 ALIGN="LEFT"
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142 VALIGN="TOP"
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143 ><TT
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144 CLASS="STRUCTFIELD"
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145 ><I
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146 >format</I
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147 ></TT
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148 ></TD
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 >Pixel <A
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153 HREF="sdlpixelformat.html"
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154 >format</A
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155 ></TD
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156 ></TR
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157 ><TR
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158 ><TD
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159 ALIGN="LEFT"
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160 VALIGN="TOP"
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161 ><TT
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162 CLASS="STRUCTFIELD"
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163 ><I
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164 >w, h</I
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165 ></TT
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166 ></TD
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167 ><TD
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168 ALIGN="LEFT"
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169 VALIGN="TOP"
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170 >Width and height of the surface</TD
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171 ></TR
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172 ><TR
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173 ><TD
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174 ALIGN="LEFT"
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175 VALIGN="TOP"
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176 ><TT
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177 CLASS="STRUCTFIELD"
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178 ><I
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179 >pitch</I
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180 ></TT
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181 ></TD
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182 ><TD
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183 ALIGN="LEFT"
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184 VALIGN="TOP"
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185 >Length of a surface scanline in bytes</TD
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186 ></TR
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187 ><TR
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 ><TT
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192 CLASS="STRUCTFIELD"
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193 ><I
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194 >pixels</I
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195 ></TT
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196 ></TD
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197 ><TD
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198 ALIGN="LEFT"
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199 VALIGN="TOP"
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200 >Pointer to the actual pixel data</TD
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201 ></TR
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202 ><TR
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203 ><TD
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204 ALIGN="LEFT"
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205 VALIGN="TOP"
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206 ><TT
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207 CLASS="STRUCTFIELD"
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208 ><I
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209 >clip_rect</I
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210 ></TT
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211 ></TD
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212 ><TD
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213 ALIGN="LEFT"
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214 VALIGN="TOP"
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215 >surface clip <A
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216 HREF="sdlrect.html"
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217 >rectangle</A
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218 ></TD
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219 ></TR
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220 ></TBODY
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221 ></TABLE
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222 ><P
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223 ></P
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224 ></DIV
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225 ></DIV
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226 ><DIV
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227 CLASS="REFSECT1"
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228 ><A
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229 NAME="AEN2916"
0
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230 ></A
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231 ><H2
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232 >Description</H2
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233 ><P
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234 ><SPAN
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235 CLASS="STRUCTNAME"
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236 >SDL_Surface</SPAN
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237 >'s represent areas of "graphical"
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238 memory, memory that can be drawn to. The video framebuffer is returned
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239 as a <SPAN
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240 CLASS="STRUCTNAME"
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241 >SDL_Surface</SPAN
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242 > by
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243 <A
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244 HREF="sdlsetvideomode.html"
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245 ><TT
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246 CLASS="FUNCTION"
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247 >SDL_SetVideoMode</TT
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248 ></A
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249 >
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250 and <A
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251 HREF="sdlgetvideosurface.html"
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252 ><TT
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253 CLASS="FUNCTION"
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254 >SDL_GetVideoSurface</TT
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255 ></A
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256 >.
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257 Most of the fields should be pretty obvious.
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258 <TT
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259 CLASS="STRUCTFIELD"
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260 ><I
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261 >w</I
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262 ></TT
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263 > and <TT
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264 CLASS="STRUCTFIELD"
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265 ><I
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266 >h</I
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267 ></TT
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268 > are the
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269 width and height of the surface in pixels.
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270 <TT
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271 CLASS="STRUCTFIELD"
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272 ><I
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273 >pixels</I
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274 ></TT
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275 > is a pointer to the actual pixel data,
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276 the surface should be <A
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277 HREF="sdllocksurface.html"
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278 >locked</A
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279 >
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280 before accessing this field. The <TT
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281 CLASS="STRUCTFIELD"
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282 ><I
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283 >clip_rect</I
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284 ></TT
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285 > field
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286 is the clipping rectangle as set by
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287 <A
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288 HREF="sdlsetcliprect.html"
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289 ><TT
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290 CLASS="FUNCTION"
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291 >SDL_SetClipRect</TT
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292 ></A
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293 >.</P
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294 ><P
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295 >The following are supported in the
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296 <TT
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297 CLASS="STRUCTFIELD"
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298 ><I
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299 >flags</I
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300 ></TT
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301 > field.</P
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302 ><DIV
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303 CLASS="INFORMALTABLE"
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304 ><A
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305 NAME="AEN2934"
0
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306 ></A
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307 ><P
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308 ></P
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309 ><TABLE
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310 BORDER="1"
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311 CLASS="CALSTABLE"
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312 ><TBODY
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313 ><TR
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314 ><TD
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315 ALIGN="LEFT"
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316 VALIGN="TOP"
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317 ><TT
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318 CLASS="LITERAL"
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319 >SDL_SWSURFACE</TT
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320 ></TD
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321 ><TD
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322 ALIGN="LEFT"
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323 VALIGN="TOP"
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324 >Surface is stored in system memory</TD
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325 ></TR
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326 ><TR
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327 ><TD
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328 ALIGN="LEFT"
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329 VALIGN="TOP"
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330 ><TT
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331 CLASS="LITERAL"
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332 >SDL_HWSURFACE</TT
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333 ></TD
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334 ><TD
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335 ALIGN="LEFT"
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336 VALIGN="TOP"
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337 >Surface is stored in video memory</TD
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338 ></TR
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339 ><TR
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340 ><TD
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341 ALIGN="LEFT"
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342 VALIGN="TOP"
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343 ><TT
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344 CLASS="LITERAL"
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345 >SDL_ASYNCBLIT</TT
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346 ></TD
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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350 >Surface uses asynchronous blits if possible</TD
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351 ></TR
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352 ><TR
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353 ><TD
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354 ALIGN="LEFT"
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355 VALIGN="TOP"
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356 ><TT
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357 CLASS="LITERAL"
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358 >SDL_ANYFORMAT</TT
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359 ></TD
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360 ><TD
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361 ALIGN="LEFT"
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362 VALIGN="TOP"
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363 >Allows any pixel-format (Display surface)</TD
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364 ></TR
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365 ><TR
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366 ><TD
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367 ALIGN="LEFT"
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368 VALIGN="TOP"
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369 ><TT
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370 CLASS="LITERAL"
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371 >SDL_HWPALETTE</TT
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372 ></TD
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373 ><TD
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374 ALIGN="LEFT"
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375 VALIGN="TOP"
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376 >Surface has exclusive palette</TD
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377 ></TR
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378 ><TR
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379 ><TD
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380 ALIGN="LEFT"
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381 VALIGN="TOP"
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382 ><TT
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383 CLASS="LITERAL"
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384 >SDL_DOUBLEBUF</TT
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385 ></TD
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386 ><TD
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387 ALIGN="LEFT"
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388 VALIGN="TOP"
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389 >Surface is double buffered (Display surface)</TD
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390 ></TR
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391 ><TR
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392 ><TD
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393 ALIGN="LEFT"
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394 VALIGN="TOP"
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395 ><TT
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396 CLASS="LITERAL"
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397 >SDL_FULLSCREEN</TT
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398 ></TD
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399 ><TD
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400 ALIGN="LEFT"
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401 VALIGN="TOP"
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402 >Surface is full screen (Display Surface)</TD
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403 ></TR
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404 ><TR
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405 ><TD
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406 ALIGN="LEFT"
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407 VALIGN="TOP"
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408 ><TT
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409 CLASS="LITERAL"
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410 >SDL_OPENGL</TT
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411 ></TD
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412 ><TD
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413 ALIGN="LEFT"
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414 VALIGN="TOP"
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415 >Surface has an OpenGL context (Display Surface)</TD
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416 ></TR
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417 ><TR
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418 ><TD
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419 ALIGN="LEFT"
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420 VALIGN="TOP"
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421 ><TT
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422 CLASS="LITERAL"
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423 >SDL_OPENGLBLIT</TT
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424 ></TD
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425 ><TD
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426 ALIGN="LEFT"
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427 VALIGN="TOP"
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428 >Surface supports OpenGL blitting (Display Surface)</TD
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429 ></TR
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430 ><TR
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431 ><TD
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432 ALIGN="LEFT"
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433 VALIGN="TOP"
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434 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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435 CLASS="LITERAL"
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436 >SDL_RESIZABLE</TT
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437 ></TD
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438 ><TD
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439 ALIGN="LEFT"
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440 VALIGN="TOP"
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441 >Surface is resizable (Display Surface)</TD
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442 ></TR
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443 ><TR
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444 ><TD
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445 ALIGN="LEFT"
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446 VALIGN="TOP"
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447 ><TT
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448 CLASS="LITERAL"
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449 >SDL_HWACCEL</TT
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450 ></TD
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451 ><TD
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452 ALIGN="LEFT"
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453 VALIGN="TOP"
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454 >Surface blit uses hardware acceleration</TD
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455 ></TR
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456 ><TR
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457 ><TD
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458 ALIGN="LEFT"
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459 VALIGN="TOP"
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460 ><TT
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461 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
462 >SDL_SRCCOLORKEY</TT
0
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463 ></TD
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464 ><TD
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465 ALIGN="LEFT"
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466 VALIGN="TOP"
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467 >Surface use colorkey blitting</TD
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468 ></TR
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469 ><TR
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470 ><TD
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471 ALIGN="LEFT"
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472 VALIGN="TOP"
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473 ><TT
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474 CLASS="LITERAL"
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475 >SDL_RLEACCEL</TT
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476 ></TD
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477 ><TD
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478 ALIGN="LEFT"
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479 VALIGN="TOP"
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480 >Colorkey blitting is accelerated with RLE</TD
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481 ></TR
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482 ><TR
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483 ><TD
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484 ALIGN="LEFT"
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485 VALIGN="TOP"
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486 ><TT
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487 CLASS="LITERAL"
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488 >SDL_SRCALPHA</TT
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489 ></TD
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490 ><TD
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491 ALIGN="LEFT"
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492 VALIGN="TOP"
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493 >Surface blit uses alpha blending</TD
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494 ></TR
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parents:
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495 ><TR
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496 ><TD
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497 ALIGN="LEFT"
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498 VALIGN="TOP"
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499 ><TT
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500 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
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501 >SDL_PREALLOC</TT
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502 ></TD
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diff changeset
503 ><TD
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504 ALIGN="LEFT"
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505 VALIGN="TOP"
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506 >Surface uses preallocated memory</TD
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507 ></TR
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diff changeset
508 ></TBODY
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509 ></TABLE
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510 ><P
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511 ></P
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512 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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513 ></DIV
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parents:
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514 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 CLASS="REFSECT1"
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516 ><A
181
e5bc29de3f0a Updated from the SDL Documentation Project
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517 NAME="AEN2997"
0
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518 ></A
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519 ><H2
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diff changeset
520 >See Also</H2
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521 ><P
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522 ><A
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523 HREF="sdlpixelformat.html"
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parents:
diff changeset
524 ><SPAN
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parents:
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525 CLASS="STRUCTNAME"
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526 >SDL_PixelFormat</SPAN
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parents:
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527 ></A
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parents:
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528 ></P
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529 ></DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
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530 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
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531 CLASS="NAVFOOTER"
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parents:
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532 ><HR
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Sam Lantinga <slouken@lokigames.com>
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533 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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534 WIDTH="100%"><TABLE
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535 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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536 BORDER="0"
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537 CELLPADDING="0"
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Sam Lantinga <slouken@lokigames.com>
parents:
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538 CELLSPACING="0"
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Sam Lantinga <slouken@lokigames.com>
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539 ><TR
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Sam Lantinga <slouken@lokigames.com>
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540 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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541 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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542 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
parents:
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543 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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544 ><A
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Sam Lantinga <slouken@lokigames.com>
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545 HREF="sdlpixelformat.html"
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Sam Lantinga <slouken@lokigames.com>
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546 >Prev</A
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Sam Lantinga <slouken@lokigames.com>
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547 ></TD
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Sam Lantinga <slouken@lokigames.com>
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548 ><TD
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Sam Lantinga <slouken@lokigames.com>
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549 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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550 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
parents:
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551 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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552 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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554 >Home</A
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Sam Lantinga <slouken@lokigames.com>
parents:
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555 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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556 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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557 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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558 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
parents:
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559 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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560 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
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561 HREF="sdlvideoinfo.html"
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Sam Lantinga <slouken@lokigames.com>
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562 >Next</A
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Sam Lantinga <slouken@lokigames.com>
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563 ></TD
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Sam Lantinga <slouken@lokigames.com>
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564 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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565 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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566 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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567 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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568 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
parents:
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569 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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570 >SDL_PixelFormat</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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571 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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572 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 HREF="video.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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577 >Up</A
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Sam Lantinga <slouken@lokigames.com>
parents:
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578 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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579 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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580 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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581 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
parents:
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582 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
parents:
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583 >SDL_VideoInfo</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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584 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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585 ></TABLE
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Sam Lantinga <slouken@lokigames.com>
parents:
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586 ></DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
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587 ></BODY
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Sam Lantinga <slouken@lokigames.com>
parents:
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588 ></HTML
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parents:
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589 >